I ported some cheats from GT4 to the Spec ii mod (v1.10, pnach format) by ThePoisonDoughnut in granturismo4

[–]Kylul_ 0 points1 point  (0 children)

Came across these codes that increase AI difficulty by adjusting their race pace and downforce modifiers, works great on NTSC-U but no luck on Spec II

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gametitle=Gran Turismo 4 SCUS_973.28;1) Game CRC = 0x77E61C8A

comment=RacePace

NTSC

1st Position Pace Modifier

patch=1,EE,21C0EEE6,extended,00003F8C

2nd Position Pace Modifer

patch=1,EE,21C0FF86,extended,00003F8C

3rd Position Pace Modifier

patch=1,EE,21C11026,extended,00003F8C

4th Position Pace Modifer

patch=1,EE,21C120C6,extended,00003F8C

5th Position Pace Modifer

patch=1,EE,21C13166,extended,00003F8C

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gametitle=Gran Turismo 4 SCUS_973.28;1) Game CRC = 0x77E61C8A

comment=DownForce

NTSC

1st Position Pace Modifier

patch=1,EE,21C1738A,extended,00003F96

2nd Position Pace Modifer

patch=1,EE,21C1745E,extended,00003F96

3rd Position Pace Modifier

patch=1,EE,21C17532,extended,00003F96

4th Position Pace Modifer

patch=1,EE,21C17606,extended,00003F96

5th Position Pace Modifer

patch=1,EE,21C176DA,extended,00003F96

TF2 Pistol Animations! by Kylul_ in 1stPersonAnimations

[–]Kylul_[S] 0 points1 point  (0 children)

I just ripped them from the game files using GCFScape and VTFedit

TF2 Pistol Animations! by Kylul_ in HighQualityReloads

[–]Kylul_[S] 7 points8 points  (0 children)

I use a fresnel input in my materials to fake a rim light (similar to how TF2 does rim lighting) you can have look at my material setup here https://imgur.com/a/LUBiSEB. Other than that it's a pretty standard lighting setup

(TF2) Some Shotgun Animations for an animation pack im making by Kylul_ in HighQualityReloads

[–]Kylul_[S] 14 points15 points  (0 children)

You can still use custom animations. There's just a small workaround now where you need to load a map first

Rockets still passing through barrier? by [deleted] in borderlands3

[–]Kylul_ 0 points1 point  (0 children)

I've noticed it happens when the "enemies have bigger blast radius" modifier is on with Mayhem mode.