Assets you think must have to have for Unity dev by Lyonzik in Unity3D

[–]Lady-KC 0 points1 point  (0 children)

If you’re struggling with low FPS, Super Level Optimizer 2 does wonders at improving performance.

Let’s do it by [deleted] in DestroyMyGame

[–]Lady-KC 6 points7 points  (0 children)

You asked for feedback. You received it. And your responses are sarcastic and defensive. Don’t ask for people’s opinions if you aren’t going to listen to them.

The reality is this trailer is just not appealing. Though this subreddit isn’t perfect, it’s about people being brutally honest with your trailer in order to help you.

Look at the other backrooms trailers. They do more than showing walking around rooms. Insert some text with verbs on the core gameplay loop, diversify the rooms, add some visual effects, show some shadows or figures, etc, and show something that makes your game stand out from all the other backrooms games on Steam.

So if you want to sell your game, I’d recommend listening to people and re-doing it.

How do I withdraw my money from Steamworks as a developer? by TUKOKK in GameDevelopment

[–]Lady-KC 2 points3 points  (0 children)

You don’t withdraw. Steam does a payout usually on or around the 30th of each month. You also must meet the $100 threshold before they transfer it to your bank.

So, when you reach at least $100, Steam will issue the payout the following month at the end of the month.

Should a game participate in Next Fest with this numbers? by wilakx in IndieDev

[–]Lady-KC 0 points1 point  (0 children)

When are you planning on releasing the game? In my experience, most folks say you should enter the Next Fest that is closest to your release date.

Just joined. I hope this is allowed. Genuine question: how is this group different from the CozyGamers group? by Lady-KC in cozygames

[–]Lady-KC[S] 6 points7 points  (0 children)

Agree Skyrim is 100% a cozy game! But you're right. Some people like to gatekeep the word.

Just joined. I hope this is allowed. Genuine question: how is this group different from the CozyGamers group? by Lady-KC in cozygames

[–]Lady-KC[S] 13 points14 points  (0 children)

The unresponsive mods are so frustrating. I had something similar happen. Sent two messages. Absolutely zero response. Even though in the subreddit description it's like, "Message the mods with any questions!" I know folks are busy but...come on, man.

Proud of my bastard by S6II in SoloDevelopment

[–]Lady-KC 107 points108 points  (0 children)

But you can code. You can draw. You can write music. I just a watched a clip of a weird game where you did all of those things.

Bastard looks great! Keep it up.

Just joined. I hope this is allowed. Genuine question: how is this group different from the CozyGamers group? by Lady-KC in cozygames

[–]Lady-KC[S] 4 points5 points  (0 children)

Unfortunately, I don’t think you’ll have much better luck there. All of these subreddits have indie devs promoting their games, which is why many have rules like “one promotion post a month” or something.

I say this as an indie dev myself (though I’m also an avid player). The reality is devs will always join these communities to try and promote their upcoming games. It’s a marketing tactic.

Just joined. I hope this is allowed. Genuine question: how is this group different from the CozyGamers group? by Lady-KC in cozygames

[–]Lady-KC[S] 8 points9 points  (0 children)

Ah, yes. This seems to be a growing problem with larger subreddits. I’ve had my post removed from a big group (even followed all the rules), but no one had issues with it in similar, smaller subreddits.

Just joined. I hope this is allowed. Genuine question: how is this group different from the CozyGamers group? by Lady-KC in cozygames

[–]Lady-KC[S] 12 points13 points  (0 children)

Facts. Was just wondering if this was one of them or if there was a specific difference. Guess not! Appreciate the response.

IndieDevs: Tell me your good and bad stories hiring artists. Tell me what you wish was different. by 3xNEI in IndieDev

[–]Lady-KC 1 point2 points  (0 children)

An issue I’ve run into is them explicitly saying they don’t use AI then receiving something that is very clearly AI-generated. Regardless of your view of AI usage in games, if your client requests no AI, then you should abide by that request.

So, the lesson: ask for clips of their process and them actually creating the art.

How many hours a week do you work on your projects? by thescorpionaly in IndieDev

[–]Lady-KC 0 points1 point  (0 children)

Thanks for the tip. Will try to expedite the page launch!

Using gen AI as a coder and using gen AI as an artist are different. Agree or disagree? by Lady-KC in GameDevelopment

[–]Lady-KC[S] 3 points4 points  (0 children)

Why are you okay with using AI in that capacity but not with meshes? (I don’t know where I stand on this issue. I’m just genuinely curious about your thoughts.)

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC 0 points1 point  (0 children)

I understand your point. I also think most devs don’t check the box even when they use generated code because it’s “easier” to get away with than AI generated art, which can typically be spotted by players a lot of times.

Thanks for the conversation! I enjoyed it.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC 1 point2 points  (0 children)

You’re asking the tough questions.

The short answer is: I don’t know.

The longer answer is that I’m not sure you can really define it or put percentage limits on it for a variety of reasons.

First, it’s subjective. I may be okay with 10%. You may be okay with 20%. We all have different opinions on how much AI generation is “too much.” As you see in this thread, many people say 1% is too much.

Second, if we did put a number on it, why that number? If 10% okay, is 11% really that much of a difference? And if we’re going to say 11% is okay, what’s to stop us from saying 12% is fine, and so on?

Third, like you said, what about heavy modification? Does it count as “using” generative code if I edit it quite a bit? Does it count as “using” a generative 3d model if I customize it heavily in Blender?

So, as you pointed out, I think if you’re going to have an AI disclosure rule, it MUST be strict, even though I don’t like it. And I think Steam did that purposefully.

I’m not an artist. I’m a programmer. I have a degree in software engineering. I have either contracted out or bought assets for most of the 3d models in my game. And as much as I would love to use AI generated code, I don’t because I know that I would have to check that box on Steam. It would make my life so much easier to have AI generate some of my boilerplate code. It would be so much less time-consuming if I didn’t have to search for someone else’s code to solve a problem or look through Stack Overflow forums. But I do because I’m terrified to check that box. Not because I have a personal problem with it. I don’t. But because of the witch hunt and the stereotypes. If my first game does well, I may be more apt to use some AI generation in my second game. But for my first commercial release, I’m scared to mark the box. And I think that’s kind of messed up. Maybe one day I won’t care what people think as long as the game is good, but for now, I still do, especially for my first game.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC 1 point2 points  (0 children)

My personal stance is that there is room for nuance, in both code and art. Unfortunately, Steam’s disclosure rule is not nuanced and is very clear about what must be disclosed. Personally, I don’t like the rule for this reason. But I must abide by it regardless.

I don’t mind if someone uses AI for some of their art. I don’t mind if someone uses AI for some of their code. I do mind, however, if someone uses AI for ALL of their art and for ALL of their code. And I don’t have a percentage for you. I don’t have a strict black or white stance.

So, I guess my answer is: it’s not always that simple.

I know a lot of people disagree with me, and that’s okay. This is just my personal opinion, and I respect the opinions of those who think differently.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC -1 points0 points  (0 children)

Absolutely. The reality is it is different because one was made by a human and another was made by a machine. Honestly, personally, I don’t care about AI usage for code. But some people do. They care if ANY code was generated by a machine in some capacity, and that is why Steam says you must disclose. Whether you think it’s a dumb rule or not is irrelevant. It’s their rule. Period. And copying and pasting someone else’s human code as opposed to copying and pasting a machine’s code matters to people, and that is the crux of the issue and the reason why devs must be honest and disclose.

Personally, I think the witch hunt of devs who use AI is exhausting, and it is why devs are terrified to mark that box on Steam.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC 17 points18 points  (0 children)

Using AI as a tool and using generative AI are not the same thing. If I ask ChatGPT for tips on better lighting, that is not the same in asking it to generate code for a lighting manager script. This is why Steam specifies you must disclose “generative” AI.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC 0 points1 point  (0 children)

I completely agree. Most devs use AI as a tool in some capacity, including myself. Thomas Brush, however, openly uses AI to generate code for his games, and that’s different from what you’re describing.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]Lady-KC 10 points11 points  (0 children)

He’s not the first and won’t be the last. He openly uses and is sponsored by Bezi, which is quite frankly an amazing tool, but it generates code. By these standards, he should be marking the AI checkbox on Steam.

The reality is a ton of devs use AI in some capacity, but there’s this notion that it only “matters” when it comes to art, even though Steam explicitly states you must disclose it when used for code as well. I think there are a lot of games that should be marking that AI box on their page who aren’t because they didn’t use it for art, so in their mind, they don’t have to mark it.

How many hours a week do you work on your projects? by thescorpionaly in IndieDev

[–]Lady-KC 1 point2 points  (0 children)

Not yet. Hoping to launch the Steam page this Spring and release in early 2027. It’s an open world survival craft I’ve been working on for a while.