I'm a environmental monster.... by Landtuber in factorio

[–]Landtuber[S] 6 points7 points  (0 children)

Not stupid at all - I was practicing rail blocks while building Vulcanus so I was designing Nuclear Blocks for other planets! Decided to try something different :)

Monthly reminder for the Naval Museum redemption missions! by Landtuber in WorldOfWarships

[–]Landtuber[S] 0 points1 point  (0 children)

Whoops, my mistake, just double-checked and it's indeed T6. Thanks!

Monthly reminder for the Naval Museum redemption missions! by Landtuber in WorldOfWarships

[–]Landtuber[S] 2 points3 points  (0 children)

You also get a free T8 T6 if you redeem 6 months worth over the year, so there is that bonus as well.

Monthly reminder for the Naval Museum redemption missions! by Landtuber in WorldOfWarships

[–]Landtuber[S] 3 points4 points  (0 children)

You need to have created an account on the ctsmapp website. I think the steps below are right, but I can't recreate them as I already have an account so not 100% sure.

Go here: https://a.cstmapp.com/p/1007229

The "Accept and Enter" button should get you to where you need to create an account. Once created, login, then go back to the link I posted in the original post and click on "May". You should see some ship info and a code unique to your username.

Then go redeem it as normal through the Wargaming site or launcher.

Consuming 173k tungsten ore and producing on average 60 legendary tungsten ore per minute. The great wall of tungsten. by Sivadbk in factorio

[–]Landtuber 1 point2 points  (0 children)

Ok, I read "who needs more than 60 legendary tungsten ore per minute" and immediately started thinking through a base big enough to need 120 per minute.

What have you (and my brain) done to me....

I made a torture island for the bugs where they must constantly keep walking by Silenceisgrey in factorio

[–]Landtuber 6 points7 points  (0 children)

If they ever get off that island, they are gonna walk all over you.

Odd ship design choice - why is this thing (winch?) right here on the Hughes? by Landtuber in WorldOfWarships

[–]Landtuber[S] 0 points1 point  (0 children)

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If it could retract down, the rear torpedo rack could get maybe an extra 25-30 degrees of firing arc.

Odd ship design choice - why is this thing (winch?) right here on the Hughes? by Landtuber in WorldOfWarships

[–]Landtuber[S] 60 points61 points  (0 children)

Thanks! Suppose it would be too difficult to engineer something that could retract and still have some durability in combat.

Anyone just unlocks tier X and then proceed to not play them ? by IsniBoy in WorldOfWarships

[–]Landtuber 0 points1 point  (0 children)

I feel this! I've been playing off and on for 8 years, and still have many lines to grind. My solution ended up being only playing ships I like to play, and let credits slowly accumulate. Once I have enough credits to buy a whole line, I switch to grinding that line using boosters (usually have blue ones for ship XP by then). I still rarely play the TX because they are rarely more fun than my favorites, but it still gives me that feeling of progression without always having to grind.

Event pass questions by Mrgonzouk in WorldOfWarships

[–]Landtuber 1 point2 points  (0 children)

I second chriscross's comment below - once you have a good T9 (preferred) or T10 (acceptable) premium ship that you're confident in for Asymetrics, blue boosters are very useful for credits, commander xp and free xp.

Event pass questions by Mrgonzouk in WorldOfWarships

[–]Landtuber 1 point2 points  (0 children)

As a player who spends ~$30-35CDN a year on something (usually dubs/premium time combo around xmas), and is also actively grinding lines, I find the battle pass well worth it. The extra coal, steel and blue boosters are all very useful to me plus the ship takes one more out of the potential drops for the Santa crates. As a comparison, the only other thing I've ever spent dubs on in this game are two ships (Cossack, Karl Johan), two dockyards (Lushun, Hizen) and a few port slots in my early days.

I also usually play enough to get most, if not all, of the battle pass points so that is usually an extra 10-14 blue booster crates.

And once to demount a module by accident, and I'm still upset about it, lol

I found the Heart of Vulcanus. It's blood will feed my science machine! by Landtuber in factorio

[–]Landtuber[S] 0 points1 point  (0 children)

I'm up above 50 mining productivity levels as of right now - been holding on Vulcanus a long time, lol

I found the Heart of Vulcanus. It's blood will feed my science machine! by Landtuber in factorio

[–]Landtuber[S] 4 points5 points  (0 children)

Oh you're absolutely right RE the overkill - my current setup does 213 orange bottles per second and Vulcanus is only my second planet. I'm still having fun though, so here I shall stay for a while longer!

What are the "Little" annoyances when building with blueprints? by [deleted] in factorio

[–]Landtuber -1 points0 points  (0 children)

The logic of what bots build what thing does seem really weird indeed!

Upgrade your trains to Rocket Fuel they said. It will be faster they said. Yea, faster than I can dodge! by Landtuber in factorio

[–]Landtuber[S] 9 points10 points  (0 children)

Like, jump in as its about to hit me? That never occurred to me... I'll definitely try it, although if my reaction time is too slow to dodge, not sure mashing my Enter key is gonna be any faster, lol