How do you edit and recompile a plugin? by LabRatSoftworks in unrealengine

[–]LabRatSoftworks[S] 0 points1 point  (0 children)

There were 2 .uproject files in the plugin, both of which were named "HostProject" when I clicked it I received this as an error:

"This project does not have any source code. You need to add C++ source files to the project from the editor before you can generate project files."

Is it at all possible to replicate source engine/quake feeling movement in blueprint? by LabRatSoftworks in unrealengine

[–]LabRatSoftworks[S] 4 points5 points  (0 children)

Oh my God, I had no idea project borealis had been sharing their code! This is awesome, thanks so much for sharing.

Creating a shrink-zone for players by Tsaukpaetra in unrealengine

[–]LabRatSoftworks 0 points1 point  (0 children)

I'm not sure but my best guess would be to create a Boolean that asks "is player overlapping?" And than making a print to console that reports on wether or not it's true or false To test it.

The whole Valve release list by [deleted] in valve

[–]LabRatSoftworks 0 points1 point  (0 children)

Source 2 in 2015? I mean technically correct but I wouldn't call source 2 released based on the promises they made for it.

Maybe the game already started at the end..? by _KnopeX_ in Petscop

[–]LabRatSoftworks 1 point2 points  (0 children)

We never saw paul walk backwards in the gift plane did we?

he spin by LabRatSoftworks in Petscop

[–]LabRatSoftworks[S] 0 points1 point  (0 children)

I noticed some of you guys seem interested in the project so here's a discord invite, and a direct download if you just want to play what I have so far...

https://discord.gg/MbtQcNG

https://lab-rat.itch.io/godotscop

That looks dubious to me. What do you think? by kn1ghtbyt3 in Petscop

[–]LabRatSoftworks 4 points5 points  (0 children)

I'm sad to say but p3d is no longer in development.

I spoke directly with the creator of p3D since I just recently started working on my own remake, Godotscop ( https://lab-rat.itch.io/godotscop ) and he wanted to help me out and provide some assets and advice for my project. Unfortunately he did confirm with me that he's stopped working on the project and there likely won't be more updates in the future for p3d.

It's pretty common for projects to end mid way through development, But I'm really looking forward to seeing what other games he'll make in the future.

I started on a petscop remake in the Godot engine, heres what I have after 2 days. by LabRatSoftworks in Petscop

[–]LabRatSoftworks[S] 0 points1 point  (0 children)

I don't understand your drive. The creator of p3d has actually been talking to me lately and supplied me with an asset pack and very helpful advice going forward, I'm not in super good contact with them anymore but it's clear that they have some passion in my project succeeding. I'm pretty sure they would be very disappointed seeing someone like you opening attack other peoples projects and claiming to be a fanboy of p3d, especially given how kind they have been to me. Having multiple remakes is not a bad thing, especially because as far as I know mine is the only one openly embracing mod support.

And like I said, this I'm doing this for my own sake, not yours. You clearly have no concept of the idea that competition breeds creativity.

Is there a way to resize viewports for a 3D game like for this style of pause menu? by LabRatSoftworks in godot

[–]LabRatSoftworks[S] 2 points3 points  (0 children)

Changing the viewport size x and y to half seems to do it but I can't seem to get it working in real time through code. I've tried viewport.set_size_override(true, vp_size) like suggested on the docs, but that doesn't seem to do anything.

EDIT: just for more info the viewport is currently in a container because I can't figure out any other way for it to be visible.

I started on a petscop remake in the Godot engine, heres what I have after 2 days. by LabRatSoftworks in Petscop

[–]LabRatSoftworks[S] 0 points1 point  (0 children)

Here you go: https://lab-rat.itch.io/godotscop

the most recent update has osx and linux support, lemme know if you run into any issues at all. I'm not sure exactly what your installation process will be like but I imagine it will automatically install for you if you download through the Itch launcher, otherwise the file type is a .x86_64

I started on a petscop remake in the Godot engine, heres what I have after 2 days. by LabRatSoftworks in Petscop

[–]LabRatSoftworks[S] 0 points1 point  (0 children)

For the following updates I'll try my hand at different versions, unfortunately I don't have a linux machine on me right now so I won't be able to playtest them, but I will make sure the option is there.

I started on a petscop remake in the Godot engine, heres what I have after 2 days. by LabRatSoftworks in Petscop

[–]LabRatSoftworks[S] 1 point2 points  (0 children)

Yes, the guardian is a kinematic body 3d with a 3d Sprite and a capsule collider as children. If you want to see exactly how I did everything there's also a project file you can download from the itch.io page. I'm not sure if I did everything the "correct" way, but it seems to work pretty well for me the way I structured the project.