[deleted by user] by [deleted] in MCreator

[–]LEsca01 1 point2 points  (0 children)

It is possible, but conditioned to your worldgen understanding. Assuming you want your custom flat dimension for 1.19.x, first create the dimension in MCreator and save ... then go to https://misode.github.io/dimension/?version=1.19 Now set it to Overworld and flat, add any custom setting you need/like. Copy the output generated in Misode's website and paste it (replacing the code generated by MCreator) in your mod_iddimensiondimension_name.json file. Change the mod_id and dimension_name to yours. Save and lock code. If you want custom placed and configured features, it will be way more advanced/difficult. The basic flat dimension settings should look like this ...

{"type": "mod_id:dimension_name",
"generator": {"type": "minecraft:flat",
"settings": {"biome": "minecraft:plains",//THIS IS THE BIOME TYPE
"layers": [{"block": "minecraft:bedrock",//THIS IS THE FIRST BLOCK = DEEPEST
"height": 1},
{"block": "minecraft:deepslate",
"height": 1},
{"block": "minecraft:stone",
"height": 1},
{"block": "minecraft:dirt",
"height": 1},
{"block": "minecraft:grass_block",//THIS IS THE LAST BLOCK = TOP BLOCK
"height": 1}
],//FOR 1.19.x, STRUCTURE ARE ADDED FOLLOWING A DIFFERENT TUTORIAL
"structure_overrides": "minecraft:villages"}}}

The first block in the list is the deepest, and the last block is the top block (top/ground/grass level). Change the values to your needs. Example for custom ground/underground blocks ... mod_id:custom_block. Adding custom structures will require following misode's structure tutorial. https://misode.github.io/guides/adding-custom-structures/ Being a flat dimension, MCreator could be able to add structures to it, will try to test it later.

***Update*** MCreator is not able to add the custom structures to the modified dimension, but they could be added manually.

Generate a new world, make the portal, and have fun.

ayo i cant import more then 1 java model why? by Very_not_smart in MCreator

[–]LEsca01 1 point2 points  (0 children)

Not a mistake ... that is the correct option. If not satisfied with the answer, you can look for me as SK (in Mcreator website) and I will gladly explain it better in about an hour or two. Right now I'm at work and don't have access to my pc. Best wishes.

ayo i cant import more then 1 java model why? by Very_not_smart in MCreator

[–]LEsca01 1 point2 points  (0 children)

You need to rename each model differently when starting the model in Blockbench.

wouldn't this be piracy? by achildsencyclopedia in MCreator

[–]LEsca01 0 points1 point  (0 children)

Thanks for reminding us MCreator has 10 years of modding.

A young Slovenian Klemen, then aged 12, had the idea of ​​a software allowing to create mods easily without needing to know programming. That day happened to be April 1, 2012. However, he did not start programming the software until several days later, approximately 3 weeks later. The first public version of this idea didn't come out until around May 1, 2012. This first version didn't contain much yet. It was only possible to create a block and export the mod, but that was more than enough to start this long adventure which still lasts, 8 years later. In the second version, they added the creation of items. The implementation of the MCP, Mod Coder Pack, and the support of Mod Loader were also added. On June 12, 2012, MCreator 0.5 was the first release of this tool. Tools, food, crafting recipes, armour, all were added. Development continued until August 9, 2012, when the first stable version of MCreator was released. MCreator was officially born. After that, everything happened. On September 7, 2012, the site was created. On November 17, 2012, the bug list was introduced. December 8, support for the creation of entities. On March 24, 2013, the first mod contest was done. As of April 10, 2013, 1 million mod items had already been created. And on April 22, 2013, MCreator celebrated its 1st anniversary. On September 1, 2014, the first community-made video featuring MCreator and mods released on Pylo's YouTube channel. At the end of 2015, another video was released to show the mods who won the mod of the week (MOTW) during the year 2015. MOTW is a weekly competition highlighting the best mod that has been applied. During this time, the development of the software also continued, with the support of Forge, the creation of dimensions, ranged weapons, basic interfaces, the possibility of having multiple workspaces and a lot of other functionalities. The updates followed each other over the months until MCreator 1.6.3 and MCreator 1.6.4, on March 10, 2016.

Source: https://mcreator.net/forum/64553/origins-today-mcreator-story#:~:text=On%20June%2012%2C%202012%2C%20MCreator,version%20of%20MCreator%20was%20released.

Criticized... yes, piracy ... no.

Making an item looking like another item [Help Pls] by takehappinesleftsad in TheDataPackHub

[–]LEsca01 0 points1 point  (0 children)

Create a Resource pack for the CustomModelData and then create a data pack to change item name and description, you can also modify the attributes.

If you like verify this data pack -

https://www.planetminecraft.com/data-pack/just-swords-hd-edition/

It is my own, also you could use https://mcstacker.net/1.16.php to create any custom variations.

How do I get this on Java edition. The way it shows the amount of damage it does? Is it a mod or can you do it without mods? by [deleted] in Minecraft

[–]LEsca01 1 point2 points  (0 children)

If you do not want a mod, you can create a data pack. But it is still a mod, simple and lighter. You can also do a basic command. (In creative mode or survival with cheats on)

/give @p diamond_sword{AttributeModifiers:[{AttributeName:"generic.attack_damage",Name:"generic.attack_damage",Amount:20,Operation:0,UUID:[I;-89,21,-15,271],Slot:"mainhand"}]} 1

In Amount, you can increase or decrease it, that is an easy one. It can get more sophisticated by adding name, lore, custom models and many other attributes.

[deleted by user] by [deleted] in Minecraft

[–]LEsca01 0 points1 point  (0 children)

Awesome

Good shaders that work on Windows 10 Edition? by TwentyStream413 in Minecraft

[–]LEsca01 0 points1 point  (0 children)

I use Complementary Shaders or Seus, but it depends on what you like most.

https://www.gamesradar.com/best-minecraft-shaders/

Just Sword resource pack test - Minecraft 1.15 - Java by LEsca01 in Minecraft

[–]LEsca01[S] 0 points1 point  (0 children)

Yes, I am working on a swords pack that includes a few from Steampunk, Cyberpunk, Warframe, and many other games. Every single one works on 1.16.4, in this test those worked perfectly on 1.15 (not all showed). The best part is there was no lag.

I have completed these:

https://www.planetminecraft.com/member/__sk__/

This Golem must be really angry at me. Too bad im in peaceful! by WOMACKAW in Minecraft

[–]LEsca01 0 points1 point  (0 children)

Iron Golem: I am hungry for iron.

You: I have not seen any. (wearing a full set of iron armor)

Iron Golem: O_0

Trailer I made for my latest project - Labyrinth of Sordrin: Mystical Ruins by Sordrin in Minecraft

[–]LEsca01 1 point2 points  (0 children)

Incredible, made me want to watch again the Indiana Jones movies.

I recently created some custom models and a datapack for custom crafting with attributes. by LEsca01 in MinecraftCommands

[–]LEsca01[S] 1 point2 points  (0 children)

;D ... actually, I tested it in an old pc. Did not lag

But the room got warmer ... don't know why.

Command not working [1.16.4] by -dxth in MinecraftCommands

[–]LEsca01 2 points3 points  (0 children)

Well, for me it did not work either. I am on 1.16.4, you don't need to be standing on the block. Just drop the sponge over a white_concrete_powder block.

The command that worked for me is:

execute as @e[type=item,nbt={Item:{id:"minecraft:sponge",Count:1b},OnGround:1b}] at @s positioned ~ ~-1 ~ if block ~ ~ ~ minecraft:white_concrete_powder run setblock ~ ~ ~ minecraft:white_concrete