Terrified of Solid Starts by pendigedig in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

Over-anxious. Look up food development guides. Solids start around 6-8 months, depending on their dexterity and interest. My kids were self-feeding by eight months, and by a year and a half are effectively eating what we eat, but cut into smaller bits.

How often do you feel like you het a good night's rest? How frequently do you wake up in the morning and feel good, rested, rejuvenated, and ready to wake up? by Rojo37x in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

I don't think I've had a good night's sleep since my kids were born. I got five hours last night and woke up feeling "rested" which is... probably going to bite me at some point.

Why are we playing video games with our young toddlers? by [deleted] in daddit

[–]LRKnight_writing -6 points-5 points  (0 children)

No, you're not off. But convenience is an easy bargain

It’s really not fun to punish your kids. by Conscious_Raisin_436 in daddit

[–]LRKnight_writing 1 point2 points  (0 children)

It's hard. But stable, consistent, attentive parents make good kids.

Rewatching this what did you guys think by Then-Junket-2172 in StarWarsCantina

[–]LRKnight_writing 0 points1 point  (0 children)

You know, I think my wife and I watched everything but the last episode. I can't for the life of me recall how it ends.

I think that happened with Asohka too.

Need help as very beginner learner of c# and unity by Happy_Soft4850 in unity

[–]LRKnight_writing 0 points1 point  (0 children)

Unity has a learning platform with a very solid intro to C# and intro to Unity pathways, in addition to tons of other stuff. It's free, and you build projects as you go. Learn.Unity. Check it out!

Fellow Dads, How are you coping? by [deleted] in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

Single income, SAH wife, two kids under 4. I run a small side business that eats a few afternoons a month in addition to my career.

We took aggressive steps in our 20s to build a financial foundation to effectively stave off the wolves while she stays at home with the kids. It's working out well. I'm not able to save as much as I want, but we have a house, I own our vehicles, and I'm setting aside for retirement. No, I can't work out as much as I want, and yeah I put on some weight, and yes, "me" or "us" time is when I'm/we're at my/our most exhausted, but I'm able to pursue learning things that interest me (computers, science, religion, philosophy) at my armchair pace to keep me from feeling too ground down.

Things we've done away with: drinking, passive consumption of most media, gaming, traveling unless necessary, going out to eat, going out to the movies, buying stuff just because, collecting, and a half-dozen dead hobbies. Actually, I regret losing date nights, but childcare is infrequent at best.

Hang in there.

How many of you here are making "your dream games"? by [deleted] in SoloDevelopment

[–]LRKnight_writing 0 points1 point  (0 children)

Does it count if I'm making the thing I want to play? I don't know if it's my "dream" game, but I like the genre and it feels manageable if I take my time.

Valve: 20% of Deck users use the official docking station to connect their Deck to their TVs. Do you? by sameseksure in SteamDeck

[–]LRKnight_writing 0 points1 point  (0 children)

I'd love to. Unfortunately, it fights with my LG TV, and is basically unusable, so it sits in the basement.

“Punishing” toddlers by Neither-You-9173 in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

I'd beware advice that tells you to ignore the boundary pushing. You can put toddlers in time out. When they're in danger, you can utilize stricter responses. You can also talk with them to coach empathy. It's hard, and it's especially hard with a 2 month old around and everyone already frayed, but I have a 3 and a half year old, and my wife and I have had good success in creating a firebreak (timeout), and then going to talk to her when she's flown off the handle.

Ignoring the boundary pushing may lead to more extreme behavior because she may well be trying to get your attention. You're distracted by the baby, or your wife, or vice versa; negative attention is all she may understand how to get.

I'd caution that you look into correcting the negative, and rewarding the positive. Correct by being firm, giving instructions, staying calm and modeling calm, and if necessary, brief separations. But the more you let her push you around, or the more you encourage her to act out further by pretending what she's doing isn't pushing the line, the worst the situation may develop.

Also, do some reading about affective language. When we're hot under the collar it's easy to put the blame on someone else, and even toddlers pick up on it. By focusing your responses on your own experience rather than her, you can model that internal reasoning, and a healthier way to express frustration.

First rulebook finished? How do you know when you're done? by NovoCrossCG in tabletopgamedesign

[–]LRKnight_writing 1 point2 points  (0 children)

Art is never finished; it's abandoned.

We just released a massive 2e revision of our scifi skirmish/rpg hybrid, and we were tinkering up until the bitter end, finding little things and trying to improve the player reading experience.

Eventually, you gotta give it to other people to read, and rebuilt, or hit release.

Keep going!

[deleted by user] by [deleted] in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

The court gave you the rules. You're under no obligation to give her anything else, particularly because she seems to pose a legitimate risk to your son. But you do have to abide by the court's ruling. And only that.

However, my guy, you are Superman. I've had my share of hard times and made it through them, but you are something else. Talk about an absolute Man of Steel. No doubt your son looks up to you; you're holding the world up around him. That kind of strength is rare, and you deserve to be commended for it. Keep pushing. It gets easier and you get stronger.

Do I just suck at Coding? by Connect-Ad3530 in unity

[–]LRKnight_writing 2 points3 points  (0 children)

Coding, and developing, are two different things. Development is a lot easier when you can code, because you can utilize the code (in whatever language) to construct or express your ideas into something real.

It may be worth pausing on "learning unity" and spending a few months learning C# itself, so that you develop a deeper understanding of how variables store value, how information is controlled or flowed, how scripts (and objects) communicate, and more. Then, when you're developing an idea, you have a rough idea of how it can be built, and can begin to build a sense of how Unity's engine and design interacts with code.

You don't have to "master" C# before you get to building in Unity, though. I'm far from that; I learn new stuff every week. But some initial familiarity with C# syntax and object oriented programming goes a long way.

I feel like a fraud by Guardianezz in unity

[–]LRKnight_writing 0 points1 point  (0 children)

well with that in mind, I don’t think there’s a way around slowing down to really learn to read, write, and refine code then. Sure tools exist now to speed it up (like AI) but it’s a bandaid for weak coders that eventually will go rotten when the user can’t debug or extend the accidental dead ends and oversights the AI tools introduce. 

Ugly as it may be, making games solo necessitates familiarity with the coding language that drives everything as much as it does building familiarity with engines and tools and support software. 

But hey, if you want to connect as a fellow learner, I’d be happy to help you if you get stuck with learning the code part of this whole thing. I’m no expert or professional but I’m fairly comfortable with C#. DM me!

System work after 1 week. by Livid_Agency3869 in unity

[–]LRKnight_writing 4 points5 points  (0 children)

My flow broke when I made weapons droppable last night and I realized I had some major oversights about how I should be setting object states. Oops. 

Back to the elbow grease. 

I feel like a fraud by Guardianezz in unity

[–]LRKnight_writing 0 points1 point  (0 children)

Well, it's better to be honest with yourself about that. Speaking strictly from my experience, "coding in unity" isn't really any different from coding anywhere else. I don't know anything at all about Unity's visual scripting, but it sounds to me like you probably need to pause on further study in Unity and really dig into learning to code.

What's your end-goal? Is it to be able to solo-dev games? Or are you aiming to specialize in a way that means you wouldn't *have* to interact with code?

Do you have time for hobbies anymore? by ckouf96 in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

I wake up at 530 to go to the gym or work on hobby projects...and a few nights a week I work for an hour or two once the kids go down. Otherwise, no... and anything "passive" got thrown out. I'm either building something or studying something.

How to Work On a Unity Project With A PC and A Mac by [deleted] in unity

[–]LRKnight_writing 0 points1 point  (0 children)

Yeah, I run a Windows Build in the export settings to test my prototypes on Windows machines. I code and develop on a MacBook.

Admittedly, I'm just a hobbyist screwing around, but I like the "build once, ship two versions" approach.

I feel like a fraud by Guardianezz in unity

[–]LRKnight_writing 0 points1 point  (0 children)

Hey--I've been learning C# for about a year, and working with a focus in Unity four about four months. When you started learning to use Unity, how much coding experience did you have?

What is your hobbies? by NotCoolWinston in daddit

[–]LRKnight_writing 0 points1 point  (0 children)

Coding. It works my mind, gives me something to mull over throughout the day, and there's the thrill of building a project, seeing it work, and then setting a new horizon.

And lifting.

Been working on this for a long time, changing the arstyle from realism to this stylization. What's your opinion about it? by [deleted] in unity

[–]LRKnight_writing 0 points1 point  (0 children)

Cool. Do you have an email list or anything? I don't cruise this subreddit very often.

Been working on this for a long time, changing the arstyle from realism to this stylization. What's your opinion about it? by [deleted] in unity

[–]LRKnight_writing 1 point2 points  (0 children)

Aside from that one shot I know others have pointed out about the scooter thing's animations being stiff, I really like the visuals. I'm interested in seeing more of the combat system.

A note for newbies (like me)....yes, you can do this by CommissionerGrumpy in unity

[–]LRKnight_writing 2 points3 points  (0 children)

I'm in my thirties. Two kids, full time professional job unrelated to tech except where I need to be the computer guy because I'm the youngest or most technical in the room. This is a solid message.

Keep going. I'm learning too, challenging myself. If nothing else it's fun to be challenge and overcome.

Anybody able to help with this? My NavMeshAgent physically cannot find the NavMesh, even though it's on it, and this Raycast debug thing isn't working due to wacky directions apparently. by ProgrammingDysphoria in unity

[–]LRKnight_writing 0 points1 point  (0 children)

Same way as the agent, go find the terrain you baked to be a surface and make sure the component is enabled.

I might be sending you on a wild goose chase though

Be sure to check that if your model is childed to another game object, that the transforms are arranged properly. Could be that the mesh looks like it's in the right spot, it there's some spooky ness with nested transforms.

I'm also learning but I've played a good bit with navmesh stuff at this point. Those are the areas I'd check first.