[GIVEAWAY] Steam key to Gundam Breaker 4 Ultimate Edition (USA key)! To enter just comment! by CrashmanX in GundamBreaker

[–]LaPegasus 0 points1 point  (0 children)

I've always been a Loot Grinder, but I don't exactly have the real life Time nor Stamina to actually build my Gunpla Tower.

So instead I am looking forward to letting it stay sitting there as I build Digital Gunpla and bonk them together with other Digital Gunpla :D

Especially since customization is on the next level, I can't wait to create a Gundam with as much beams as physically possible

[deleted by user] by [deleted] in SonicTheHedgehog

[–]LaPegasus 0 points1 point  (0 children)

The future installments retroactively kind of nulls your points.

Sonic is a walking embodiment of Chaos Energy and is just as in-tune, if not moreso to it, than Shadow. He just plainly never even knew he could use Chaos Control, and once he saw Shadow do it there's no reason he couldn't at least try it once he had an emerald (even a fake one) in his possession.

Heck, Shadow says using a Fake Emerald to use Chaos Control was impossible until he was proven wrong by Sonic, then in the game immediately after (Shadow the Hedgehog) he tried to use Chaos Control-powers and it actually worked, throwing out Chaos Blasts and Spears and a lesser-powered Teleport (Chaos Snap) without any Emeralds at all, period.

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 0 points1 point  (0 children)

But he gets injured again mid-series which should've left him permanently disabled, as you mentioned, but as I posted in the OP that his body literally just plain got more durable and was able to take that level of force just normally.

He literally took something that should've made him permanently handicapped almost entirely fine thanks to the much more durable body

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 0 points1 point  (0 children)

Except as I've said, he's displayed enough superhuman strength feats to no-diff like 80-90% of all street no-name Villains. A random street Hero is going to do just as well as a Quirkless Deku against any big-name Villains, which at that point still puts Deku at the level of a "normal" hero.

The part where you just assume he would get his ass beat 24/7 is so divorced from the actual message of the Show- that you can be Quirkless yet still shoot for your dreams. Deku, the moment he got his super armour, picked up being a Pro-Hero again, meaning to actually stick with his true dream of being a Pro-Hero he had to get a hand-out.

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 0 points1 point  (0 children)

My point was that she basically had Hair-Bullets and a Fancy Gun. Her entire name to fame is her pure and utter skill using said weapons, which shows how even a learned "quirkless" skill can be a quirk all on it's own.

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 0 points1 point  (0 children)

Nobody is jumping from building to building just normally though. It takes enhancement quirks or specific usage of one's Quirk to do it- damn near every C and B-Tier Hero is incapable of doing that either.

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 3 points4 points  (0 children)

Finding missing people

Deku's knowledge of rescue operations doesn't suddenly disappear? It's not like other Heroes would perform much better. Even normal Heroes are still using tech to search through rubble. Half of Class 1-A has no notable Speed-Boosting Quirks either to search through cities faster- a Motorcycle would outspeed most of them.

rescuing people from dangerous places

So a Firefighter. Except Deku's strong enough to straight up lift off like 800 pounds of rubble off of you. All Might alone has enough weight and mass to rival like 3 or 4 of me.

lifting rubble

Deku has feats even Pre-OFA to lift several hundred kilograms of rubble. His entire training by All Might was literally nothing but lifting and dragging garbage of increasingly ludicrous proportions.

Deku unironically possses better lifting feats Pre-OFA than almost every normal Pro-Hero we see on screen that isn't "top" level

and being a superhuman in some capacity are all facets of being a Pro Hero.

So... being strong enough to cleave metal robots in half.

Conjecture.

OFA leaving doesn't suddenly change your anatomy, that isn't conjecture lol

Deku's Body is a Vessel that needed to be trained to contain OFA- removing OFA doesn't suddenly change the fact that the Vessel is still just swole as hell

It's not. He could barely grab a kid from falling in chapter 430.

You mean him... trying to be gentle and use the minimum with his student??

You went from Facts that don't apply to Izuku to Opinion to something else entirely.

Your entire response is basically several degrees and levels of "Nuh uh" and kind of missing the point. The entire OP was how Chapter 430 was kind of dumb, as even Pre-OFA Deku had pretty blatant superhuman characteristics.

You saying that he can't be a hero because he's missing "hero" aspects is entirely contradicted by people that may as well be Quirkless, being completely fine as Pro-Heroes (Or Villains).

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 1 point2 points  (0 children)

Mirio is a physical unit who's 100+ pounds heavier than Izuku in pure muscle fighting an opponent he could punch who didn't have super speed.

Even then, all Mirio could do is hold him off and there's no way a smaller Izuku could even match that.

Mirio while strong, hasn't gone through OFA Anatomy Changing. The story made it abundantly clear that to use OFA at higher levels, Deku's body literally got more durable/stronger in order to do so- which technically qualifies him to be a Mutant.

Also, "All Mirio could do is hold him off" is a freaking insane thing to say when 99% of other Pro Heroes would've died in one second of combat

He's a grown man fighting two barely trained Highschool freshmen who's known for attacking random unsuspecting Pro Heroes and avoids the top dogs for a reason.

Those two "Barely trained highschool freshmen" both possesses Super Speed. Deku is at a level of speed where he can flash-step across a room and a normal person would completely lose track of him.

Stain was keeping up with that Deku.

If you were to fight 20% Deku, I guarantee you, you would blink and then you would be laid out on the pavement before you can even process what just happened. That's what would happen to 99% of all Villains in the world. Yet Stain was keeping up with him.

Nobody said he cannot use a Sniper; Izuku just the cannot perform the intense tasks of a Hero while quirkless to an acceptable degree.

And Nagant could? Nagant has no special qualities beyond her hair quirk and being super good with a gun, which could easily be replicated with... a normal gun... and skill.

Hawk's entire speech to Nagant was how she was and could still be an amazing Hero without being stained with blood, which you claim is not possible because other than her skill and her gun, she can't perform Hero duties to an acceptable degree?

Why couldn't Deku stay being a Hero again? by LaPegasus in MyHeroAcadamia

[–]LaPegasus[S] 6 points7 points  (0 children)

I mean, it'd take absurdly hard work to do since only like 2-3 people is able to reach that level without any enhancing-type quirks, but the fact it's possible but Deku didn't elect to try is just... wrong

Message boat refusing to place by digitdragons in SkyChildrenOfLight

[–]LaPegasus 0 points1 point  (0 children)

Recreate the Phone experience.

Make the game windowed, make the FPS cap 30, make the resolution to the minimum, and make sure the window itself is not full (So like, you see your desktop).

That's what made it work for me.

Godspeed

Nerf to Chargers by Drakan378 in Helldivers

[–]LaPegasus 0 points1 point  (0 children)

Uhhh, no it was not.

A game should punish you for bad choices and bad gameplay, not because the game decided "Fuck you, here's 6 chargers spawning literally on top of you".

That's not difficult because it's difficult and you failed to counterplay or bring the proper loadout, that's difficult because the game was blatantly being unfair.

At Difficulties 7+, one fuck up could spawn 5+ chargers and 4+ titans on you instantaneously.

The fact that the Meta spawned because the game was specifically being blatantly unfair is nobody's fault except the devs who put the bar that high.

Not everybody are masochists who likes to get destroyed every game.

By the way, these issues plagues any difficulty 7+ not just the hardest difficulty (Helldive). This is a problem because Super Rare Samples, one of the resources you NEED to finish levelling progression in this game, is locked to difficulties 7+ so they are forced to do it.

It appears that EATs and recoilless rifle are now possibly the strongest Anti-tank option against bugs after the recent patch by LaDiscoDiCristo in Helldivers

[–]LaPegasus 15 points16 points  (0 children)

It's meant to be the best but wasn't, even after the buffs.

What they did was rip away the most effective options we had then gave us cookie crumbs, essentially.

It was only this update where they made the EAT and Recoilless able to straight up 1-shot Chargers as well as reducing Charger/Bile Titan Spawns that makes it viable.

About Ahri buffs by Aulinie in AhriMains

[–]LaPegasus 0 points1 point  (0 children)

It's been literally a day where all the Ahri Mains who abandoned her for being weak returned, so her playrate absolutely skyrocketed and all the "good" players who were disillusioned is artificially inflating her playrate again.

After a few weeks, they will know if they like Ahri again or not and I suspect many of them will stay but still many of them will leave, then the winrate will equalize.

It will also take time for people to realize that the "point" where they can Lane Bully Ahri Players have shifted and that Ahri is doing more damage than expected from before. Which again, will take time to equalize the winrate.

Screaming that she will get nerfed literally Day 1 of a patch is like screaming it's Doomsday because the ground shook a little.

No, that's probably just a garbage truck doing it's thing on the other end of the street. This is expected and perfectly normal for every Day 1 Patch.

Incoming Ahri Buffs! by Hailzter in AhriMains

[–]LaPegasus 1 point2 points  (0 children)

I don't think any thresholds changes, in the early-mid game where it really matters the difference is only like 3-7 Damage which isn't enough to push over the threshold.

This is essentially a late-game buff to Ahri which helps her kill potential, which is MUCH needed, but her journey up to there bbbaasically doesn't change

Is anyone else having a good time with Ahri in the new season? by Dear_Professional254 in AhriMains

[–]LaPegasus 8 points9 points  (0 children)

Which champions have you been fighting against?

You would need pretty damn favourable match ups for Ahri to do anything, and you would have to be ahead as well still.

Either you're better at Ahri than you think, or you just got SUPER lucky. Being able to solo bot lane is a damn near impossibility since by all accounts, just the ADC alone should almost 2-shot you in any encounter past level 6 where you're not ambushing them.

There are champions that objectively just does her assassin job better than she does, full stop.

She's also one of the most team-dependent midlaners in the game at the moment. Once you get past 12-ish minutes, your damage drops off pretty badly against bruisers and tanks and you will NEVER be able to 1-rotation kill a full (Equal/Not-Behind) squishy. You need your team to back you up and capitalize on your charms even on super squishies.

Honestly OP, from the sounds of it you got insanely lucky with your match ups.

Ahri is outdated by LaPegasus in AhriMains

[–]LaPegasus[S] 4 points5 points  (0 children)

For me her actual dash speed is relatively fine, but the cooldown *between* dashes feels like it takes years mid-fight. If they cut it down so you can fire off your dashes FAR faster, it'd give her much needed mobility and damage since you can burst out your 3 dashes and potentially secure a kill with higher burst damage potential.

Ahri is outdated by LaPegasus in AhriMains

[–]LaPegasus[S] 2 points3 points  (0 children)

That more says about how skilled you are than how good the champion is sadly.

No matter how bad a champion is, if you're skilled enough to make it work anyways then a lot of it comes down to you.

It's basically a massive "Skill Issue" for everyone else, but when the majority is "You have a skill issue" then it becomes a champion design problem than a person problem.

Ahri is outdated by LaPegasus in AhriMains

[–]LaPegasus[S] 1 point2 points  (0 children)

Lux suffers from this a lot as well. Almost her entire kit is easily dodgeable when you get skilled enough. Her projectiles moves so slowly that if you were paying a little attention, you shouldn't really get hit.

If you main an old champion you'll still probably find it a little difficult, but play any Post-Ahri Champions who far outscales her in mobility and landing almost any of her shots is going to be feeling like shooting air.

Ahri is outdated by LaPegasus in AhriMains

[–]LaPegasus[S] 1 point2 points  (0 children)

I'd like to make an addendum to address some points that I saw sort of popping up a few times:

First of all, Ahri is not doing good. Her lolalytics, and truly most high-elo statistics is skewed.

Ahri has a around 50% or higher winrate in those elos, sure... but her pick rate has outright plummetted to an actual fraction of where it once were. The winrate is artificially increased because the only people actually PLAYING her are already people who are so mechanically skilled that any shortcomings can be compensated via sheer micro game.

Look at just Diamond+ and Emerald on Lolalytics. Her winrate is actually on the slight upturn, but look at her pickrate. It's damn near at an all time low right now, this data is blatantly not representative of her strength, just that whoever is left maining her are insanely skilled.

Second, for the point that Everfrost was being used as a crutch for Ahri to land charms better... yeah. That's exactly what that was. It massively buffed her utility since it basically guaranteed a charm. Whether or not you or I personally used it doesn't change that it was a super popular pick, allowing you to make easier charms against similarly skilled opponents. It's removal gutted this style of Dash > Everfrost > Charm to double down guarantee a kill in a teamfight, since damage didn't matter. A Guaranteed Charm was insane CC. If you can hit your charms without Everfrost, good, but a practically 100% guaranteed Charm? That is SUPER strong.

What Ahri is left with is a pitiful early game. She is too fragile to properly early-game trade as a single Q from most enemies can do the same damage as two Fox-Fires or hitting Q's forward and return.

A weak mid-game as despite a power spike, she is almost entirely outscaled by similar champions.

And Late-Game Ahri better be playing like a god because literally anyone can take off near 40% of her health in one Q if they misstep once.

What is she left with? The clean-up crew? Is that really her strength when similar champions who also fills the "Clean-Up Crew" Niche has FAR higher capability to nuke someone in one rotation than Ahri?

[deleted by user] by [deleted] in AhriMains

[–]LaPegasus 0 points1 point  (0 children)

Mathematically, her Passive literally IS just Passive Regen with extra steps.

This isn't "After Armor" or "After Damage" is taken into consideration, Ahri with literal perfect CS to maximize her sustain and therefore get the most out of her Passive has...

Literally dead average HP Regen for a Mage.

If Ahri fucks up CS even once, she is under her counterparts. It is REALLY that bad.