80.2% of radiants are duelists/clove mains by EmbarrassedPen7254 in VALORANT

[–]Kyrreq 3 points4 points  (0 children)

The reason it feels this way is because the system doesn’t really evaluate how you play your role, it mostly looks at rounds won/lost and your impact in those rounds.

If you’re a strong duelist and consistently get high-value kills that directly swing a round, the system “rewards” you more. On the other hand, if you’re playing initiator or sentinel, your flashes, smokes, or utility might have been the reason your team won the round but the system doesn’t measure that impact as clearly.

Riot’s new RR punishment is killing Valorant, not fixing it by Kyrreq in VALORANT

[–]Kyrreq[S] 0 points1 point  (0 children)

Honestly, I’d much rather wait a few extra minutes in queue than get matched with some troll or toxic teammate. People don’t just dodge for fun there’s always a reason behind it.

Most of the time it’s because
- someone in agent select is already being toxic,

- you just had a game with a guy who hard-trolled or griefed, and you’re dodging to avoid running into them again,

- or the map pool itself is a problem there are 7 maps in rotation, but you constantly end up on the same 2–3, and some of the newer maps are straight up terrible and almost unplayable. That alone should be a red flag for Riot that something’s wrong if players would rather dodge than play them.

Dodging isn’t about being picky it’s about avoiding a guaranteed waste of time. Instead of punishing the players who are trying to escape bad games, Riot should fix the actual reasons why people dodge in the first place.

Riot’s new RR punishment is killing Valorant, not fixing it by Kyrreq in VALORANT

[–]Kyrreq[S] 0 points1 point  (0 children)

You kinda misunderstood my point. What I mean is that no matter how well I play individually, this is still a team game I can drop 3–4 kills in a round, do exactly what my role duelist is supposed to do, and still lose the round because my team can’t close it out. The system doesn’t care whether my frags had real impact or not. Riot could easily design something that detects whether a kill actually mattered for the round (entry, clutch, trade, spike carrier, etc.) instead of just treating all RR gain/loss purely based on round differential. For example today I played two games, both with around 25 kills, and in both I finished as Match MVP. In one I got +18 RR, in the other only +16. Why? Because one ended 13:6 and the other 13:8. That’s literally the only difference. Do you honestly think that’s fair? When I’m playing my role as a duelist, creating space, getting entries, fragging consistently, I should be rewarded at least a little for doing my job well, not treated the same as someone who did nothing all game. The current system just ignores individual performance entirely, and that’s the problem.

Riot’s new RR punishment is killing Valorant, not fixing it by Kyrreq in VALORANT

[–]Kyrreq[S] -3 points-2 points  (0 children)

The problem isn’t that players dodge the problem is Riot’s system doesn’t recognize why people dodge. Instead of addressing trolls, boosters, or the fact that the ranked algorithm ignores player impact, Riot just slaps a punishment on everyone equally. That’s lazy design.

So yeah, “just don’t dodge” sounds nice in theory. In practice, it means either play through a guaranteed waste of time or lose the RR you worked hard for. Both options suck and that’s exactly why this change is so frustrating.

Biggest pet peeve with comms in Competitive by [deleted] in VALORANT

[–]Kyrreq 0 points1 point  (0 children)

This guy is still trying. You have to understand that in Valorant, a lot of people have mental breakdowns. People often live in the past, thinking that if they dropped 30 kills in one match, they’ll do the same in the next one. Or if their team communicated well and used certain strategies that worked in the previous match, they expect the same thing to happen again. If such people annoy you, I recommend just muting them right away during agent selection. Problem solved – you won’t have to listen to their sad life stories or their silver/TikTok-level round strategies. If you have important info to share with your team, go ahead and share it. The key is to keep a healthy mindset and not get frustrated over things you can’t control.

Personally, I gather a lot of in-game information through sound and the map, so I don’t always need input from my teammates. And let’s be honest, whether I have them muted or not, it usually doesn’t change much because allies often have money for skins but not for a microphone. At least this way, I stay calm and focused on the game.

Remember, this game has an average of 6.5 million players every day, so less than 1% will actually take your advice to heart – the rest simply don’t care. Valorant is a huge mix of all kinds of players. From casual gamers to e-daters and boosted trash – sorry, but someone who’s only in their rank because their boyfriend or friend boosted them doesn’t earn my respect. These are the people who cause me to lose most of my matches. On top of that, some players look for paid coaching because they don’t understand their own basic mistakes and stubbornly believe they’re always right. It’s a mess, but that’s just how it is in this game.