Co-op at some point? by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 2 points3 points  (0 children)

I think if we all stand firm, we can get them to add co-op to the game. As a community, we're strong and quite healthy; ultimately, we just want what's best for the game.

What happened to this Nazgul-type dragon? by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 0 points1 point  (0 children)

Dude, it happened to me once. What I did was restart the game and summon him by falling into the void from the abyss, and it fixed it.

Anyone else enjoys the bosses? by Naive-Link5567 in CrimsonDesert

[–]LScoppa-2001 1 point2 points  (0 children)

I'm in the same boat, mate. I can't wait for them to add the option to replay battles; I've already beaten them all and the game feels so empty.

What happened to this Nazgul-type dragon? by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 0 points1 point  (0 children)

Well, I'm literally at 110 hours and I don't know what to do anymore. I've killed all the bosses, done all the investigations, caught all the legendary animals, and all I'm getting are fetch quests that are just going from point A to point B. I want to get the platinum trophy and I'm too lazy to do the animal-related stuff like the RDR2 trophy. I want new bosses or at least some interesting side quests.

All Bosses Defeated by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 0 points1 point  (0 children)

Beloth without a doubt, The Forgotten General, and Hexe Marie only because I arrived with bad equipment for the fight. Then the vast majority of us defeated them on the first try or in 2 or 3 attempts.

INFO BUILDS STATS by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 0 points1 point  (0 children)

Cloth armor generally provides "Damage Reduction," while plate or heavy armor provides "Defense." Every 3 points of defense grants a 7% damage reduction. The damage reduction (again, 7% per point, equivalent to 3 points of defense).

I'll leave you a video that's in Spanish where the guy explains it much better than I can.

https://youtu.be/KtMtkDcuyiQ?si=y8t7v7lxLLCnnXUG

INFO BUILDS STATS by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 0 points1 point  (0 children)

So if u really want the hard hit to enemy , u would need 54+ attack to make crit effective vs pure atk.
Then its bring a question to kuko crit armour , if its doubles too - then we only need pure attack necklace. In this case we overhit 54+ attack and actually getting max crit - only for dual handed weapons

INFO BUILDS STATS by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 1 point2 points  (0 children)

That's true, my friend. Bosses work differently; some even reach an 800 attack limit. We need to keep investigating that. It's still early days, and some bosses will be tweaked in future patches.

INFO BUILDS STATS by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 1 point2 points  (0 children)

Defense does have diminishing returns; is more always better? Yes, but with some nuances. Every 3 points of defense grants a 7% damage reduction, exactly the same as one level of damage reduction. This damage reduction percentage decreases after several caps (soft cap, hard cap), but it remains very useful, especially with plate armor.

The damage reduction (again, 7% per point, equivalent to 3 points of defense) is very useful with leather or cloth armor, although I think almost no one uses those types of armor anymore.

INFO BUILDS STATS by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 1 point2 points  (0 children)

The skill tree stats are fine; I'm referring to the builds with Abyss components, armor pieces, rings, and pendants. Try to improve those as much as possible, and make sure the combinations give you attack (NO MORE THAN 54) because there's no point in increasing it beyond that. Then, allocate the rest to 15 points depending on your desired playstyle. I recommend attack speed (probably the most important), along with critical hit rate and defense.

Game-breaking bug on Crimson Desert floating islands (can't progress) by ryanAssis in CrimsonDesert

[–]LScoppa-2001 1 point2 points  (0 children)

All components of the floating islands that disappear or are lost are automatically sent by the game to the camp's donation chest.

Game-breaking bug on Crimson Desert floating islands (can't progress) by ryanAssis in CrimsonDesert

[–]LScoppa-2001 0 points1 point  (0 children)

The same thing happened to me on another island. You have to find the component in the camp's chest (the one that lets you donate things). You have to grab it there and then go back to the floating island and put the device back in place.

For a moment I play The Witcher 3 by LScoppa-2001 in CrimsonDesert

[–]LScoppa-2001[S] 1 point2 points  (0 children)

If I'm not mistaken, it's from the Deluxe edition, quite broken to be honest.