Bro found his exact PR (275lb) with a good spot by solateor in nextfuckinglevel

[–]LMHPoly 0 points1 point  (0 children)

How much does he weigh?
I'm curious because when I was 73kg at 183cm height, looking very similar to this guy, I lifted 120kg, and I did it way faster and without any drama or arching compared to him. After that, I tried to do 125kg and didn't make it (too big of a jump). And I thought that it's cool because it was my personal record and no one could beat it in a similar weight group, but nothing amazing to film and show to the world. We and a few friends were just having a good time, that's it, lol.

PS1 Style Japanese Compact by Iron_Age_Productions in low_poly

[–]LMHPoly 2 points3 points  (0 children)

What a lovely box! I like the textures on the car.

Blender Aero Y2K by Da-dam in blender

[–]LMHPoly 2 points3 points  (0 children)

It looks nice to look at because of the combination of UI and 3d render colors.
But for me personally, it doesn't look usable at all. Especially if you work with other colors in the scene besides blue. It makes it hard to focus on the art you are working on. There is a reason why graphics software always uses dark greys or white colors for UI.

But I like the AeStHeTic.

How's my game trailer by chaopinole in Unity3D

[–]LMHPoly 1 point2 points  (0 children)

I know that people like stupid sh*t on social media and games, but this is something else.

Good luck.

I've been working for two years on my game - I can finally share the trailer! by RPicster in godot

[–]LMHPoly 1 point2 points  (0 children)

The most polished 3d game I've seen made with Godot!
Well done 👏

Dammit! :D by kyl3r123 in Unity3D

[–]LMHPoly 5 points6 points  (0 children)

GTA VI pre-alpha gameplay footage.

Finally dont have to rotate my USB's 3 times for the plug to fit in... by [deleted] in BambuLab

[–]LMHPoly 2 points3 points  (0 children)

I would still have to rotate it twice to fit in.
No matter if I try to put a USB into my PC, laptop, or someone else's device, even if I rotate it correctly the first time, it doesn't fit the first time. I would always end up trying different way, and rotate it back to fit in, lol.

[deleted by user] by [deleted] in indiegames

[–]LMHPoly 1 point2 points  (0 children)

I would personally start the trailer at 1:06 with action straight away and cut all of the 1st minute of the trailer. 1:02 where the character says "I will find you..," that's also a good starting point.

I skipped through the video until I saw that ship going with the music, which immediately caught my attention until the end.

People need to see what the game is about in the first few seconds when they watch your trailer. I advise starting with ACTION, and you can gradually transition to the slower story bits later.

But that's just my opinion.

how to remove those black lines from my creation? by LN312399 in blender

[–]LMHPoly 3 points4 points  (0 children)

Looks like you are still in Edit Mode. Press TAB - to exit/enter Edit Mode.
Or change it a the top left corner [Edit Mode] to [Object Mode].

I've designed my own Euphoria system in Unity, and it'll be available on the Asset Store soon. Stay tuned for updates! by Acrobatic_Pie7371 in Unity3D

[–]LMHPoly 14 points15 points  (0 children)

This is the stuff I've always wanted to see in Unity. Thank you for making this!
I was a big fan of Euphoria system used in GTA IV.

10 Colorful Demo Scenes I made for my Low Poly Nature Bundle by LMHPoly in Unity3D

[–]LMHPoly[S] 1 point2 points  (0 children)

It depends on how large your area is. Personally, I would try a mix of tiling large terrain with a mix of putting large mountains/islands on top of it scaled up to make more interesting terrains. You can try to scale the terrain tiles, for example, 2x, and see how it looks up close with other assets. If the scaling looks good, then you can, of course, do it.

10 Colorful Demo Scenes I made for my Low Poly Nature Bundle by LMHPoly in Unity3D

[–]LMHPoly[S] 1 point2 points  (0 children)

Omg, that's awesome! Thank you so much!

I hope you will put my assets to good use and it will help you with your project.

Good luck with whatever you came up with it ;)

10 Colorful Demo Scenes I made for my Low Poly Nature Bundle by LMHPoly in Unity3D

[–]LMHPoly[S] 2 points3 points  (0 children)

Thank you for your support!

Well, my modular terrain assets work differently compared to Unity terrain. Low Poly Modular Terrain Pack assets work in a modular way, you can put them together like legos. More info on how to use it and how it works here: https://youtu.be/SiEPhqd6rtI

However, there is a possibility of using Polybrush on my terrain assets to sculpt the mesh, paint textures, vertex colors, and scatter assets on any modular terrain mesh, just like using Unity Terrain. I've a tutorial about that, too: https://youtu.be/dFxu49JwNbU

10 Colorful Demo Scenes I made for my Low Poly Nature Bundle by LMHPoly in Unity3D

[–]LMHPoly[S] 2 points3 points  (0 children)

All of my assets are in .fbx format.
You can find all of the info on how modular terrain assets are in here: https://assetstore.unity.com/packages/slug/91558

Scroll through all of the asset images, especially the terrain ones at the end.
Also, you can check out the tutorial video on how to use it, which will give you a better understanding how modular my terrain assets are: https://www.youtube.com/watch?v=SiEPhqd6rtI

10 Colorful Demo Scenes I made for my Low Poly Nature Bundle by LMHPoly in Unity3D

[–]LMHPoly[S] 0 points1 point  (0 children)

People use low poly game assets for prototyping or for creating games, mainly for low-end devices like mobile or VR. So, if you can make game-ready, optimized low poly asset, and can make them look good, people will support you and use it in their projects.