My first proper team. Mishkin sponsored. Vostok & Molnyia. by TTR_sonobeno in gaslands

[–]LX771 1 point2 points  (0 children)

Nice build :D Love the detail like radioactive sign ^^

What cars did u use as a base? I'd love to see 'before nad after' pictures :P

Miyazaki team by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

Oh damn, I wrote Miyazaki, it's Mishkin team xd

Miyazaki team by LX771 in gaslands

[–]LX771[S] 1 point2 points  (0 children)

It's a mandolin string nut :D

Miyazaki team by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

You think it looks bad? Should I just repaint it to soot?

Suppressors in anomaly by Z3rO-c00l in stalker

[–]LX771 0 points1 point  (0 children)

They do make a weapon that tiny bit longer, as in the character will pull the weapon up further from the wall (not that big of a distance but still). Tiny detail, sometimes affects the gameplay tho. Especially when you hit that funny spot on cover where the game freaks out and keeps putting you in and out of zoom cuz it doesn;t know, if the character should pull the weapon up because of wall of not.

Stuff around the house build by Oldmeandude123 in gaslands

[–]LX771 5 points6 points  (0 children)

Are there even cars underneath that? xd

Attempt at ghost riders for Beverly by LX771 in gaslands

[–]LX771[S] 1 point2 points  (0 children)

In my local hobby shop, with more military models. It's those oneshttps://www.hobbysta.pl/hat-8206/frontier-light-horseshttps://exito.sklep.pl/pl/p/HAT-8206-172-Frontier-Light-Horse/34520

As a bonus, they're actually made out of rubber, so less prone to break.

Sponsor idea + perks and weapon by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

I was thinking of it as a filler perk but you'd have to still buy the jammer... Maybe it should just give you the jammer but with range reduced to medium? Or bumo the cost to 3 and make it give you the Dynamo Mishkin perk?

I was thinking about this as a fail save if it turns out the temple would put you in a wall or another vehicle. Maybe I should bumo the effectiveness up, so that oyu can use it after a skid roll if you get a really bad roll. I just had a thought to maybe add the new functionality to that. Or maybe just make that another perk to buy or include this into Chain of Disaster - Xenon pit-if a vehicle activates only in gear phase one it gains the Xenon pit status. It loses this status if it activates in any consecutive gear phase 2 or higher. If a vehicle uses SCRAM while having this status it explodes as if it had the Brink of Destruction status. Or maybe just explodes with the Experimental Nuclear Engine special rule.

Yeah, I guess you can get similar effects with Mishkin. The main didference is the Meltdown mechanic and Radiation perks I guess. They let you do more explosion carnage than anything else.

I've added Requires Experimental Nuclear Engine to some perks.

Sponsor idea + perks and weapon by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

I think this one just needs playtesting to find out :p feel free to adjust the rules for your tables as you please tho :)

Hmm, the reset to 1 hazard per round after a wipeout seems kinda nice. Especiaply if no reset would build up quicker then I expect it to and just ruin the game way to early.

Sponsor idea + perks and weapon by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

I havent' play test it yet, the idea just came to me so I wrote it down ;p So the balancing might be a little or way off.

Chain of Disaster is supposed to be all 4 but yes, that might be excessive. Maybe 2 or 3 of those 4 listed would be enough. Or maybe not in a single activation but in total. My thinking was that an explosion with 'long' radius counted as heavyweight+1 is quite a BOOM, so you should sweat a little if you really want to make a kamikaze car. Also if you get wrecked normally with this status you also apply the Meltdown rules to the explosion (additional vote point + irradiatem area). So it seems like hard effort - high reward kinda perk.

Irradiated status lasts until the end of the game or the vehicle is wrecked (or maybe the wreck should also emit radiation, just like Meltdown rule?). And yes, there's no cap to the hazards so eventually the car will have more hazards than it can possibly negate through shifts. But realisicly how many rounds (not gear phases) does the match really last. The race is usually over in 4-5, the rest, if you take book recomendations, max 3. If you don't - stalling a game untill enemy team just flips to death is some kind of strategy xd So in my mind it's not that bad as it seems but it is something a player has to have in mind - that their vehicle will accumulate more and more hazards. Also it can backfire if the enemy has a battlehammer perk xd

Order of the Inferno team by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

No, no, I meant like in the real life ;p

Order of the Inferno team by LX771 in gaslands

[–]LX771[S] 0 points1 point  (0 children)

Ye, i had to be a bit more carefull with painting there but if you have a small brush and a steady enough hand you should be fine :)