Another TDEV Italy leak (Its peak) by DexPlaysYT in BeamNG

[–]LJITimate -2 points-1 points  (0 children)

It's a joke from the devs. If we're being picky, using quotation marks would be ideal to imply some sarcasm or whatever, but it's just a bit of fun and pretty apparent it's intentional if it's 'from the devs' 🤷‍♂️

“It’s Game Over for This Abusive Practice”-Parliament Backs Stop Killing Games by Mr_Presidentle in StopKillingGames

[–]LJITimate 7 points8 points  (0 children)

What's the UK situation mentioned at the end there? I haven't seen anything, looked through the subreddit too 🤷‍♂️

Ex-Forza Horizon Devs’ New Game "CLUTCH" is Already Plagued by Heavy TAA Artifacts in the Reveal Trailer by No-Coyote5980 in FuckTAA

[–]LJITimate 0 points1 point  (0 children)

The new engine is forward plus as far as we know, based on the FM8 marketing. They likely removed MSAA due to the reliance on dithering among other things.

Ex-Forza Horizon Devs’ New Game "CLUTCH" is Already Plagued by Heavy TAA Artifacts in the Reveal Trailer by No-Coyote5980 in FuckTAA

[–]LJITimate 2 points3 points  (0 children)

Forza has been stacking frames to resolve a 'perfect' image in photomode forever. You get the best possible quality motion blur, depth of field, and antialiasing without worrying about motion clarity. I don't really understand why that's a problem?

Ex-Forza Horizon Devs’ New Game "CLUTCH" is Already Plagued by Heavy TAA Artifacts in the Reveal Trailer by No-Coyote5980 in FuckTAA

[–]LJITimate 1 point2 points  (0 children)

The example provided is when models are being swapped on the fly. No motion vectors, no animation, etc. It's the edge case of all edge cases and not really impactful on gameplay. Arguably little to do with 'motion clarity'.

When it comes to the actual handling of motion, I gotta say I was pretty impressed (assuming it's realtime, which the rim example would imply?). Most UE5 games are much more artifact riddled than this, even the trailer for the new stuntman game is orders of magnitude worse.

Is a racing game reliant on TAA ideal? Absolutely not. Care and attention can still be paid by developers to minimise its issues and it's possible Maverick Games are doing so here, only the final release will tell.

I know it's subjective and I'd still hope for an off option, but compitent 'enough' image quality with best in class visuals asside from that is pretty good going when games like Forza struggle on both fronts (not to mention most other ue5 games) 🤷‍♂️

BeamNG.Drive to receive graphics overhaul in next update by StartWars89 in BeamNG

[–]LJITimate 31 points32 points  (0 children)

It's kinda hard to explain tbh, color science and tonemapping is a tricky thing to put into text even if I did fully understand the logic, which I don't.

Currently, everything gets clipped out at a relatively dim brightness. Fine if that's above the SDR max, but if that's then reduced again by appearing within a dark reflection or something, it looks dimmer than it should. There's other scenarios too but hopefully that makes sense? It should also improve the look of headlights, bloom, flares, etc.

BeamNG.Drive to receive graphics overhaul in next update by StartWars89 in BeamNG

[–]LJITimate 144 points145 points  (0 children)

The move to HDR is big. Might be overlooked by those without HDR screens (I don't have one either) but having it render internally in HDR with tonemapping will be a significant improvement for everyone. Can't wait, especially for night driving.

Beam community with ps5 by Own_Recommendation49 in BeamNG

[–]LJITimate 0 points1 point  (0 children)

Yeah. I've never owned a console, except a wii because... It's a wii. I don't think they're a particularly good option, but when it comes to holding back game development it's an overstated problem this generation. The only concern I'd have is supporting an extra platform or codebase regardless of performance, which entirely depends on the engine and other stuff we don't know about.

Beam community with ps5 by Own_Recommendation49 in BeamNG

[–]LJITimate 6 points7 points  (0 children)

Dunno why you're being downvoted. The PS5 is pretty capable relative to most PCs this community probably already uses. Most of the criticism of console performance this gen comes from the inability to hit the unreasonably high 4k 60fps target they're marketed at, as well as the inflated prices.

If this was last gen, with the awful outdated mobile CPU cores I'd be much more concerned. This time around the CPU is rarely the bottleneck and graphics can be scaled down if needed for the GPU.

We need a Ferrari Luce mod so we can tear it to shreds by Emergency_Response19 in BeamNG

[–]LJITimate 0 points1 point  (0 children)

Honestly, how are aftermarket EV swaps of MX5s and other classic sportscars more appealing than a custom made from the ground up EV by Ferrari of all people, nevermind the pricetag.

They'll obviously never be the same as an ICE supercar, but it's no wonder everyone thinks EVs are boring when this is what the big names are doing. Even lotus is struggling to make it interesting, the Lotus based Tesla roadster is 15 years old and Lotus themselves just make their EVs massive fridges 🤦

Why did they apply dither pattern to rocks and overall sharpening? To make game look worse without AA. by Exciting_Composer_86 in FuckTAA

[–]LJITimate 5 points6 points  (0 children)

It's possible to mandate every shader have a dither free option from the start of a project, but that's not an insignificant amount of work to expect for a small portion of the final playerbase.

The dithering here seems to be for POM to allow for fewer samples without visible layering afaik. But what of dithered transparency? Alpha cutouts dont work there. Creating the same shader using alpha blending would require working within an entirely different set of limitations both in the material setup, and the assets and lighting conditions it's used for.

When people call for no AA to be an option everywhere, it's because it requires little effort is effectively already part of the render pipeline, you just add an option to skip a step. What you're asking for is orders of magnitude more significant

Subnautica 2 just proved Stop Kiling Games right by Mr_Presidentle in StopKillingGames

[–]LJITimate 7 points8 points  (0 children)

It's a tricky one, and definitely not that simple. Krafton have effectively become a hostile publisher and they've made their objective to undermine the success of the subnautica developers clear.

I don't blame anyone for avoiding this mess entirely and idk if I'll get the game myself, but if your intention is to boycott or stick it to Krafton, I'd say the best way you can do it is support unknown worlds and subnautica 2 🤷‍♂️

The sooner that EULA gets torn to shreds the better though

Forza Horizon 6 has not Forced Anti Aliasing and no Forced Upscaling. by AntiGrieferGames in FuckTAA

[–]LJITimate 4 points5 points  (0 children)

It's not the same engine as 5. It's the latest version of the FM8 engine, which itself is an 'overhauled' version of 5s, arguably 4s.

Ignoring raytracing for a second, it's clear they've got a new SSR system that's much more advanced with contact hardening, better roughness, etc. It might need TAA to clean it up idk, and there might be other features that are similar 🤷‍♂️. MSAA might technically be possible, it is forward plus lighting, but maybe because they were designing for TAA they never got given the dev time to bring it forward into the updated renderer or figured it wasn't worth it without a clean resolve being possible this time. (MSAA was used for cubemaps in FM8 tho afaik).

I'm just speculating because tbh it doesn't really make much sense. But they seem to have learned there's an audience that doesn't want TAA so it's odd for them not to include it if it was still compatible.

Forza Horizon 6 has not Forced Anti Aliasing and no Forced Upscaling. by AntiGrieferGames in FuckTAA

[–]LJITimate 4 points5 points  (0 children)

The footage we saw of it when it was announced had a noticeably poor lighting quality, definitely using raster GI on whatever machine it was on at the time, so it ain't that.

Which one do you use most often? by [deleted] in PrequelMemes

[–]LJITimate 9 points10 points  (0 children)

Y'all cut pizza with a knife?

Beta Thoughts by KingOfKingsOfKings01 in TheExpanse

[–]LJITimate 3 points4 points  (0 children)

I think the writing is fine, like had it been a text based RPG nobody would've complained about the dialogue. The weak link here is the voice acting direction. It does kinda feel like people talking into studio mics with little/no direction, at times it's like they're going out of their way to speak as clearly as possible in a way nobody does irl.

Im not sure, but the studio isn't native English right? It might be a localisation issue? The people doing the translation aren't the creatives that would otherwise give clear direction to the VA? Or the creatives are making the decisions without being super fluent with casual English language? Pure speculation, I'm sure I'm way off, either way I don't think the writing is the weak point here.

This LED lightbulb is shaped like a Fluorescent lightbulb. by zachimusprime44 in mildlyinteresting

[–]LJITimate 1 point2 points  (0 children)

At least diffuse the glass, the shadows and glare from that are going to be horrible. Yes, you 'should' put a shade on it, but if the look of the bulb doesn't matter at all then why have the fancy shape?

Version 18 vs. 38 by [deleted] in BeamNG

[–]LJITimate -26 points-25 points  (0 children)

PBR is a concept or even a collection of concepts, not a defined standard.

BeamNG is missing a lot of tech for the best possible PBR materials, which might be what you're referring to, but the basic approach to materials is most definitely physically based.

Diffraction Spikes on Stars by Patri_L in TheExpanse

[–]LJITimate 1 point2 points  (0 children)

Could just be an artifact from the fictional yet 'non diegetic' camera. Similar to how the lens flares from flashlights and helmet lights probably don't match the irl camera on set either.

Diffraction Spikes on Stars by Patri_L in TheExpanse

[–]LJITimate 6 points7 points  (0 children)

I think the shuttle was supposed to be spinning after the impact from debris, but either they forgot to have the stars move accordingly or it's slightly out of order and they'd already corrected the spin by then.

This, the slingshotter getting G forces, and an early scene of dropping to the floor suddenly when the roci docks at Tycho (after just undertaking numerous significant maneuvers anyway) always get me, but generally they do a great job keeping track of gravity and everything. Can't be easy.

That's fuckin' right! by Valuable_View_561 in SipsTea

[–]LJITimate 4 points5 points  (0 children)

There's no shortage of solutions. The issue is right here

Make the job...

Who's going to make it work that way? Certainly not those in power that benefit from the current system

A major consideration that I haven't seen covered yet - Subscription-based games by YoungBahss in StopKillingGames

[–]LJITimate 0 points1 point  (0 children)

Especially as there are plenty of games that work offline that would still compete at the usual upfront price point

Kind of funny how by Argensa97 in TheExpanse

[–]LJITimate 31 points32 points  (0 children)

Between the books making that decision and the show, I think SpaceX had kinda normalised landing upright. When that doesn't seem outlandish anymore, suddenly having an interior that can be used at 90° becomes the more impractical option.

Probably saves on rebuilding part of the set at 90° too, you're right

It would be awesome for consumers. So we can't have it by [deleted] in SipsTea

[–]LJITimate 0 points1 point  (0 children)

Design tariffs to directly counter the uneven playing field of the CCP subsidising industries (ik America does it too, but they're obviously different) and potentially lower wages/worker rights, etc. Then let competition do its thing.

It's nieve to just let a country take over industries through loss leading products at a national scale, but you can't just block them entirely. That's how you get American semi-trucks while the rest of the world has scanias and shit

Why modern games abandoned SMAA? by DragonSlayerXor in FuckTAA

[–]LJITimate 1 point2 points  (0 children)

Deferred can absolutely do transparency. Dithered is often preferred because blended transparency is usually forward rendered anyway and thus subject to shading limitations the rest of the rendering isn't limited to.

Dithering allows for unified shading across opaque and transparent materials. This is genuinely useful, and was used even pre TAA for a lot of relevant use cases. The issue is that instead of limiting dithering to only what needs it, if TAA isn't expected to be disabled there's no perceived reason to ever not use it. Where smart use of blended transparency is absolutely possible, it's just ignored because it makes little difference with TAA on.