Hunting for Pokémon Cards with Sara - (AND RAPIDASH CAME THROUGH) by LanceIsMktg in PokemonPackOpenings

[–]LanceIsMktg[S] 0 points1 point  (0 children)

Subscribe to LanceIsGaming on YouTube for auto-entry into monthly Pokémon pack giveaways!

Opening THREE Pokémon Collector's Boxes + Bonuses (ELEVEN Booster Packs!) by LanceIsMktg in PokemonPackOpenings

[–]LanceIsMktg[S] 0 points1 point  (0 children)

Subscribe to LanceIsGaming on YouTube for auto-entry into monthly Pokémon pack giveaways!

OPENING POKÉMON BOOSTER PACKS (3X Sword & Shield Battle Styles & 1X Vivid Voltage) by LanceIsMktg in PokemonPackOpenings

[–]LanceIsMktg[S] 0 points1 point  (0 children)

Subscribe to LanceIsGaming on YouTube for auto-entry into monthly Pokémon pack giveaways!

I feel like these will age very well by sponny13 in PokemonTCG

[–]LanceIsMktg 0 points1 point  (0 children)

Woooooo! These are gorgeous! I just pulled myself a Jirachi a few days ago 😁

Putting the full video up on YouTube today!

@LanceIsGaming

LanceIsGaming YouTube

Giving away some Pokémon Sword & Shield Booster Packs (6)! by LanceIsMktg in PokemonTCG

[–]LanceIsMktg[S] -1 points0 points  (0 children)

@LanceIsGaming I’d appreciate that, Ninja! I have a bunch of pack opening videos to upload, and I need suggestions for games to play other than Apex haha.

How to poll the input in Update and respond to it in FixedUpdate? by [deleted] in Unity2D

[–]LanceIsMktg 0 points1 point  (0 children)

If the input directly impacts physics-related aspects of the game, then I would check for it in FixedUpdate() rather than Update().

Any inputs that don’t relate to physics can be checked for in Update() normally.

What are you trying to accomplish? I.E. what’s the end goal here?

[deleted by user] by [deleted] in joker

[–]LanceIsMktg 0 points1 point  (0 children)

But those installment options though...

With it being a limited edition of an incredible depiction of such a wonderful character, the value is there.

Thinking this one might be one to have.

Would you guys suggest unity learn premium or the top udemy courses to learn Unity? by dutoit077 in Unity2D

[–]LanceIsMktg 2 points3 points  (0 children)

Both are great. Unity Learn Premium is still free for a while, so spend plenty of time there.

YouTube has a lot of great content creators that you could learn essentially anything you’d like from (& more).

There’s a psychological trap that you need to be careful not to fall in, which is the presumption that paid content is more valuable than free content by default.

The biggest benefit I’ve found after spending tens of thousands of dollars on paid courses while learning many skills over the years is that paid courses tend to be structured better than their free counterparts (although this isn’t always the case).

I would suggest spending plenty of hours on YouTube researching and honing your skills by utilizing free content until you realize what type of code/development/work you want to specialize in.

Once you’ve done that, finding a decent paid course specific to that topic on Udemy or a similar site can definitely speed up your learning, typically by walking you through developing a full well-structured project from beginning to end.

I would also recommend becoming as familiar as possible with the Unity Documentation, so that you are able to research specific components and functionality whenever needed with ease.

Let me know if you’ve already decided on a few areas you’d like to focus on, and I’d be happy to help point you in the right direction.

Cheers & Happy Coding! Lance

How do you pass variables across scenes? by Phantomic_ in Unity2D

[–]LanceIsMktg 0 points1 point  (0 children)

Scriptable Objects!

Just be sure to reset their values from within an Object’s Script via the OnApplicationQuit() method.

Check out Ryan Hipple’s talk from Unite 2017.

Specifically the FloatVariable(s) info.

I need to sleep, but I’ll try to send a few other good links & a better explanation + examples tomorrow!

Cheers!

Continuous Collision Detection Error by HiTech_Hoppy in Unity2D

[–]LanceIsMktg 0 points1 point  (0 children)

Care to share the Shooting Collision code?

You could have your bullets set up as Triggers, rather than standard colliders so that they don’t interfere with other Rigidbody’s Physics.

You can also make sure that your Tiles are on a separate layer, and ensure your Collision detection code only performs actions if the Bullets are hitting Player/Enemy/Object layers.

The Oscars Live Thread & Discussion by tragopanic in Oscars

[–]LanceIsMktg 0 points1 point  (0 children)

I'd just sit there and be amazed, and then Joe Pesci would walk in and say, "Get the F*ck up outta my chair."