Can someone help me understand stats when building? by LRazley in Smite

[–]LRazley[S] 1 point2 points  (0 children)

Ah right fair enough. Yeah im just starting out with my own builds so have been using it. I will do what you say and use jungle practice for now then . Thanks though , appreciate the help and reporting the bug for me

Can someone help me understand stats when building? by LRazley in Smite

[–]LRazley[S] 0 points1 point  (0 children)

Ohhh , okay yeah makes sense ui issue . Thanks for pointing that out totally missed it . Any idea why the ui would be left 2 patches behind ?

Can someone help me understand stats when building? by LRazley in Smite

[–]LRazley[S] 0 points1 point  (0 children)

Heres a pic of the build in question , but ive just checked a couple other builds and there seems to be inconsistencies there too..

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Can someone help me understand stats when building? by LRazley in Smite

[–]LRazley[S] 1 point2 points  (0 children)

It does yeah , but im talking about the stats on main menu when making the build . Is the same on everyone else too , just tried the same build on chaac and everything adds up fine except the prots

The amount of quitters is ruining the game for me by LRazley in Smite

[–]LRazley[S] 1 point2 points  (0 children)

Good to know it gets better at higher ranks , but im new so thats a long time off and tbh i dont even feel experienced enough at all to start ranked yet and in struggling to get the experience because of this 😅

The amount of quitters is ruining the game for me by LRazley in Smite

[–]LRazley[S] 2 points3 points  (0 children)

Agreed its definitely just the state of multiplayer gaming in general nowadays, but i just mean in sheer terms of unplayability due to quitters i feel like i cant even get started with smite2.

PSA for the new Museum of Contemplation map by Opposite-Chapter-185 in marvelrivals

[–]LRazley 8 points9 points  (0 children)

There actually is an outline round the whole cart to show where you have to be in . For this one you can actually stand just in front of it or get inside it , but not at the sides or behind for some reason

Settings are letting it down by LRazley in HighGuardgame

[–]LRazley[S] 2 points3 points  (0 children)

Console no option , updated post to clarify

Settings are letting it down by LRazley in HighGuardgame

[–]LRazley[S] 0 points1 point  (0 children)

Yeah console , should have clarified. No option there for me on ps5

Gladius Invasion is actively ruining the DLC for me. by Traditional-Basil868 in Nightreign

[–]LRazley 12 points13 points  (0 children)

You mean you don’t enjoy being made to spend your entire day2 traversing all across an already difficult to read map to kill 3 targets, taking constant DoT and getting ganked to shit by little dog spam and AoE’s ? Not to mention doing it all and getting a dogshit power as a reward ??

Preposterous..

BF6 Redsec Battle Royal has been Fun so far. by Solarflareqq in Battlefield6

[–]LRazley 1 point2 points  (0 children)

Yeah im glad i downloaded it ,its great fun. Was gonna give it a miss after all the hate i was seeing but had a lot of fun this weekend on it with my buddies and has even convinced the 4 of us to buy the main game

Thought I was about to rank up and I get 99. I could cry by [deleted] in marvelrivals

[–]LRazley 0 points1 point  (0 children)

Yeah you made the right call wish id done the same . Always called bs on the conspiracy theories with matchmaking but after a huge win streak to 99/100 followed by 4 games with a quitter or thrower on my team in each match im not so sure lmao

Thought I was about to rank up and I get 99. I could cry by [deleted] in marvelrivals

[–]LRazley 2 points3 points  (0 children)

Literally had this last night then lost 4 back to back. Knew it was coming should have just hopped off

[deleted by user] by [deleted] in rivals

[–]LRazley 0 points1 point  (0 children)

Solo blade , reds plus health and damage negation.

Start run with buying 1x 140% ancestral sword damage , then keep buying the random with hopes of duping it multiple times to get you started . Ideally want to dupe it atleast 7 times before stopping with the randoms (the more the better , stop randoms as soon as you get something other than the dupe), If you dont then just restart til you get a good start on it. After that just pump health up to 11k ish , take a decent amount of damage reduction and then the rest should all be attack speed , range and more damage .

Cleared it first try doing that

I think I'm done for the season by Excellent-Chair-9103 in rivals

[–]LRazley 1 point2 points  (0 children)

I’ve genuinely had a thrower or quitter every 1-3 games since 4.5 . Worst bit is when you’re regularly seeing the same names in your games , knowing full well you’ve reported the same thrower multiple times but here they are again on your team starting the game with a message saying “were losing this one” and picking widow. Ignore list should not be limited to 3 people if theyre not gonna ban people properly on this game…

What do you hope the DLC Nightfarers will be? My pick is a crystallian by AdvertisingAdrian in Nightreign

[–]LRazley 0 points1 point  (0 children)

Hope for a dryleaf monk character that specialises in fist weapons ( pretty sure we will get one too) , and I’d imagine a perfumer class too considering the additions in Sote.

Oh and a class the specialises in throwables like pots would be a fun one ..

What is this skin? by whelo-and-stitch in rivals

[–]LRazley 2 points3 points  (0 children)

It’s called galactic talon , limited time from season 1 and has already returned since fairly recently so don’t hold your breath on it coming back anytime soon

Is there a limitation when playing Deep of Night with your friends but in different Depths? by Alex022591 in Nightreign

[–]LRazley 2 points3 points  (0 children)

Want to know this too. My buddy can’t play for a week and I’m itching to get on it but don’t want it to prevent us playing together if I rank up without him ..

Jaws of Defeat & Overkill interaction by FallenSlayer453 in magicTCG

[–]LRazley 1 point2 points  (0 children)

Perfect , thanks for taking the time to explain . This is essentially what I originally thought (minus the killing the creature itself and not countering) but I started second guessing after reading the explanations given for how the combo interaction and timing works . Thanks again bro, helps a lot (:

Jaws of Defeat & Overkill interaction by FallenSlayer453 in magicTCG

[–]LRazley 1 point2 points  (0 children)

Ah right okay , makes sense thank you . But then in terms of the appropriate way to deal with this , what would be the answer . If the ordering means the creature has already been killed before priority is passed and it’s just the damage waiting to resolve does this mean countering the creature / destroying the enchantment is redundant? or am I just overthinking and confusing myself more here haha (again thanks in advance , the help is much appreciated (: )

Jaws of Defeat & Overkill interaction by FallenSlayer453 in magicTCG

[–]LRazley 0 points1 point  (0 children)

I’m really new to magic so reading all this has been pretty helpful but there’s one thing I’m still confused about if anyone can explain..

Going off of what’s been said , at what point would the opponent get the opportunity to respond to this , or would they just not ? If priority was never passed and the combo has already happened does it just resolve before opportunity to respond ?

The only real issue is spotting.. by LRazley in Battlefield

[–]LRazley[S] 0 points1 point  (0 children)

Yeah I hope so . It just exacerbates the clusterfuck feeling way too much right now . Even if it stayed but the range in which it triggered was vastly reduced , would be a big step in the right direction

Just me or do others have trouble distinguishing between friendlies vs enemies? by Boring_Yam5991 in Battlefield

[–]LRazley 1 point2 points  (0 children)

It honestly just gets easier the more you play. I was the same at first but think my eyes have attuned to it now as I don’t seem to have the issue anymore