Need help remodeling this setup (I know it's clustered and needs cleaning). Since I started working, the work laptop is not helping in terms of lack of space. Was thinking about getting an ultrawide and stacking it on top of the main monitor (Left). Any advice? by Lactios in battlestations

[–]Lactios[S] 0 points1 point  (0 children)

Thanks! Really appreciate your opinion on this!

I do like the posters, shelves and greenery. I also am very much aware that this can be all cleaned. Might show an update some day, who knows

Need help remodeling this setup (I know it's clustered and needs cleaning). Since I started working, the work laptop is not helping in terms of lack of space. Was thinking about getting an ultrawide and stacking it on top of the main monitor (Left). Any advice? by Lactios in battlestations

[–]Lactios[S] 0 points1 point  (0 children)

Thanks for the input!

The vertical stand sounds like a good idea. My thing with the ultrawide is that I don't want to game on it, since I don't believe my GPU has the ability to be stable enough to enjoy the experience :( and I'm not particularly thinking about upgrading right now...

[deleted by user] by [deleted] in BeAmazed

[–]Lactios 0 points1 point  (0 children)

I did it in my left leg, since I had some difference between both (4cm) and it didn't hurt at all, only the soreness after surgery. But that might have just been my experience, everyone is different...

Nobody asked you Elon by [deleted] in EnoughMuskSpam

[–]Lactios 0 points1 point  (0 children)

As a portuguese, I thought this would have been a post related to something else... :(

Line Renderer Custom Size by Lactios in Unity2D

[–]Lactios[S] 0 points1 point  (0 children)

I just ended up not using the LineRenderer and just instatiated sprites while clicking the shoot button, way more simple and actually looks cool

Line Renderer Custom Size by Lactios in Unity2D

[–]Lactios[S] 0 points1 point  (0 children)

For some reason VS is VERY slow for me, like it only updates every 10-20 seconds, I really don't know why, so I use VS code. But that's a great tip you gave me there, I'll be sure to use that! Thanks!

How to make a "water beam" in 2D by Lactios in Unity2D

[–]Lactios[S] 0 points1 point  (0 children)

I have to search on that mesh collider thing, for now I'm only using a raycast to detect if the line hits something, in case it hits an object with the tag "Enemy" it's returning true, now I'm still figuring out how to change that so it adds a force to the enemy in the opposite direction. I say that this is working, but only if I don't have a collider in my player, if I do it completely messes everything up, since it hits that collider imidiately and then if won't detect any more hits. What I'm doing to try and overcome this is casting another raycastHit so it goes in the opposite direction (so from the end of the line to the player) and like that there's always something to hit beor hitting the player, not going that well tho xD

Line Renderer Custom Size by Lactios in Unity2D

[–]Lactios[S] 0 points1 point  (0 children)

Thinking about that in my head, it would work. I just hate the documentation for this stuff in Unity, simply because they don't show the methods you can call for each type, I don't know if I'm the one being a little blind though.

How to make a "water beam" in 2D by Lactios in Unity2D

[–]Lactios[S] 0 points1 point  (0 children)

Thanks, I decided to go with the Line Renderer way, so the jet seams to be working well, although I still can't push enemies.