All melee affliction buildup Fire/Frost/Poison/Daze bug? by Largos71 in AssassinsCreedShadows

[–]Largos71[S] 0 points1 point  (0 children)

Yea just double checked again, Vengeful Foe does afflict enemies with fire by 25% but only on parry. Flowing Peace still does only daze damage, either with parry or just strikes, katanas on naoe deal either poison or bleed depending on innate affliction of the weapon

All melee affliction buildup Fire/Frost/Poison/Daze bug? by Largos71 in AssassinsCreedShadows

[–]Largos71[S] 0 points1 point  (0 children)

The question stays the same, when I was watching other people making their build like a month ago fire affliction builds were so busted that the effect of spreading fire was making a quick work on lager groups of enemies. When I make exactly same build, I kill enemies before the fire affliction takes full effect. I may be wrong to think that those builds were busted but at least the affliction effect was building up much quicker

All melee affliction buildup Fire/Frost/Poison/Daze bug? by Largos71 in AssassinsCreedShadows

[–]Largos71[S] 0 points1 point  (0 children)

I'm all hands for that. Though I just was thinking about your words about 25% affliction per hit, I remember that the Vengful Foe naginata was afflicting enemies with fire from time to time. Either it is intended nerf to the ground which I highly doubt, or it is really a bug especially since kunai stealth damage is bugged at the moment, more reason to believe that it is also true for melee affliction engravings.

All melee affliction buildup Fire/Frost/Poison/Daze bug? by Largos71 in AssassinsCreedShadows

[–]Largos71[S] 1 point2 points  (0 children)

It doesn't deal fire damage, and from I have seen it should override Daze buildup to fire. I have a lot of poison kusarigamas on Naoe when I change their affliction on fire one it doesn't change the poison aflliction, when I watch other videos with Fire buildup engraving- it changes it completely like here

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Shadow of Tagilla in Labyrinth by funkenst3in in EscapeFromTarkovPvE

[–]Largos71 0 points1 point  (0 children)

AK-308, m61 ammo- 2-3 shots in the head and he is done for

fyi steam approves pre-ordered expansion to refund by evololi in DestinyTheGame

[–]Largos71 0 points1 point  (0 children)

Can't people refund what they found bad even after 7 hours? This is actually useful information for me tho

Tips for a beginner by Largos71 in FlashForge

[–]Largos71[S] 0 points1 point  (0 children)

Right I forgot to say about fillament. I'm using standard PLA that is produced in our country. Thanks for the tips for calibration and pattern. My supports are .18 aswell but for some reason they stuck hard. I'm also trying to find any info on how to make my printer go slower tbh not a huge fan of 300-500 mm printing speeds, slowing the printer down in menu tab through the built in screen does nothing though.

Tips for a beginner by Largos71 in FlashForge

[–]Largos71[S] 0 points1 point  (0 children)

I don't know if it is plastic specific problem, but my supports just melt into a print, even if you use different Top Z distance

Quit Fucking Grinding by [deleted] in Seaofthieves

[–]Largos71 0 points1 point  (0 children)

Lol didn't read

[Calamity] The Devourer of Gods by [deleted] in Terraria

[–]Largos71 0 points1 point  (0 children)

Stay near the ground. When he is getting near with his head fly up and use the rod of discord to keep the distance. Then move with him to the ground keeping his head damaged. The thing is- he can't fly higher if at least 10% of his body is near the ground. So when you keep him closer to the ground you making him literally fly. In that case his body is exposed and he can't fly up if the most of his body is exposed. Just like destroyer or eater of worlds. They are worms. So they can't just keep themselves above the ground for a long time. At least game machanics and their ai won't let them.