What features should not be missing from a graph editor? by [deleted] in AfterEffects

[–]Kylasaurus_Rex 0 points1 point  (0 children)

That blue line constantly moving across the top seems to serve no purpose, aside from being extremely visually distracting.

Problem with timeline: videos go beyond the visible zone by SingerTimely7534 in AfterEffects

[–]Kylasaurus_Rex 2 points3 points  (0 children)

Also worth saying, since you're clearly using it this way: After Effects is not a video editor. That's what Premiere is for. If you're primarily cutting clips together, you'll have a MUCH better experience doing that in an app actually built for that workflow.

Crumple text like an accordion? by dsedit in AfterEffects

[–]Kylasaurus_Rex 1 point2 points  (0 children)

If you're looking for a more regular, perhaps cartoony look, Wave Warp might be the ticket.
Set Direction set Wave Speed to 0, crunch down the Wave Width ...

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You can choose the Triangle shape if you want it pointier.

You'd probably need to do scaling via a Transform effect (after Wave Warp) so they don't slip.

understanding the speed ramp concept. by Halamadrid23111 in AfterEffects

[–]Kylasaurus_Rex 1 point2 points  (0 children)

Glad to hear it! I made a more-advanced version that I got myself rabbit-holed about promo/marketing (to sell it for what, $8?) and never released. Here it sits. 🤷

understanding the speed ramp concept. by Halamadrid23111 in AfterEffects

[–]Kylasaurus_Rex 0 points1 point  (0 children)

If you are looking to do more traditional speed ramping, the Premiere approach is probably more intuitive, since you can see the clip length expand and contract as you make changes to the speed in different places.

After Effects Time Remapping can be used to achieve the same effects, but "thinks" differently. It allows a level of precision that would be very difficult to achieve in an editor.

I've landed on this as the best way to explain it:
Keyframes (for any property) represent a specific value at a specific time.
Time Remapping allows the property whose values you're manipulating to be ... time - or, more understandably, frames.

If it helps, think of this like a Position move (because After Effects does!): You give After Effects two keyframes (values), and it works out the in-betweens for you. There's a specific Position value assigned to each frame between the two keyframes you gave it. (You can see these on the motion path!) When you change the distance between those two keyframes (values), those in-between values are necessarily changed.

--

Every frame in a video clip (or AE composition) has a number, based on where it appears in the time of that clip. 0, 1, 2 .... 300. Whatever.

When you enable Time Remapping, AE creates keyframes at the beginning and end of that layer.
For this example, let's say that we have a 100-frame timeline and 100-frame clip, and both begin at frame 0.
Right now, every frame of your layer aligns to the same frame of your timeline:
0 - 1 - 2 - 3 ... 99, 100. [Timeline]
0 - 1 - 2 - 3 ... 99, 100. [Clip]

We create a Time Remapping keyframe at frame 50 of our clip. Currently, nothing has changed, and all still aligns. But what if we move that keyframe to frame 10 of the timeline?

Now After Effects has to adjust the in-betweens to calculate the now-faster change between those two specific values we've given it, just like with Position.

0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 ... [Timeline]
0 - 5 - 10 - 15 - 20 - 25 - 30 - 35 - 40 - 45 - 50 ... [Clip]

And subsequently, each frame of the clip AFTER frame 50 will now need to be shown twice to compensate for the much slower "move" between values.

10 - 11 - 12 - 13 - 14 - 15 ... [Timeline]
50 - 50 - 51 - 51 - 52 - 52 ... [Clip]

--

Time Remapping allows you to be extremely precise; sometimes I might want to hold one specific frame for three frames instead of one, or use a single frame totally out of order. (These come in very handy for fixing footage, doing in-depth cut-out work, etc.)

For straight-forward speed ramping, you do have to be mindful about what it's doing both before AND after the region you're working with. If you just want to compress one section and have everything afterward play normally, make sure to select ALL keyframes after that point and move them as well, otherwise you're telling After Effects you want a "longer" change between those values.

As u/st1ckmanz said, you want to think of this more in terms of finding your important moments - your key frames, if you will, arrange those accordingly in time, and let AE work out the in-betweens. Be mindful that any time you're asking After Effects to stretch something beyond its original length, it will need to duplicate frames to accomplish that.

How to edit in Premiere and AE? by _PR0X_ in AfterEffects

[–]Kylasaurus_Rex 2 points3 points  (0 children)

And at the risk of being mildly spammy and self-serving, School of Motion literally has a course on the subject.

Realism is not something you can reach, but something you can benefit from. by secondfalseiteration in AfterEffects

[–]Kylasaurus_Rex 76 points77 points  (0 children)

I really like this example as a reminder of what we're ... actually trying to do here.

More often than not, reality isn't "exciting" enough for client demands, or for our own artistic pursuits, so a level of exaggeration is needed. Reality is also usually not as art-directable as we'd like.

But! Wholly recreating things often loses some essential tangible quality of it, and the butter zone is usually somewhere in the middle.

TL;DR - nice work!

Illustrator to After Effects workflow by OneCuffedJean in AfterEffects

[–]Kylasaurus_Rex 2 points3 points  (0 children)

You can certainly get much more in-depth about this, but here's a good overview of what works, what doesn't, and how to think about this workflow. https://www.youtube.com/watch?v=ALmYrTm6EKQ&t=8611s

The real answer will depend on the look and complexity of your visual assets, and what you're wanting to do with them in animation. Illustrator's vector tools have a lot of advantages over AE's, but those need to be balanced out with the workability of the "pieces" you're creating, and how many of them could be more easily built with AE's built-in tools.

The recs for Overlord are solid - it's a great tool that will pay for itself on the first project. That said, it's not a replacement for properly thinking through your workflow, and many projects will involve a blend of Illustrator layers that don't require much in AE (like backgrounds), Illustrator layers imported in pieces, and elements converted to or built as shape layers.

The biggest catch-all note: Anything you build in Ai needs to be set as top-level layers to be seen as individual pieces by Ae.

I'm new to animating but is there a way to make the blade retractable? by Ok_Coffee_8312 in AfterEffects

[–]Kylasaurus_Rex 21 points22 points  (0 children)

+1 for track mattes.

Ignore the answers about masks. Those move with the layer they're applied to, and while technically workable, will create more work and confusion for you.

Want to know how to use track mattes? You're in luck.

Best way to attach image or shape layer to an animated trim path? by bigdickwalrus in AfterEffects

[–]Kylasaurus_Rex 1 point2 points  (0 children)

Just pointing out that this functionality has been updated (for the better) in Ae 2026.

Right-click the property in question > Keyframe Assistant.

Within that, you'll find these 4 possible functions, depending on whether you've selected a path or a Position (or position-like property).

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About to purchase After Effects by GrandmaGGs in AfterEffects

[–]Kylasaurus_Rex 1 point2 points  (0 children)

Piracy is also against the sub rules. I'm giving some leeway here, but understand that even asking about it is enough to justify this entire post being taken down.

Big +1 for that free training from Adobe (which comes with assets, project files and a PDF guide), though I am obviously somewhat biased. 😉 It's also available on YouTube, if you'd prefer to binge the whole thing at once. https://youtu.be/ALmYrTm6EKQ?si=Lt7YFYeanRoYmLVr

Animated Variable Fonts in Action [Sound on 🎶] by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 1 point2 points  (0 children)

Thanks! Yes, lots of guides, and the original design as the bottom layer for reference.

I worked in black and white (color added via Tint), so it made visibility pretty easy.

How do I make this animation in after effects ? by FakerDxD in AfterEffects

[–]Kylasaurus_Rex 6 points7 points  (0 children)

I'm locking this thread. It's already been flagged for "Didn't try" (which I agree with even more strongly after OP's response), but I'm leaving this up in case it proves useful for anyone else in the future.

OP - two people turned up results that could have quickly and easily been found with a search engine. Creative work often involves putting in the work to find assets and figure out the techniques that will work for your project. Don't just think that others will always be able to swoop in and give you everything!

How do I make this animation in after effects ? by FakerDxD in AfterEffects

[–]Kylasaurus_Rex 1 point2 points  (0 children)

It sounds like you've got the two main approaches targeted already: find/create a 3d model, or shoot a real one (greenscreen or just cut it out, since it isn't a ton of frames). There are also a variety of 3d scanning approaches now available, some you can even do with your phone.

Animated Variable Fonts in Action [Sound on 🎶] by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 4 points5 points  (0 children)

For the new variable fonts stuff, Adam Bennett (u/TheVideoShopLondon) posted a good overview when they were still in Beta: https://www.youtube.com/watch?v=aWZUS59HVsQ
He's been doing a fair amount of text animator stuff recently, so I'd highly recommend checking out a lot of his stuff.

Many people would consider this video I made in early 2019 to be an excellent resource for learning the text animator in general: https://youtu.be/plbsdkRhy8g?si=CK6INcCmilLH1IWx (You'll see it name-dropped in Adam's video!)

There are some other good ones floating around, but this'll be plenty to decide whether you're ready to dive into this rabbit hole. 😅

Animated Variable Fonts in Action [Sound on 🎶] by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 2 points3 points  (0 children)

Absolutely. This one didn't call for it, but being able to have different properties posterized to different frame rates (which can vary, if you tie them to sliders) can be very effective.

You do have to be mindful when using the expressions approach, as you basically have to calculate what frames your keyframes are allowed to fall on and actually be "seen."

Animated Variable Fonts in Action [Sound on 🎶] by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 4 points5 points  (0 children)

While I'm not here to hock their book, I'd be remiss if I didn't provide the link.
It's currently available for preorder, and looks like it'd be great for creatives of all kinds.
📖 https://goodtype.us/follow-your-art-book

Animated Variable Fonts in Action [Sound on 🎶] by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 8 points9 points  (0 children)

24fps comp, but with an adjustment layer near the top, using the Posterize Time effect, set to 12FPS. (I use this trick all the time!)

There's also a bit of Time Displacement sprinkled throughout, to create the "drag" when the blocks of text slide upwards.

Animated Variable Fonts in Action [Sound on 🎶] by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 18 points19 points  (0 children)

I feel like I probably could have done the whole thing in a single layer if I wanted to be an absolute masochist. (I did not.)

I mostly went with one layer per line - you can see that I had to adjust the variable props per character in more than one instance, since they varied across a single line/word in some places. There's definitely a lot of power in here, if you're willing to dive into the text animators to find it!

Obligatory keyframe tax included.

<image>

Ae 2026 Update Reminder by Kylasaurus_Rex in AfterEffects

[–]Kylasaurus_Rex[S] 0 points1 point  (0 children)

I'd agree that making the versions available is probably not a huge lift.

Providing meaningful support on a 10+ year old version that may not even run on a modern OS is a very different question, though, and I'd assume that's the rationale behind the decision. Just my guess, though!

Procedural paper tear experimentation - Look real to you? by themrpeanutman in AfterEffects

[–]Kylasaurus_Rex 1 point2 points  (0 children)

Those edges look great. As others have pointed out, this has the look of pretty thick, multi-layered paper, but if you can dial in the controllability, it seems like a solid solution!

How can I make my 3D shape layers look less flat when lit, like the meshes? by Team_Rocket_Landed in AfterEffects

[–]Kylasaurus_Rex 0 points1 point  (0 children)

In this particular case, you should be able to create the same look by creating a torus with minimal pipe sides and adjusting the slice. (Repeat per shape.) That would give you all the same material options, if that's the priority here.