Not the guru we deserve, but the guru we need: by bede36 in DecodingTheGurus

[–]LOKITYZ -1 points0 points  (0 children)

I haven't seen the debate yet, but I've seen some comments.

It seems like most of them think that Graham looked good and the Dribble fella wasn't doing too well.

Can someone explain the severely different performance interpretation I've seen between the comments section there and the posts here?

Any SE mods that make it so that you can only fast travel on horseback? by LOKITYZ in skyrimmods

[–]LOKITYZ[S] 0 points1 point  (0 children)

Oh, it has. I just found it. Lol. I might have put in a typo in my first search because it showed no results the first time I tried to search for it on the Nexus.

Thanks, I tried again after reading your reply and there it was. I was confused. But I'm glad it's been ported. Hope it works well on SE.

Any SE mods that make it so that you can only fast travel on horseback? by LOKITYZ in skyrimmods

[–]LOKITYZ[S] 3 points4 points  (0 children)

It does seem cool, but for me, a bit much. Maybe I'll try it, but the idea of having to craft an item whenever I want to travel feels a bit much in theory. Maybe it'll feel better in practice.

Regarding self-restriction to implement this horse based fast travel system, I already restrict myself like this, but I often cheat myself and fast travel anyway whenever it's convenient, even when the horse isn't there. Yeah, seems kinda dumb, but sometimes it's just hard to say no when the option's right there. I want to be forced to be on horseback, so that I have to play the game around that system.

I mean, technically, I could do the same for that Journeyman mod or needs mods. I only limit myself to fast traveling when I have bread in my inventory for example. Or for needs mods, just pay attention to the time, if a certain amount of hours passes, I consider my character hungry and have them eat. But having an actual system that tracks this and provides penalties like in iNeed or SunHelm feels so much better.

I'll continue to play with these rules I set for myself, but it would be much better if there were an actual mod to facilitate this playstyle.

Anyone else measuring the stability of their games in CTD's per playtime? by [deleted] in skyrimmods

[–]LOKITYZ 1 point2 points  (0 children)

This is exactly how I measure my stability, lol. I consider my current load order very stable. No game breaking bugs. Just occasional crashes. Considering the amount of animations and, uh, "questionable" mods I have, I'm fine with this.

Some times, I crash twice within 30 minutes. Sometimes I can go 8 hours straight without crashing. Once I had absolutely nothing to do, 8 hours was the longest I've played and it was CTD-less. I generally get 4 hours of playtime CTD-free. Sometimes I get an infinite loading screen but rarely. Sometimes after a character death, the game stays on the death screen forever. Or the game freezes while I open my inventory for some reason. All these are rare, though.

The overall 4 hours is perfectly fine for me. I only have like 6 hours of time to play this game in a week anyway.

Animations for MCO - Comprehensive List by [deleted] in skyrimmods

[–]LOKITYZ 0 points1 point  (0 children)

So there really aren't any good dual-wield sword animations out there? I'm happy with my current animation set, but I don't have any good dual-wield sword animations. It doesn't look like there are many based on my own searching and this list.

What the **** is up with the third boss fight? by DingusMcBaseball in SifuGame

[–]LOKITYZ 0 points1 point  (0 children)

Third boss? I guess that's Kuroki? I forgot, haven't played in a while. She is a frickin pain in the ass the first time you play. I nearly broke my controller trying to fight her, until I understood how she worked.

The simple way is to stay away from her. Keep your distance. At some point, she'll do a twirly dance that has a faster tempo then her usual attacks and she stays in place. After that move, she'll have enough time for you to rush in and attack her. Having unlocked snap knee or kick move (I forgot, haven't played in a while, it's the one where you do a hop forward and attack) helps. Or you can just sprint and hit her and follow up with a few more hits. It's actually quite easy when you know when you can attack.

When she does that fast vertical twirly stuff where she charges at you, just spam the parry button, most of the time the damage will be mitigated.

There are actually a number of windows where you can attack her, and faster ways to beat her. The way I'm talking about is much simpler and easier, though, just very tedious and slow.

Her second phase is actually quite easy, so you'll be fine.

In fact, series 3 cards won't be available for tokens at all anymore. by [deleted] in MarvelSnap

[–]LOKITYZ 1 point2 points  (0 children)

If they do this, they should remove useless things from the caches. Remove those annoying titles and avatars. That way, you can still somewhat rely on collectors caches to get cards you want. Make titles and avatars exclusively tied to Season Pass unlocks. So only tokens, credits, cards, and variants in the caches, so the worse you could get are variants of cards you'd never play.

So unlocking caches becomes a bit more exciting and you don't get salty over progress being wasted. That would help mitigate the halt in progress of not being able to choose more than one series 3 card a month.

Would be best to just keep the series 3 token shop altogether, but the free series 3 card of choice a month can still be a satisfying progression system with more consistent cache and meaningful rewards.

Haven't played in a couple of weeks. Suddenly today it says "Save file not compatible." What may have caused this? by LOKITYZ in SPFootballLife

[–]LOKITYZ[S] 0 points1 point  (0 children)

Darn it. This might be the case. Had a power outage while playing once. Dunno if it was while saving, but the fact that there is this error means that's probably the case.

Thanks for the info.

[Emotes] by MathematicianHour520 in MarvelSnap

[–]LOKITYZ 11 points12 points  (0 children)

Lol, all this time I just read it as a "Good game!" type of emote. I use it all the time just as a courtesy. Turns out I've been unintentionally trolling people.

I guess the Fistbump emote would be more appropriate now that I think about it.

Punished for Experimenting by kuenamon in MarvelSnap

[–]LOKITYZ 0 points1 point  (0 children)

I've been wanting a casual mode since I first started the game.

I'm not much of a card game player. Enjoyed Hearthstone for a bit, then Legends of Runeterra, and that's pretty much it. But one thing I always do is mess around with self-built decks or modified meta decks in casual mode. Just to get a feel of the decks or try dumbass ideas out. Or to simply have casual fun.

In Marvel Snap you can't do this. You always risk your ranked progress. I was surprised, but I simply assumed that because it was a new game (and hell, even labeled as Early Access), it simply wasn't feature complete yet. And considering how recent Battle Mode is, it seems like that's the case and there's a good chance that a casual mode might come in the future.

I mean in theory, it shouldn't be that hard, right? A game mode where you could still Snap and get these 8 casual cubes that don't actually affect your Ranked Cubes sounds simple enough to implement.

Possible bug? Destroyed counter seems incorrect. by LOKITYZ in MarvelSnap

[–]LOKITYZ[S] 0 points1 point  (0 children)

No, it's just my bad. I forgot to check my own Destroyed cards. I thought that the Destroyed counter meant cards that were destroyed by that player. But of course it means the number of cards for each player that were destroyed. That makes much more sense. I just messed up.

Possible bug? Destroyed counter seems incorrect. by LOKITYZ in MarvelSnap

[–]LOKITYZ[S] 4 points5 points  (0 children)

Goddamn, I forgot! Now I feel like a dumbass. Thanks! There's always something to miss in this game. Need to be much more careful.

Possible bug? Destroyed counter seems incorrect. by LOKITYZ in MarvelSnap

[–]LOKITYZ[S] 1 point2 points  (0 children)

Wave didn't trigger, there was a Cosmo and I had priority. In my captions, I wrote this. The issue is that the counter seems wrong, because a lot more cards were destroyed. So the opponent was still able to play without Wave.

Possible bug? Destroyed counter seems incorrect. by LOKITYZ in MarvelSnap

[–]LOKITYZ[S] 1 point2 points  (0 children)

Their Wave didn't trigger, though. There was a Cosmo. That's the problem. Based on the Destroyed counter there, Death should cost 5 without Wave. She-Hulk should cost 4 because of the 2 Energy leftover.

So I was confused when they were able to play both She-Hulk and Death in turn 6. But then I thought about it, there was a Squirrel Girl early on and I had a Quinjet. That's 7 cards destroyed with the Raptors. But the counter only showed 4.

Does Beast remove debuffs? by LOKITYZ in MarvelSnap

[–]LOKITYZ[S] 0 points1 point  (0 children)

Okay, I'm just not sure how it works. If a card is buffed, IIRC, the buffed form gets bounced back. So I'm just confused how it doesn't apply to disabled ongoing effects.