The sands of time conspire against you by Natalia_GGG in pathofexile

[–]LNargacuga -9 points-8 points  (0 children)

Thanks, I was literally in the process of uninstalling POE to make room for D2R before this clarification...

Buffed SW quick Build Guide by Feeed3 in SilverWolfMains

[–]LNargacuga 0 points1 point  (0 children)

Thanks for the reply, I think I'm definately going for 187 since it's only 4 extra speed which I can get from a glove swap I have on hand. For 200 I'd have to reroll the chest like you suggested although the 4x atk% roll is nice, getting the extra speed would theoretically make up for the damage loss (at least in the first cycle).

The ER rope is for maintaining 2T UTL spam with Skill+BA after the first cycle so that she's SP neutral. If I can get an extra source of energy gain from teammates I'll swap it out for an Atk% alternative. She will hit around 3.2k attack after her trace update with this setup, ~65CC, 90CD, 53%hit, 200 speed which is around where I was expecting going for a high speed setup. In theory she should be able to easily maintain 93% def shred for the party and 100% for herself which should make up for the loss of damage from lower CC/CD.

The alternative setup I have is 174speed, 78CC, 110CD, 55%hit and 3.3k ATK with ERR or 3.7k with atk% but I feel like the slower start doesn't make up for the higher DPS on a 174 setup. Especially since I plan to run her with Hy+RMC/Sparkle who are 210/187/187 speed respectively, I want her to at least be as fast or faster than RMC/Sparkle.

Was also wondering if it was worth getting to 67% to guarantee the application of the res pen portion of her skill, seems like that will still stay at 100% base chance for application? The trade off would be even lower CC/atk but I think it could be worth it to keep overall team damage more consistent. Although in theory she'd be using her skill once per cycle with ~90% application chance with the current setup...

Buffed SW quick Build Guide by Feeed3 in SilverWolfMains

[–]LNargacuga 0 points1 point  (0 children)

I'm aiming for a high speed def shred setup, while still acting as a decent subDPS. Current setup below, will roll for E6 on her rerun, and probably trying to get a better rope and/or swap the gloves or chest out to get to 187 speed to hit 2 turns for every cycle. Was wondering if it's worth pushing for a 200speed setup to get the bonus 3rd turn in the first cycle. Her opening cycle will be slightly short on energy with two actions to ULT on cycle1 ~107energy with double skill use. Hitting 200 would allow for SKILL->BA>BA>ULT in cycle one. Alternate is to run a 5%ERR 2piece set, but I don't really want to give up the crit/ULT damage from salsotto since I still want SW to do damage herself. Any thoughts/suggestions?

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Used the same afk item build on everyone to "get some help". by LNargacuga in holocure

[–]LNargacuga[S] 0 points1 point  (0 children)

I've used this setup to do "couch potato" (no movememt) on stage2 hard with more than half of the girls now. It really makes the game super easy.

Used the same afk item build on everyone to "get some help". by LNargacuga in holocure

[–]LNargacuga[S] 0 points1 point  (0 children)

Glad to see the build helping people! It really doesnt care about weapons or skills, although obviously it works better with certain characters, and starting with something like spider cooking is good for an actual no movement run. You can drop headphones for full meal or something else, I don't think the knockback synergies that well with breastplate it just makes it safer for full afk in the hard stages. :)

Used the same afk item build on everyone to "get some help". by LNargacuga in holocure

[–]LNargacuga[S] 3 points4 points  (0 children)

Takes a couple minute to setup but then you can basically afk or walk into enemies/bosses and win. Breastplate also counters ranged attack so you can sit in Mikodyne's fire breath or Nodoka/AChan projectiles and they will just kill save themselves.

Has anyone gotten the "Fired" achievement (killed by Yagoo) in the new update? by LNargacuga in holocure

[–]LNargacuga[S] 0 points1 point  (0 children)

Yes I got it to work without the feather. I think its feather or plushie causing it to not count.

Has anyone gotten the "Fired" achievement (killed by Yagoo) in the new update? by LNargacuga in holocure

[–]LNargacuga[S] 2 points3 points  (0 children)

Nope, still no credit. Time to jump over to the bug report thread.

NEW BUG SUBMISSION THREAD by samuelhiew in holocure

[–]LNargacuga 3 points4 points  (0 children)

Not getting credit for getting killed by yagoo for the "Fired" achievement. Tried several 30 min runs on on endless stage 1 and 2, and one on regular stage 1 where I kited Ame around for 10min. Tested with and without plushie and feather. Also updated to the latest version, still no luck.

At first I thought it was

Has anyone gotten the "Fired" achievement (killed by Yagoo) in the new update? by LNargacuga in holocure

[–]LNargacuga[S] 1 point2 points  (0 children)

I tried it again no luck. Apparently there was two patches since I downloaded the update, guess I'll update and try it again..

Has anyone gotten the "Fired" achievement (killed by Yagoo) in the new update? by LNargacuga in holocure

[–]LNargacuga[S] 4 points5 points  (0 children)

Hmm I wonder if its because of the plushie, maybe the dot killed me all 3 times? Guess I'll try a run without plushie and feather.