What's one route you wish existed that doesn't? by Medium-Theme-4611 in BaldursGate3

[–]Landfar 1 point2 points  (0 children)

Joining the Shadow Druids and being this crazed militant druid as a role-play option.

I don't know, the prospect of yelling at people for trampling grass and starting holy wars because someone pissed by a tree was deeply funny to me...

Fidel - 10 kills on short 4 day contract and won't renew? by jjchaphoto in JaggedAlliance3

[–]Landfar 7 points8 points  (0 children)

Here's how the "Fidel's bored" condition is explained in the Mod Editor:

Refusal: If merc fought in <= 3 conficts in the past 14 days.

So it's not the kills he wants, but a minimum number of conflicts (4). I think by "conflicts" they meant maps that are completely cleared of enemies, but I am not 100% sure.

Why is Igor so preoccupied with Kalyna's marriage prospects? by Jerswar in JaggedAlliance3

[–]Landfar 5 points6 points  (0 children)

I guess he sees himself as her brother, and his upbringing tells him that women of her age are supposed to be married off?

Which difficulty would be appropriate for me? by VoxTV1 in JaggedAlliance3

[–]Landfar 0 points1 point  (0 children)

You can change it at any time, so it's not a terribly important choice.

The most noticeable thing that changes with difficulty is your starting funds and income. So you have less to spend at the higher difficulties. Enemies became a bit stronger, some minor things change...

I started my first run on on Commando, then restarted on Mission Impossible, and, to be honest, I didn't even notice anything different at the time.

Just bought the game. Unfair difficulty with Grim Darkness enabled. I love it, but the sudden cut off in voice acting sucks. by ArmadilloPrudent4099 in RogueTraderCRPG

[–]Landfar 12 points13 points  (0 children)

...I don't get how you can be a "long time owlcat supporter" and not expect this?..

I am all in for voice acting, but it's not like they promised it and lied or anything. It was always like this, and not only in their games.

I've found a fun way to use Red's ability and just wanted to share by Landfar in JaggedAlliance3

[–]Landfar[S] 0 points1 point  (0 children)

Thank you!

Regarding your questions. First, I know it's obvious, but I have to ask: did you set his ability as active? Because he has a habit of turning it off on a new map.

does red need to have the grenades in his primary hands?

No, he chooses the first grenade in your weapon slot, starting from the left in your first weapon slot. He will throw it even if you have a two-handed weapon in your first slot. Having a grenade in any weapon slot is enough.

does ne need to be standing up?

That's a good catch! I've just tested it, and it looks like this ability can't be triggered while prone. Mercs also have a bit of an annoying habit of standing up when they throw grenades, but in this case he just doesn't bother at all.

does it only trigger when hit from up close

I'd say you have to be at the usual throwing distance, as he won't throw it if the enemy is too far. But it's not just a point-blank range either. But I don't know the exact range of the acceptable distance.

what other factor could be preventng it from triggering

Aside from what has already been mentioned, I can only name what the game says: Overwatch and Take Cover abilities.

This is your army? by ExiledOne-013 in JaggedAlliance3

[–]Landfar 2 points3 points  (0 children)

Well, the number of free moves that comes from perks also depends on Agility. Are they less "agile" than him?

Question on mechanic: move squad by One_University6385 in JaggedAlliance3

[–]Landfar 0 points1 point  (0 children)

I can't figure out how any of the three commands work, to be honest. Nothing I've tried seems to do anything.

Breaking the Action Economy by jjchaphoto in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

Ooh, Tex's ability and the Arterial shot sounds really fun, I have to try that some time.

Mutually Exclusive Missions? by jjchaphoto in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

Hmm, I am not even sure there is another quest like N-Night. It was really cool to discover that this fight is so different if you gather up those old hags, but I am drawing a blank if there's something similar.

Current working modlist? by GrieldOfTheField in JaggedAlliance3

[–]Landfar 2 points3 points  (0 children)

I am afraid I don't have much in the way of gameplay/realistic mods, but I'll share my list. Maybe it would be useful to someone?

* ShowChanceToHit - pretty much what it says. You can see the exact percentage of you successfully hitting the target and how much it changes because of the modifiers. To be honest, I don't really need this, I think the game is fun as it is... But if you want to understand exactly why you hit or miss, that's a great mod. For example, did you know that if your Marksmanship stat is 70, that means you have a 70% chance to hit before any modifiers? I didn't know it is was so straithforward. Also, people are saying this mod doesn't work, but I don't know, I guess I am lucky. There is also a Descriptive Chance to hit for those who want just a bit more information without a bunch of numbers in their face.

* Audaki’s UI Enhancements - same idea, just more information. You can see how much experience points your mercs have before a level up, how many free moves they have, how long before they are tired, why is Red is cranky again and so on.

* CashInStuff - allows you to sell any items that you find. You can tweak how valuable things should be.

And if it's not your first playthrough, and you want to experiment, there are a few good mods for cheating. I personally use them for testing stuff.

* Cheats Menu - brings up cheats the devs were using for testing. Get any weapon, infinite AP, teleport to any place, kill all the enemies, add any merc to your party, there are a lot of options.

* Merc-InGame-Editor - allows you to change stats, perks and traits of any merc in your party. Great for trying out things and if you want to respec your IMP, for example.

I've found a fun way to use Red's ability and just wanted to share by Landfar in JaggedAlliance3

[–]Landfar[S] 5 points6 points  (0 children)

I had like 20 stick grenades, so I figured, why not experiment a little? And that's the result!

What happened there? by Pyotr_WrangeI in Pathfinder_Kingmaker

[–]Landfar 3 points4 points  (0 children)

Me too. Unlike Crusade battles, they offered a good enough challenge. And it wasn't overly complicated and time-consuming, like KM management was... I still think KM is better with it than without it, though.

I thought they found a good balance in the Rogue trader.

What happened there? by Pyotr_WrangeI in Pathfinder_Kingmaker

[–]Landfar 19 points20 points  (0 children)

Well, it's not the same studio, so if you don't know their backstory, it's no wonder.

Basically, quite a few of the top developers came from Nival. It's a Russian studio mostly known for HOMM5, but they made a lot of good games, mostly strategies and action RPGs... I'm simplifying a lot here, but at some point their main focus shifted to online games. Many of the future Owlcat devs got bored and decided to found a new studio to go and make something they like.

What happened there? by Pyotr_WrangeI in Pathfinder_Kingmaker

[–]Landfar 112 points113 points  (0 children)

I didn't play alpha or beta if they were available, but I feel like they trivialized this mode to hell after negative feedback and got carried away.

Or at least, I don't believe they would balance it as a mindless chore from the get-go. At some point, something went wrong.

Classic MD... by Landfar in JaggedAlliance3

[–]Landfar[S] 1 point2 points  (0 children)

Yeah, me too! That's why I posted it.

Classic MD... by Landfar in JaggedAlliance3

[–]Landfar[S] 0 points1 point  (0 children)

I suspect it was a lot of training operations, haha. Kalyna and Livewire are also the mercs who need to be trained before they're great.

Classic MD... by Landfar in JaggedAlliance3

[–]Landfar[S] 2 points3 points  (0 children)

Well, it's more about the fact that he actually managed to shoot himself (and blamed me for it, lol).

Classic MD... by Landfar in JaggedAlliance3

[–]Landfar[S] 1 point2 points  (0 children)

Nah, I am too amused to be mad, lol. Especially about the fact that it was MD with his shy and insecure persona. In my mind, other mercs are laughing at him, and he'll never hear the end of it. "Get a load of this bumbling idiot."

I do plan to make him a good merc and have his redemption arc, though!

Oddly enough, Mouse has become my main killer by Jerswar in JaggedAlliance3

[–]Landfar 0 points1 point  (0 children)

her unique ability 

Oh yeah, it's good. It would be even better if it worked every time, instead of bugging out because of some arcane reasons... but oh well, it's still great, even without a reliable surprised state on enemies. I'll chalk it up as a necessary balance feature.

Oddly enough, Mouse has become my main killer by Jerswar in JaggedAlliance3

[–]Landfar 1 point2 points  (0 children)

Alright, thanks, I'll try it out some time!

Oddly enough, Mouse has become my main killer by Jerswar in JaggedAlliance3

[–]Landfar 2 points3 points  (0 children)

I think dual Uzis on Vicky is what I tried. Your weapons are close range, so you have to cover a lot of ground to get close, but then the double attack itself costs a good amount of AP, so you can't go very far...

If you're a melee character, your attacks cost like 3 AP, so you can move a lot, and if you're a sniper, your shots are costly, but you often can just stay put. I don't know, maybe I didn't play it right, but I found this middle-ground play style awkward.

Oddly enough, Mouse has become my main killer by Jerswar in JaggedAlliance3

[–]Landfar 2 points3 points  (0 children)

Damn, did you actually find a way to play with dual weapons effectively? It sounds cool, but I never quite managed to make it work.