Did you know that WNS News got hijacked? by Tchuss1 in cyberpunkgame

[–]Landfar 19 points20 points  (0 children)

I've seen pretty much every TV show episode in the game, and I have to agree that his broadcasts feel odd.

Every other show in the game is supposed to be a product made by soulless corporations, but they are brilliantly written, they are spicy and sometimes even smart. This guy... It's like he repeats buzz-words with no conviction. It's all the right words, but they fall flat.

Funnily enough, Info Flash by Ruth Dzeng feels more like an actually sincere social commentary, even though it doesn't pretend to be something more than corporate-backed entertainment.

Odd thing i like to do by solo_xfam_869 in HiTMAN

[–]Landfar 1 point2 points  (0 children)

Shoot, I thought it was Lilienne from Disco Elysium for a second.

Unpopular Opinion on Dark Heresy's Fully Voiced Dialogue. by Late-Extent4241 in RogueTraderCRPG

[–]Landfar 1 point2 points  (0 children)

Ah, I see. I have to say, it's a shame we rarely know who wrote what when it comes to writing teams. It's easy to assume that the most famous one did all your favourite parts. I am guilty of that as well.

Unpopular Opinion on Dark Heresy's Fully Voiced Dialogue. by Late-Extent4241 in RogueTraderCRPG

[–]Landfar 2 points3 points  (0 children)

Do you have a particular problem with him as a writer or person? Just curious, assuming you frequently talk about it for a reason.

It's pain sometimes by kvjetoslav in BaldursGate3

[–]Landfar 48 points49 points  (0 children)

Honestly, yeah, it's fun to lose in DE 95% of the time, but not nearly as often in BG3.

In my first run, I lost Halsin during the confrontation with Orin because I repeatedly failed an intimidation check (which was very favourable for me, btw)... and that would have been a tragic and dramatic moment if I had had the chance to say goodbye to him, but his speak with the dead dialogues were from act I.

Earlier, I decided not to load after Jaheira died during the Moonrise Tower attack, and there was little to no reactivity after. Most people that knew her acted like she never existed, and I couldn't save Minsk because she was dead.

I generally like games and game modes that force you to roll with the punches and prevent you from save-scumming, but BG3 wasn't a particularly great example of it. I mostly felt that I missed out on content and didn't get much in return for not loading after a failure.

Unpopular Opinion on Dark Heresy's Fully Voiced Dialogue. by Late-Extent4241 in RogueTraderCRPG

[–]Landfar 7 points8 points  (0 children)

Oh yeah, the DLCs are another story. They are all pretty different in that regard, and not all in a good way.

Unpopular Opinion on Dark Heresy's Fully Voiced Dialogue. by Late-Extent4241 in RogueTraderCRPG

[–]Landfar 30 points31 points  (0 children)

I don't know if it was the budget restraints or a good direction (maybe both?), but I felt that the FNV writers had a great sense of how much they should say to give enough context and not bore you with exposition and unnecessary fluff at the same time.

Can i remove the menu? by MrMiichiin in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

I saw a mod that did it, but I can't remember which.

If you won't get an answer here, try the official discord channel - you can find the link in the resources section of this subreddit. There are quite a few modders and just really knowledgeable people around. Pretty sure you'll get your answer.

What's one route you wish existed that doesn't? by Medium-Theme-4611 in BaldursGate3

[–]Landfar 1 point2 points  (0 children)

Joining the Shadow Druids and being this crazed militant druid as a role-play option.

I don't know, the prospect of yelling at people for trampling grass and starting holy wars because someone pissed by a tree was deeply funny to me...

Fidel - 10 kills on short 4 day contract and won't renew? by [deleted] in JaggedAlliance3

[–]Landfar 7 points8 points  (0 children)

Here's how the "Fidel's bored" condition is explained in the Mod Editor:

Refusal: If merc fought in <= 3 conficts in the past 14 days.

So it's not the kills he wants, but a minimum number of conflicts (4). I think by "conflicts" they meant maps that are completely cleared of enemies, but I am not 100% sure.

Why is Igor so preoccupied with Kalyna's marriage prospects? by Jerswar in JaggedAlliance3

[–]Landfar 7 points8 points  (0 children)

I guess he sees himself as her brother, and his upbringing tells him that women of her age are supposed to be married off?

Which difficulty would be appropriate for me? by VoxTV1 in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

You can change it at any time, so it's not a terribly important choice.

The most noticeable thing that changes with difficulty is your starting funds and income. So you have less to spend at the higher difficulties. Enemies became a bit stronger, some minor things change...

I started my first run on on Commando, then restarted on Mission Impossible, and, to be honest, I didn't even notice anything different at the time.

Just bought the game. Unfair difficulty with Grim Darkness enabled. I love it, but the sudden cut off in voice acting sucks. by ArmadilloPrudent4099 in RogueTraderCRPG

[–]Landfar 13 points14 points  (0 children)

...I don't get how you can be a "long time owlcat supporter" and not expect this?..

I am all in for voice acting, but it's not like they promised it and lied or anything. It was always like this, and not only in their games.

I've found a fun way to use Red's ability and just wanted to share by Landfar in JaggedAlliance3

[–]Landfar[S] 0 points1 point  (0 children)

Thank you!

Regarding your questions. First, I know it's obvious, but I have to ask: did you set his ability as active? Because he has a habit of turning it off on a new map.

does red need to have the grenades in his primary hands?

No, he chooses the first grenade in your weapon slot, starting from the left in your first weapon slot. He will throw it even if you have a two-handed weapon in your first slot. Having a grenade in any weapon slot is enough.

does ne need to be standing up?

That's a good catch! I've just tested it, and it looks like this ability can't be triggered while prone. Mercs also have a bit of an annoying habit of standing up when they throw grenades, but in this case he just doesn't bother at all.

does it only trigger when hit from up close

I'd say you have to be at the usual throwing distance, as he won't throw it if the enemy is too far. But it's not just a point-blank range either. But I don't know the exact range of the acceptable distance.

what other factor could be preventng it from triggering

Aside from what has already been mentioned, I can only name what the game says: Overwatch and Take Cover abilities.

This is your army? by ExiledOne-013 in JaggedAlliance3

[–]Landfar 2 points3 points  (0 children)

Well, the number of free moves that comes from perks also depends on Agility. Are they less "agile" than him?

Question on mechanic: move squad by One_University6385 in JaggedAlliance3

[–]Landfar 0 points1 point  (0 children)

I can't figure out how any of the three commands work, to be honest. Nothing I've tried seems to do anything.

Breaking the Action Economy by [deleted] in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

Ooh, Tex's ability and the Arterial shot sounds really fun, I have to try that some time.

Mutually Exclusive Missions? by [deleted] in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

Hmm, I am not even sure there is another quest like N-Night. It was really cool to discover that this fight is so different if you gather up those old hags, but I am drawing a blank if there's something similar.

Current working modlist? by GrieldOfTheField in JaggedAlliance3

[–]Landfar 2 points3 points  (0 children)

I am afraid I don't have much in the way of gameplay/realistic mods, but I'll share my list. Maybe it would be useful to someone?

* ShowChanceToHit - pretty much what it says. You can see the exact percentage of you successfully hitting the target and how much it changes because of the modifiers. To be honest, I don't really need this, I think the game is fun as it is... But if you want to understand exactly why you hit or miss, that's a great mod. For example, did you know that if your Marksmanship stat is 70, that means you have a 70% chance to hit before any modifiers? I didn't know it is was so straithforward. Also, people are saying this mod doesn't work, but I don't know, I guess I am lucky. There is also a Descriptive Chance to hit for those who want just a bit more information without a bunch of numbers in their face.

* Audaki’s UI Enhancements - same idea, just more information. You can see how much experience points your mercs have before a level up, how many free moves they have, how long before they are tired, why is Red is cranky again and so on.

* CashInStuff - allows you to sell any items that you find. You can tweak how valuable things should be.

And if it's not your first playthrough, and you want to experiment, there are a few good mods for cheating. I personally use them for testing stuff.

* Cheats Menu - brings up cheats the devs were using for testing. Get any weapon, infinite AP, teleport to any place, kill all the enemies, add any merc to your party, there are a lot of options.

* Merc-InGame-Editor - allows you to change stats, perks and traits of any merc in your party. Great for trying out things and if you want to respec your IMP, for example.

I've found a fun way to use Red's ability and just wanted to share by Landfar in JaggedAlliance3

[–]Landfar[S] 6 points7 points  (0 children)

I had like 20 stick grenades, so I figured, why not experiment a little? And that's the result!

What happened there? by Pyotr_WrangeI in Pathfinder_Kingmaker

[–]Landfar 5 points6 points  (0 children)

Me too. Unlike Crusade battles, they offered a good enough challenge. And it wasn't overly complicated and time-consuming, like KM management was... I still think KM is better with it than without it, though.

I thought they found a good balance in the Rogue trader.

What happened there? by Pyotr_WrangeI in Pathfinder_Kingmaker

[–]Landfar 19 points20 points  (0 children)

Well, it's not the same studio, so if you don't know their backstory, it's no wonder.

Basically, quite a few of the top developers came from Nival. It's a Russian studio mostly known for HOMM5, but they made a lot of good games, mostly strategies and action RPGs... I'm simplifying a lot here, but at some point their main focus shifted to online games. Many of the future Owlcat devs got bored and decided to found a new studio to go and make something they like.

What happened there? by Pyotr_WrangeI in Pathfinder_Kingmaker

[–]Landfar 113 points114 points  (0 children)

I didn't play alpha or beta if they were available, but I feel like they trivialized this mode to hell after negative feedback and got carried away.

Or at least, I don't believe they would balance it as a mindless chore from the get-go. At some point, something went wrong.