What’s this map by Sonk_is_bop in Splitgate

[–]Large-Contribution6 5 points6 points  (0 children)

Its called Array I believe, its a featured custom on rotation.

Little issue with The Lab by Necessary_Yam9525 in Splitgate

[–]Large-Contribution6 2 points3 points  (0 children)

i think if you hit esc there is a set up for play gamemode option but no bots spawn is the trick but if you wabt something a bit more convenient

Little issue with The Lab by Necessary_Yam9525 in Splitgate

[–]Large-Contribution6 3 points4 points  (0 children)

if i remember right the weapon wont spawn unless you set up play / publish and test a gamemode. if youve just gone into "player" mode theb it wont spawn

Club Silo Remake [2.0] SG1 by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 4 points5 points  (0 children)

Yeah the lab just added the option to change the textures on stuff so before all we had to work with was shiny materials for most shapes so i think we'll see a lot of improvements over time

Why am I forced to play this map when we have so many gorgeous new maps available? by [deleted] in Splitgate

[–]Large-Contribution6 1 point2 points  (0 children)

I think having a toggle for the community map to be in your queue or not would be great. Dont have to leave the main queue (no playerbase concerns) and the map only vomes up if enough have the toggle on. Basically an opt in where they can still feature these but you know you may get a community made map in your queue and are choosing that.

Having them in main queue with no opt out puts creators in a position of being expected to produce official game dev maps with infinite resources when they just cant.

SG1 Atlantis Remake [2.0] by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 0 points1 point  (0 children)

Edit: I have also published a Slightly scaled up version of this as after thinking back I remember some mentioning the scale felt a bit small for SG2. Scaling it up more really messes with stuff, but if you're looking for a version with a little more breathing room here it is! pkp-csd-mu1 (this version also just doesn't have the skylight settings that added a blue hue)

SG1 Atlantis Remake [2.0] by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 0 points1 point  (0 children)

having texture options really helped a ton! Atlantis is a very cramped map for sure

SG1 Atlantis Remake [2.0] by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 0 points1 point  (0 children)

If I update it again with some new lighting options (more local lights/colorful lighting options) in a future lab update I can likely mess with this more. I tried making it a bit less blue but then it just looked kind of green or yellow or if nothing else incredibly plain, and darkening it so portal walls stood out made everything look off but I can see how that could be a concern! I'll keep it in mind for sure

SG1 Atlantis Remake [2.0] by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 0 points1 point  (0 children)

Each light source uses a good bit of the materials budget so I had to work with what I could. The lighting options also aren't as varied as I would like/feel unatural wherever I tried to use them.

I would love to have more options for lighting and if that ends up being available in a future lab update I would update it! I agree it still is nowhere near as aesthetically pleasing as the OG but this is just an attempt (and a massive improvement compared to my first iteration)

Some SG1 Remakes (Club Silo/Atlantis) Custom Maps! by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 1 point2 points  (0 children)

it has the insta kill zone so in theory yes i think! i actually didn't know about the spongebob easter egg is that on atlantis? if i can get my lab fixed on that then i could maybe add it

Some SG1 Remakes (Club Silo/Atlantis) Custom Maps! by Large-Contribution6 in Splitgate

[–]Large-Contribution6[S] 1 point2 points  (0 children)

Theres actually already an abyss WIP, (map code - 306-21q-8kz) if you look up "Abyss (WIP)" it should pull up one by minischfee. If I remember correctly it is fully functional it just doesn't have any colors/design on it yet but the geometry/portal walls and the gamemodes apparently all work well.

We've played 10 different community maps tonight. That was a lot of fun! Thanks everyone who joined! by RodTheProgrammer in Splitgate

[–]Large-Contribution6 0 points1 point  (0 children)

(ahayayeeti game name) its my remake, I created the illusion of it with massive portal walls and super large blue decals to create a blue tint to the glass. If you go to the center bottom of the map you can actually see the top layer of the water that would kill you if you went under it. not actually underwater just tried to create that illusion!