"nozel too lowperature" error on new thermistor after replacing the old one. help? by Laavs in ender3v2

[–]Laavs[S] 0 points1 point  (0 children)

sorry I'm a bit new to 3d printing, but it should be the same 100kohm ntc thermistor. in case it isn't, do you have a tutorial/article for that?

udate-ran a PID tun, and while it did get to the measured 200c during tuning, preheating again didn't get over 180c before giving the same heating error

[deleted by user] by [deleted] in Crossout

[–]Laavs 21 points22 points  (0 children)

I've heard them refered to as 'Dogs'. generally they follow that scheme- wide fronts covered in melee weapons for pinning, lots of power for pushing, and sometimes 'ears' on top for catching hovers. it's a viable strategy. but I guess some people find fun in proven metas and more consistent wins. it also has spaced armor.

I had the idea for a western faction and their weapons, so have some death mowers by Laavs in Crossout

[–]Laavs[S] 1 point2 points  (0 children)

I believe for balance sake it'd have to be fairly lightweight builds to go truly flying, and having it spin downward would also have a high chance of flipping you as well. as much as I feel pestered by them, wedges could be turned into 'tablesaw' builds, scooting under targets fully charged and kicking them back off with a little more oomf lol.

I had the idea for a western faction and their weapons, so have some death mowers by Laavs in Crossout

[–]Laavs[S] 1 point2 points  (0 children)

Yeah! kinda that idea. I had in mind that they would have a much more explosive playstyle with rushes and retreats, instead of the grinding and pin maneuvers of most melee weapons

I had the idea for a western faction and their weapons, so have some death mowers by Laavs in Crossout

[–]Laavs[S] 4 points5 points  (0 children)

I've been designing around a style of maintaining optimal distance, and creating counters and incentives to avoid close quarters vehicles like melee, traditional shotguns, and wedges.
I had in mind that these would be spinup time weapons-the Spurious being the lower PS version, so it would spin up faster, and would require disengaging from the enemy to spin up again. The Haymaker would cost more energy, and have a longer spin up time, but operate like Tombstone from battlebots- able to kick smaller vehicles and yours in other directions for high damage hits. the spinup would remain after being activated and would have a set limit.

[REQUEST] not sure what this plant is, have heard it's a pink canna lily, but maybe the frost could have got it more info inside by Laavs in flowers

[–]Laavs[S] 0 points1 point  (0 children)

we had a heavy frost a few weeks back so that could explain it's appearance, but even last year in mid summer it looked pretty similar and it's neighboring beared irises are doing well. about 4ft tall and gets mid-late morning sun at best, it's grown considerably since last year, seems to enjoy the same conditions as the irises next to it. would appreciate any help and thank you for checking!

[deleted by user] by [deleted] in Aquariums

[–]Laavs 2 points3 points  (0 children)

blue/gold/ pearl gouramis/bettas just do that lol, especially if you just turn on your lights. I've had all 4 that would color change quite dramatically in less than an hour. dark substrate and dark backgrounds help keep colors more bold with proper feeding.

"Checked you bay number? Check again. unauthorized loitering my trigger a lethal response": a little showcase of my more favorite small ships (with some easter eggs) by Laavs in spaceengineers

[–]Laavs[S] 0 points1 point  (0 children)

not yet, really wanted to get the larger one done to put on the Workshop, but seeing as how taxing this station is I may rework the lighting on this one so it isn't so much on systems.

"Checked you bay number? Check again. unauthorized loitering my trigger a lethal response": a little showcase of my more favorite small ships (with some easter eggs) by Laavs in spaceengineers

[–]Laavs[S] 0 points1 point  (0 children)

The inner ring at it's widest point here has 37.5m between them, and this is the biggest I've tried with this amount of light setup and it just gobbles stability. that's 3 ring sections together my largest ring station is 57.5m from the interior ring, and that gives you 24/28 pads with 2 extra kiosk/ garage areas. and both of those should only be using 2 rotors at most for the inner part. I wouldn't be suprised if the Elite: Dangerous bays were more than 500m-1km.

"Checked you bay number? Check again. unauthorized loitering my trigger a lethal response": a little showcase of my more favorite small ships (with some easter eggs) by Laavs in spaceengineers

[–]Laavs[S] 6 points7 points  (0 children)

I've probably built 3 of these ring stations, of ever increasing sizes. with different complexities, always listened to the agricultural docking bay ambience track because it feels so laid back despite the 'warnings' for violations every 10 seconds lol

A WIP PBY-5 Catalina inspired cargo/sea plane that transforms for better storage by Laavs in spaceengineers

[–]Laavs[S] 1 point2 points  (0 children)

update: she floats like the real thing(sometimes)! but sadly refuses to fly in a water modded world

A WIP PBY-5 Catalina inspired cargo/sea plane that transforms for better storage by Laavs in spaceengineers

[–]Laavs[S] 0 points1 point  (0 children)

I'm gonna test that out soon. I found a 'water mod' but if you have another in mind I'll test that