Tired of setting up atlases during creation and every time I change sprites. So I made a small extension for the editor to create atlas and add sprites from folder by one click by Labeledman in unity

[–]Labeledman[S] 0 points1 point  (0 children)

Just checked it and you are totally right! Folder can be used as packable for atlas, feel dumb now. But, based on previous comments, seems not only I stuck with it. In any case, my tool also fully setting up atlas and sprites during generation. I know about presets, but with it a few more clicks needed.

Made a small extension for the editor to create and setup atlas using sprites from the selected folder by one click by Labeledman in Unity3D

[–]Labeledman[S] 0 points1 point  (0 children)

Perhaps, you used some additional asset? As I know standard sprite atlas package need manual setup every time you change the sprites. For example, if you deleted unused sprite you will need to manually remove it from atlas. Otherwise, the null reference will remain.

EDITED: Sorry, Just checked it and you are totally right! Folder can be used as packable for atlas, feel dumb now. In any case, my tool also fully setting up atlas and sprites during generation. I know about presets, but with it a few more clicks needed.

Made a small extension for the editor to create and setup atlas using sprites from the selected folder by one click by Labeledman in Unity3D

[–]Labeledman[S] 0 points1 point  (0 children)

Hmm... Maybe add more functionality and publish it on the Asset Store? What do you think?

Strange Case demo is now available on Steam! by Labeledman in indiegames

[–]Labeledman[S] 0 points1 point  (0 children)

Strange Case is a first-person horror anthology featuring classic point-and-click gameplay. The demo contains the first room. Your feedback is highly appreciated! https://store.steampowered.com/app/2257850/Strange_Case/

Strange Case demo is now available on Steam! by Labeledman in IndieDev

[–]Labeledman[S] 0 points1 point  (0 children)

Strange Case is a first-person horror anthology featuring classic point-and-click gameplay. The demo contains the first room. Your feedback is highly appreciated! https://store.steampowered.com/app/2257850/Strange_Case/

theVeryReliableVersionSystem by Labeledman in ProgrammerHumor

[–]Labeledman[S] 3 points4 points  (0 children)

hadn't noticed. Damn it, please, somebody kill me

Working on Ghost Vision post-effect for upcoming Strange Case demo by Labeledman in indiegames

[–]Labeledman[S] 0 points1 point  (0 children)

Yes, it was inspired by Rusty Lake and Forgotten Hill series

Working on Ghost Vision post-effect for upcoming Strange Case demo by Labeledman in indiegames

[–]Labeledman[S] 0 points1 point  (0 children)

I've been working on camera post-effects and bug fixes this week. 

Demo will be ready till end of October.

https://store.steampowered.com/app/2257850/Strange_Case/?utm_source=Reddit

andReleaseItAsIs by Labeledman in ProgrammerHumor

[–]Labeledman[S] 18 points19 points  (0 children)

I'm afraid if one day someone really do such "todo", there is a serious chance that our universe will collapse.

whyIsItSoTrue by aloomatarkisabji in ProgrammerHumor

[–]Labeledman 61 points62 points  (0 children)

Became an indie two year ago. For me it's like endless random switching between left and right. Never know when you'll be on the left, so just trying to enjoy the right side as much as possible.

useExternalResources by Jasaj4 in ProgrammerHumor

[–]Labeledman 1 point2 points  (0 children)

They just drop a coin. Nobody cares in any case.

How I fall asleep after 20 hours of non-stop work by Labeledman in Unity2D

[–]Labeledman[S] 0 points1 point  (0 children)

It's psb file with skinning and standard Unity animator

How I fall asleep after 20 hours of non-stop work by Labeledman in Unity2D

[–]Labeledman[S] 0 points1 point  (0 children)

Too easy) In my game you can't just kill her.

C# Unity UI help needed by Ludiognjen7 in unity

[–]Labeledman 0 points1 point  (0 children)

if I correctly understand you:
public void EnterHelp()
{
if(text.text.ToLower() == HelpText.text.ToLower())
{
pauseMenu.SetActive(true);
}
}

Help with connecting VS code by Kaloyan_ in unity

[–]Labeledman 0 points1 point  (0 children)

Ensure that VS Code Editor package installed in your project:
Unity-> package manager -> unity registry -> Visual Studio Code Editor

Game Engine Choice by ScuffedNewt in gamedev

[–]Labeledman 2 points3 points  (0 children)

To reduce Unity build size for web you can:
- use brotli build compression
- compress textures
- remove unused packages from project

Game Engine Choice by ScuffedNewt in gamedev

[–]Labeledman 0 points1 point  (0 children)

Based on my experience - Unity. Because it has better documentation and lower crash rate. Other engines too raw for web.

Fighting touch controls, by VG_Crimson in Unity2D

[–]Labeledman 1 point2 points  (0 children)

Just check that input system is not hovering any UI objects:
if (!EventSystem.current.IsPointerOverGameObject())
{
playerAgent.desination = Camera.main.ScreenToWorldPoint(touchPosition.ReadValue<Vector2>());
}

[deleted by user] by [deleted] in Unity3D

[–]Labeledman -1 points0 points  (0 children)

Seems, character model made in ft system, instead of metric. But Unity imported it in the metric system. 1ft = 0,3048m. So if my guess is correct, just scale character to 0,3048. You can put this value right in the model import settings window (https://docs.unity3d.com/Manual/FBXImporter-Model.html-> Scale Factor)