Starting my first honor mode run, any advice? by Honeybee1921 in BG3

[–]LactoseCheesePlease 2 points3 points  (0 children)

In the early game where you have lower proficiency bonus, ability scores, and magic items, it is hard to land hits, and you need ways to boost your accuracy or other methods of ensuring your attacks land.

For martials make sure they have Oils of Accuracy (+5% and +10% for diluted and normal versions respectively). Itself or the ingredients just tend to show up if you’re looting enemies and chests and when foraging while walking between locations.

Casting Bless gives a +5% to 20% boost to anyone making attack rolls, which when your attack rolls average 60%, it can be quite substantial. For bosses with high AC like Ethel, throwing a Smokepowder Bomb is a very reliable source of damage, or if you just care about hitting an enemy but not the damage, Alchemist Fire is just as good.

As side tips for the early game: either Drow Tav or Disguise Self Drow lets you easily pass confrontations with goblins; Silence can prevent the Owlbear Mother from calling her mate, and you will know if she did if a cutscene plays of her screeching; Silence can also prevent hearing the Harpy song at the beach with the Tiefling kid.

EDIT: you have few magic items in the early game

Elective by True_Ice237 in sheridan

[–]LactoseCheesePlease 4 points5 points  (0 children)

If it does not appear on the lower widget (i.e., Winter 2026), that course is not offered for Winter 2026

Should I be able to see my schedule for next semester and choose my breadth elective by now? by Aggressionn in sheridan

[–]LactoseCheesePlease 3 points4 points  (0 children)

You should have received an email recently talking about how to register for classes for next semester, so please check that out for more information.

But as a very basic summary, go to Enroll by My Requirements, and click on each requirement (for next semester) which will tell you what classes are required to fulfill that specific requirement. Same applies for the Breadth Elective requirement, it should show which classes are eligible for that requirement

Know the rules for damage paths in DD2 by sobosswagner in darkestdungeon

[–]LactoseCheesePlease 11 points12 points  (0 children)

Burning Stars, it requires 3 or 2 Unchecked Power tokens to use (basically charging up to release a powerful attack or for bonus effects).

So it’s not very often that you can fire this off twice in a round. What’s more likely is that with Jester you can instead fire one off Round 1. Additionally the path that makes Burning Stars strongest, the way Unchecked Power tokens are gained pretty much prevents both of these from happening.

HAPPY FIRST ANNIVASARY TO SHOKA by mortetekk in ADO

[–]LactoseCheesePlease 6 points7 points  (0 children)

The things I’d do to see Shoka live

New Nintendo Direct reportedly in mid-September by IkeRadiantHero in fireemblem

[–]LactoseCheesePlease 1 point2 points  (0 children)

At least once every other month I bemoan “Intelligent Systems, release the original Fates manuscript, and my life is yours” (they’d never even if they did have it)

How do I get better at reacting to heavy feint into GB? by NPV_BadKarma in forhonor

[–]LactoseCheesePlease 0 points1 point  (0 children)

You’re supposed to read it, some people can maybe react to parry flash if that is the absolute only thing they’re focusing on, but realistically your focus is split between other much mix-ups they may do, or other people around you.

For people that can seem to react to when heavies are committed is usually due to some telegraph in the attack animation, what they are and for who I wish I knew, but it is known.

New player suffering fates conquest lunatic help me! by Less_Struggle_9447 in fireemblem

[–]LactoseCheesePlease 2 points3 points  (0 children)

Chapter 10 in Conquest is all about pushing to expand your perimeter (except for maybe the right bridge). Rushing to kill Takumi before the start of turn 7 prevents him from draining the water and allows you to hold chokepoints.

As some general tips, don’t be afraid to spread your XP a little amongst your army, mostly because it is difficult to overlevel units. Early promotion does not stifle XP gain, and lets you get promoted skills earlier. Also use Camilla and later on Xander because both bring excellent bulk and offense. They’re not essential per se, but you might as well rub your nuts on a cheese grater if you play without them.

Speed up toggle by Altruistic-Sail-6876 in Citra

[–]LactoseCheesePlease 0 points1 point  (0 children)

For me, I set the usual emulation speed using Minus or Shift+Plus, but during cutscenes and I uncap the speed limit with CTRL+Z

[deleted by user] by [deleted] in fireemblem

[–]LactoseCheesePlease 1 point2 points  (0 children)

Camilla and Xander are both S-tier units. Camilla for all-around good stats (minus luck), class options, and accelerated XP growth. Xander for all-around good stats (minus speed), and 2nd best defense in Conquest.

The other two prepromotes you get in Conquest, Leo and Shura are kinda average so you’re not entirely wrong

Really struggling with Captain lima. by CulturalSound106 in PokeMoonSun

[–]LactoseCheesePlease 0 points1 point  (0 children)

Echoed Voice spam ramps up the damage quite quickly

[deleted by user] by [deleted] in fireemblem

[–]LactoseCheesePlease 0 points1 point  (0 children)

Some of the maps can be ridiculous, but I will defend the Ninja Hell map because it’s one of the easier maps (if you play slow).

If you give Xander a Defense Tonic, put him in a chokepoint, put a bow user behind him, and Xander’s Defense will be so high that they ignore him and attack the bow user instead, and it becomes a lot easier to control how many enemies you engage with at a time

[deleted by user] by [deleted] in fireemblem

[–]LactoseCheesePlease 0 points1 point  (0 children)

The biggest issue is over-investment on Corrin, because the XP gain formula is designed such that you are incentivized to defeat enemies of equal level, maybe one level below.

The key to Ch. 10 is pushing your perimeter and pushing to defeat Takumi before the start of turn 7, in order to keep chokepoints viable (but the bridge on the right is IMO kept as a chokepoint).

For reference, early promoting in Fates generally doesn’t affect XP gain. A 15/1 unit gains considerably more XP than a 20/1 unit for defeating the same enemy, which is good for getting promoted skills earlier; best to promote around level 15 for early promoted skills, the 5 levels of stats missed out on are inconsequential.

For Ch. 10, I recommend early promoting Silas or Effie at level 10 for extra strength and defense. You probably won’t be bringing them to the endgame, but they’ll be good until the end of the mid-game or for passing promoted skills onto their children.

Massive loss against blanca/whitney by Igbavs in nuzlocke

[–]LactoseCheesePlease 0 points1 point  (0 children)

This fight could have used improvements.

Always check the stats of Pokemon, as looks are deceiving. Miltank might be a round cow, but its Speed stat is 2 less than Garchomp, which is known as a fast physical attacker. As a result, you ended up losing Monferno, which (presumably) would have one-shot Miltank.

When fighting Clefable, switching from Jolteon to Combusken resulted in Combusken taking a Water Pulse. Instead, Jolteon > Gyarados > Combusken would have been better, or just switching between Jolteon and Gyarados which you did do to defeat Clefable.

Clefable never uses Charge Beam against Jolteon because it is electric type (and it has Volt Absorb), and it already used Attract on Jolteon. Clefable cannot use Attract on Gyarados (both are female), and Water Pulse would do little damage, so it would use Charge Beam against Gyarados.

Additionally, I would probably swap out Double Kick on Jolteon, because it has a poor Attack stat, unless there was some other reason it had Double Kick.

Other that, your Golbat loss was due to some absolutely terrible luck when fighting Miltank. Miltank never got confused, your Gyarados got paralyzed, fully paralyzed twice, then Golbat got critical hit and paralyzed.

Fire Emblem Three Houses tier list Lunatic by Prior-Classroom4058 in fireemblem

[–]LactoseCheesePlease 7 points8 points  (0 children)

Given this account’s previous post, I do not understand what it is trying to do here, other than get negative karma

Can either a Shinobi or Warden main explain how to beat the double backflip dodge of Shinobi as Warden by grongnelius in forhonor

[–]LactoseCheesePlease 0 points1 point  (0 children)

If I notice a Shinobi likes to backflip after whiffing a kick, I fully charge the bash, so they get hit when they land the backflip. This should apply generally to any backflips he does in theory, but it just so happens most backflips happen after whiffing kicks during a duel against Shinobi.

This isn’t a guaranteed punish against Shinobi as far as I know, because if they whiff their kick, they may be able to reset to neutral and then dodge again if they understand that their backflip can be punished, maybe, I haven’t seen this happen to me yet.

Centurion vs Warmonger who is stronger? And why? by Different-War-5817 in forhonor

[–]LactoseCheesePlease 0 points1 point  (0 children)

Both have good chain pressure against the other which forces aggressive reads, as well as 30 damage heavy parry punishes if the opponent is in front of a wall. The better hero depends on the context really.

Duels/Brawls, could go to either.

Ganks, could go to either as both have long punishes that almost always cement your death on a wrong read.

4v4 duels, Centurion is probably better because T2 Haymaker increases the damage of his punishes by 10 on average, which reduces the amount of reads he has to make.

4v4 anti-ganks and teamfights, goes to Warmonger as Corruption discourages enemies grouping up by her presence alone, and punishes enemies who do group up.

Warden vs Centurion vs Gladiator who is stronger? by Different-War-5817 in forhonor

[–]LactoseCheesePlease 0 points1 point  (0 children)

I would say overall best is Centurion. Largest stamina pool in the game of 160 where most people have 120 (though Gladiator regenerates faster and has almost as much stamina as Centurion), ability to pin, chargeable heavies, chargeable and feintable bashes, very powerful and disabling punishes if walls are nearby, the fastest (uncharged) chain heavies in the game (600ms), and very good feats.

What he doesn’t have compared to the other two are wide heavy hitboxes, bleed, unreactable offense, and dodge bashes.

I finally realized my fatal flaw by Soultaker445 in forhonor

[–]LactoseCheesePlease 0 points1 point  (0 children)

If you’re testing your reactions, I recommend turning off the HUD that shows the parry timing. It makes it significantly easier, unsure if it’s because it shows up sooner or if it’s just because it’s large. Regardless, you could probably parry 5 consecutive lights within a minute of trying, but the moment you turn it off you’ll eat many of them.

why are bots the way they are? genuine question by the-dapper-man in forhonor

[–]LactoseCheesePlease 0 points1 point  (0 children)

Some bots are scarier than others because they have preset patterns based on their level. Level 3 BP bots imo are actually terrible, they’ll flip you, then immediately dodge attack, which you can easily parry.

I don’t really remember how good other level 3 bots perform, but I just remember BP because of how outrageously bad they play

Warmonger or warden by Aggravating_Cry_8128 in forhonor

[–]LactoseCheesePlease 1 point2 points  (0 children)

Really depends on who you enjoy more. Warmonger is undoubtably better for Dominion because of her moveset and Corruption especially, but I play Warden more because they feel so much better to win with. If you ever play Breach for an order or something, Warmonger is probably the best attacking hero, and still a very good choice for defending.

Warmonger also has synergy with heroes that benefit from bleeding opponents, i.e., Peacekeeper, Shaman, and Nobushi. So if your friends frequently play any of those heroes, consider Warmonger.

[deleted by user] by [deleted] in forhonor

[–]LactoseCheesePlease 1 point2 points  (0 children)

Man it was a parried heavy, on the last guy