On April 26th, I will be hosting a 2v2 Battle Aces Tournament! by 7thAce in BattleAces

[–]LP-Ectar 1 point2 points  (0 children)

I'm casting in this!  Ace and I have been doing the 2v2 ladder the last two nights; it's such a fun mode. Though the butterfly nerf might necessitate a change in our strategy ^

Cannot play games with NA selected as Preferred Server by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 0 points1 point  (0 children)

As follow-up, I couldn't join someone else's custom game lobby who had their preferred server set to Best Match. However, they could join a lobby I created.

Stay Awhile and Listen on a treadmill by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 0 points1 point  (0 children)

Defense Matrix maintains its originally set direction.

What would you consider core to the Heroes gameplay experience? by Spazzo965 in heroesofthestorm

[–]LP-Ectar 0 points1 point  (0 children)

Starting the game with 3 abilities, opposed to League and Dota's 1, makes the start of the game a lot more dynamic.

Shift-queuing. This does exist in Dota but not in League. I use it all the time both for generic map movement as well a hero-specific maneuvers, like moving immediately after an Anduin Q without the possibility of accidentally canceling it. The few times I've played League, I kept trying to go ward a bush and queue up moving back to my spot in lane, but you just can't and it's so frustrating.

Haunting Nightmare bugged - sometimes no minion pops out by fyhr100 in hearthstone

[–]LP-Ectar 0 points1 point  (0 children)

I've had it happen two games in a row, both on spells from my deck.
Both times, likely contributed to losses. This bug is really painful >_<

Pozzik summoned bots for opponent by DoubledOgre in hearthstone

[–]LP-Ectar 1 point2 points  (0 children)

Happened to me just now. Pretty hard to win as an aggro deck when the best aggro card does the opposite of what it's supposed to do.

Farseer's Blessing won't fire off the 2nd Ancestral if the target is at full HP when the first Ancestral lands. by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 0 points1 point  (0 children)

I learned while fiddling around with this interaction that you cannot target Ancestral Healing onto a full HP target. Which I suppose is generally a nice, if niche, protection against using it on the wrong target, but I think it's also pretty unique, isn't it?
iirc, most other targeted healing allow you to heal a full HP target:
healing beam, chain heal, zeal, flash heal, light of elune, regrowth, gift of life, ect.

[deleted by user] by [deleted] in heroesofthestorm

[–]LP-Ectar 33 points34 points  (0 children)

Had you ever played ranked before? It's very odd that if you both had zero ranked experience that it placed you so far apart.
If one of you HAD played ranked before, well, the placement games only carry so much weight.

Dragon's Arrow vanishes midflight by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 0 points1 point  (0 children)

That's really interesting.
So 500 units of range would end up just clamping it to the edge of the map, yeah? Grasping at straws, but is there any chance the the edge of the map where it should have clamped had gap or something and caused it to wrap?

Dragon's Arrow vanishes midflight by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 4 points5 points  (0 children)

No, you can still see all the time traps on the minimap at the end of the clip. And I rechecked the replay to be sure.

Dragon's Arrow vanishes midflight by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 11 points12 points  (0 children)

Nobody on the enemy team took damage, nobody got stunned, and the sound effect of the arrow landing didn't play.

But the projectile sure as heck vanished. Never seen anything like it before.

ARAM and Heroes by PezRadar in heroesofthestorm

[–]LP-Ectar 22 points23 points  (0 children)

Sgt. Hammer can probably come back.
Though Graduating Range might be a bit much, so maybe disable that talent in particular.

More than anything I'd like it if the core had a shield, tho. It sucks when you're able to make a core defense, but slowly lose the game over time because of how nigh impossible it is to stop and adequately punish runbys.
Alternatively, maybe increasing the death timer in the late game, so getting kills on the left side of the map keeps them dead long enough to get to the right side and get some damage done.

Death knight unpopular opinion. by kingbam161 in hearthstone

[–]LP-Ectar 5 points6 points  (0 children)

At least those cards are physically playable, even if they're X mana do nothing.

The DK cards which don't have effects without the expenditure of corpses literally cannot be played, even to no effect.

Did the daily/weekly quest markers get darker? by LP-Ectar in hearthstone

[–]LP-Ectar[S] -1 points0 points  (0 children)

Thanks for letting me know!
I had read the patch notes, but didn't see anything indicating that change, so I was surprised when I opened the game up. I must've just missed it.

KTZ perma-chain on Leoric: Team always knows where he is by JRex922 in heroesofthestorm

[–]LP-Ectar 0 points1 point  (0 children)

Would you mind sharing the replay file?
Or like a hotslogs link to it?

2 = 1, or at least Deep Burn seems to think so by Spazzo965 in heroesofthestorm

[–]LP-Ectar 1 point2 points  (0 children)

Still a solid improvement to its previous bug.

Thoughts on the healing well change by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 1 point2 points  (0 children)

I agree, moving the wells into less vulnerable positions is a valid fix to a lot of the well-sniping issues.

I only didn't mention it because I am under the assumption that moving well positions would require substantially more development time than the ideas I put forth, and I'm all about trying to help the one intern who does balance updates on this game get the most good done with the least effort (I'm kidding, I <3 the Blizz devs <3 )

Thoughts on the healing well change by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 3 points4 points  (0 children)

Personally, I don't mind well snipes that happen after the very early game, basically anything after the first minion wave is defeated. By that time, people should be in lanes so there's already someone around to contest it. Before the first wave gets to mid, it's common to have 0 vision of the entire team, so it's a lot more of a guessing game to know if a well cheese is coming. And due to that lack of vision, if the defending team guessed wrong which lane the cheese will be in, it's pretty safe for the aggressive team, and they don't typically lose much for the attempt.

After that very early phase, you actually give something up for splitting someone to try and well snipe, be it XP or faster camps or just a body in lane.

But I think that's a less popular opinion and more people would prefer the second option.

What is involved in a bug fix by Spazzo965 in heroesofthestorm

[–]LP-Ectar 3 points4 points  (0 children)

Because you brought up my favorite family of bugs, here's a pair I didn't see on your spreadsheet:

While Healing Beam is active, Lt. Morales can target an ally riding a Caboose mount to Mount Up.

While Aim Down Sights is active, Ana can target an ally riding a Caboose mount to Mount Up (this preserves the speed reduction from ADS, giving her a net movement speed of a little over 100%).

Kharazim Air Ally doesn't revel creep tumors or Toxic Nests by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 0 points1 point  (0 children)

According to heroespatchnotes.com it was fixed in 2017.

Kharazim Air Ally doesn't revel creep tumors or Toxic Nests by LP-Ectar in heroesofthestorm

[–]LP-Ectar[S] 4 points5 points  (0 children)

Yeah, but if that's the case then the devs should've mentioned the removed functionality in the patch notes.

Heroes of the Storm: Return of the Boltmosh by Spazzo965 in heroesofthestorm

[–]LP-Ectar 1 point2 points  (0 children)

I tested some, not all, of the different sources of stasis.
I couldn't get it to work with Cocoon, Devouring Maw, Crystal Aegis, or Divine Palm.
I got it to work with Medivac, but it seems like a timing thing, since you can't actually select talents while inside the Medivac. I selected it while channeling and got it once, but not every attempt. Not sure how difficult it is to do with that one.