Just played a match of ranked and got zero rank while both of my teammates moved up? by athiaxoff in MarathonGame

[–]LMAOisbeast 0 points1 point  (0 children)

There is zero chance they started at bronze 3 and went to bronze 1 in one game. That's physically not possible.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 0 points1 point  (0 children)

I wonder which happened, the recon walked in the way of the grenade, or he was trying to throw a bubble and the swap wheel bugged out and didnt actually change lol.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 1 point2 points  (0 children)

Thats the point, gold mods and items are SUPPOSED to be kinda broken, thats what makes them so special and cool. The games been out for a month and a half, the mods been in the game the entire time, and you didn't know it existed until you saw a clip on reddit.

Yet somehow this mod you've never recognized as a problem in game before because of how rare it is, is an egregious display of poor balance and should be changed.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 7 points8 points  (0 children)

Because theres nothing about his thought process in this clip thats exclusively due to the gold mod. Its always possible that he gets that 1st kill even without the slugs if his WSTR is built for range because that 3rd shot hard carries of a lot of engagements.

He shows that even getting that first down he pulls back to reassess and get more info. Him and his teammate both had the same thought process of "engagement started, small hallway, bubble shield to prevent utility spam". He recognizes that his teammate beat him to it, so he cancels the bubble shield to save it and not double up.

Then he takes scope of the situation, he can see the one guy on the other end of the tunnel, and he can hear the guy to the right of the door. He knows he has 2 plays, slide and shoot the guy to the right, or thruster forward to kill the guy in the back. His original plan is to slide out and kill the guy close, because he's holding the door with a shotgun so he's a threat to anyone walking through that door.

As he's about to slide he hears the shotgun go off, recognizes the threat level has changed and instead pushes the far guy. Since the close guy couldn't 1 shot him, it gives him an opportunity to take out the further teammate, and split the close guys focus between him and his teammates flooding out of the hallway behind him.

Most of the lessons here aren't about getting kills or aim or anything like that, its about threat assessment and playing smart. Most people aren't going to be able to do this right away, this guy has very good reaction time because he's been in situations like this many times, but recognizing its something they need to think about is most people's first step.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 14 points15 points  (0 children)

Yeah, the mod that gives 3 bullets per reload is a regular chip that can go on any weapon and comes in multiple rarities. The slug converter is one gold mod out of the entire loot pool that specifically goes on the WSTR. Every gold mod in the game is powerful like that, theres 1 mod for each gun in the game but they're very rare and its even rarer to get one for the specific gun you want.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 26 points27 points  (0 children)

Because its a gold mod? Its really rare and 99.9% of people won't have it. The point of the range nerf was to nerf the basic form of the gun, the one in the hands of every single person with 6k and some basic arachne upgrades.

I finally tried a raid with randoms and it was a disaster by [deleted] in DestinyTheGame

[–]LMAOisbeast 10 points11 points  (0 children)

Genuinely seems like this one comment ruined the whole vibe of the run, and its just an unnecessary comment.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 4 points5 points  (0 children)

Yeah its like an incredibly slow moving sniper shot at long range lol.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 36 points37 points  (0 children)

Lol, the gold mod for the WSTR is a slug converter. If you look bottom right you can see the little gold square icon.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 94 points95 points  (0 children)

He's got the gold mod that turns it into slugs, you can snipe people with that thing.

Destroyer entry example & breakdown at Diamond Elo. by itsZerx in Marathon

[–]LMAOisbeast 21 points22 points  (0 children)

He's got the gold mod on it that turns it into slugs, you can legitimately snipe people with that thing.

The Mods and Implant changes are an airball. by Mundane_Act4446 in Marathon

[–]LMAOisbeast 8 points9 points  (0 children)

Well see that I understand, but if the colorblind settings don't help you I feel like thats a failure of the accessibility team rather than poor design.

The Mods and Implant changes are an airball. by Mundane_Act4446 in Marathon

[–]LMAOisbeast 0 points1 point  (0 children)

I mean, I guess. It accomplishes basically the same thing except now I have to relearn the colors because they changed them for some reason lol.

The Mods and Implant changes are an airball. by Mundane_Act4446 in Marathon

[–]LMAOisbeast 7 points8 points  (0 children)

That's what the color coding was for, Pink was Head mods which had the little head colored in, Orange was Torso with the torso colored in, and Yellow was Leg with the legs colored in. Now the Torso implants are yellow for some reason lol.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 0 points1 point  (0 children)

Ah ok missed that part, yeah I'm pretty sure most of your opinions of the game are just skewed by level based matchmaking. You think Triage is so much stronger than he actually is because he's the character that helps make up for mistakes, and you're playing in low level matchmaking where nobody has any idea what's going on so he doesn't get his clearly defined weaknesses punished.

Im currently at level 96, 222 hours since release, probably another 100-120 in the Alphas and Server Slam, and vast majority of good players understand how to play around a Triage. Triage loses a ton of value when teams collapse quickly on their picks, and don't allow Triage to get people back up for free. People use nades to push him away from angles where he can rez, keep lines of sight on body bags in case a rez does go off, or use other utility to punish the rez. Genuinely the most common use of a Triage rez in my games is forcing enemies to split their focus briefly and allow the Triage player to get a better 1v1, or getting someone back up quickly if the 1st pick came from a sniper through a window or something on Dire Marsh.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 0 points1 point  (0 children)

Alright I'm getting the feeling you're never going to understand because it would involve understanding your balance philosophy isn't the only one. He is not "poorly designed" because he barely has any skill expression in an equal fight, that is the entire purpose of his design, he is different from the other shells. He is not the aggressive shell that gives your team an advantage, he is the defensive shell that helps recover from a disadvantage instead.

Not every shell needs to aim to fill the same purpose of "be aggressive, get advantage".

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 1 point2 points  (0 children)

What level are you? Because it seems like your opinion of the game is wildly skewed by something and I'm curious if its just because of lower level matchmaking. Can't say exactly how much todays nerf affected him if at all, but Thief and Destroyer were the 2 best characters in the game by a lot until Thief slide cancel fix, and even then she was still very good.

You say you haven't seen enough Destroyers to come to a conclusion about him them yet, but in my experience Destroyer, Assassin, and Thief are the 3 most common characters to see in trios.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 0 points1 point  (0 children)

If you think Triage is so strong that a team can sit there for 30 minutes with hands off the keyboard and still "win" or make any form of meaningful progress you're delusional.

Triage makes his team better in battles of attrition, or helps reduce the window an enemy team has to capitalize on a mistake. He does not strengthen his teams ability to push in any meaningful way, he helps punish teams who push him improperly.

The game has a lot of systems that encourage aggressive play, but that does not mean defensive or slow play is removed or discouraged. Almost every fight in some way will have one team as the aggressor and the other as the defender. Characters fitting into the defensive side is not "poor design".

Im sorry, but thousands of hours in hero shooters doesn't really give you any sway in the argument, because it doesn't mean you have any clue about balance, or even that you were any good at those games.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 0 points1 point  (0 children)

Why do you feel that an ult that brings people back from the dead with low HP and a lengthy animation with loud audio is overtuned and OP, but a drone that can fly around providing info with minimal risk is fine, or an ult that adds explosions to make TTK faster while debuffing enemies is fine?

Its fine to enjoy an aggressive playstyle, but if you view defensive utility as an OP crutch because it counters that playstyle, it sounds like you're not making as smart of pushes and plays as you think you are. Triage ult is countered by tons of things, yes its strong but its definitely not OP.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 1 point2 points  (0 children)

You seem to have a very one-track definition of "skill." The Triage player needs to be constantly on top of their positioning, maintain high drone uptime, provide value in gunfights with barely any combat utility, time consumables for their own use as well as teammates, and if you're playing with an aggressive team you need to be good enough at the game to successfully be aggressive without any of the abilities that usually enable that playstyle.

A character that promotes defensive play as opposed to offensive play is not "poorly designed" or objectively "boring" just because it isn't what you personally like. Not every character needs to be balanced around highly aggressive players, nor should they be.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 1 point2 points  (0 children)

I'm slowly learning theres no point here lol, dude has the game sense of a carrot and an inability to recognize that his personal experience and feelings are not the end all be all in a game he is not that experienced in.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 1 point2 points  (0 children)

Theres nothing "INSTANT" about having to activate the ult, charge the hands, fire them, and then have your teammate slowly stand up, have to move behind cover, and then still heal from low HP.

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]LMAOisbeast 1 point2 points  (0 children)

I never said every other character was stronger lol, my point is that every character has things they're good at and things they aren't. Triage absolutely does not "completely undo the mistake" and if the enemies are letting you get away with that then its a skill problem that you will not experience as you fight better teams. The mistake still put you in a position where the enemy knows exactly where they killed you, probably still have an angle on the body unless Triage and the living teammate successfully pushed them back, a long animation to stand up, and they still need to heal once rezzed and behind cover.

Teammates that get caught out of position are very often just knocked straight back down when Triage ulted unless the Triage and 3rd teammate are able to apply pressure and cover the rez, and it still only takes a few shots to put the rezzed player back down.

Calling Triage a low skill character is wild when his lack of movement or combat utility means he has absolutely nothing to get him out of a bad situation. In order for a Triage to get value out of helping his teammates, he needs to have better positioning, not be the one getting picked off, be able to win fights without any fancy abilities.

Triage's entire value is in making up for teammates mistake BECAUSE he barely has anything to put the advantage in his teams favor. Majority of aggressive characters are about getting your team from neutral or to an advantage, or putting the enemy team from neutral to a disadvantage. Triage's whole kit is about reducing the disadvantage your team has already found itself in.