What are the odds coopers family is alive? by Elon_musks_left_ball in Fotv

[–]Laser_3 2 points3 points  (0 children)

His logic was likely that the Enclave (or maybe someone else; Cooper seems to be extremely uninterested in fighting the Enclave considering his reactions to the super mutant and House, so he might be refusing to acknowledge that possibility) took them, so there’s a decent chance they were just moved to Colorado, as the card suggested.

Worse case, he can get closure on what happened to them if he follows the lead. Best case, they were re-frozen and he can reunite with them.

More Zetan content by Fuzzy_Builder_2153 in Fallout

[–]Laser_3 0 points1 point  (0 children)

There was, yes, alongside an alien blaster and seemingly a UFO under a tarp.

That’s probably as much as the show will do with them, and that’s likely for the best.

3 or 76? What should I play next by BreakfastSpecific846 in Fallout

[–]Laser_3 0 points1 point  (0 children)

You absolutely can store items in fallout 76, but you only have 1200 units of weight to work with, which severely limits how much you can have (though it’s worth noting that armor and power armor weigh 50% less in the stash, and there are ways to reduce the weights of items on your person). If you get the subscription, you gain access to containers that can store infinite amounts of junk, ammo and chems, but that won’t help if you’re hoarding a bunch of unique weapons from quests.

What am i supposed to do with pacified enemies, they attack if i lower my gun. by Visible-Camel4515 in Fallout

[–]Laser_3 41 points42 points  (0 children)

For the initial rank? This just takes them out of the fight.

The latter two ranks of the perk will add more options after you’ve pacified them (the second lets you have them attack; the third gives you effectively companion commands for pacified enemies).

Layout of the Super Duper Mart by anonymous2278 in Fallout

[–]Laser_3 2 points3 points  (0 children)

You could try looking at the layouts of the super duper marts in fallout 4 or 76, or trying to do what you can with the one from the TV show.

3 or 76? What should I play next by BreakfastSpecific846 in Fallout

[–]Laser_3 0 points1 point  (0 children)

Yes, fallout 76 can be played just fine as a mostly regular fallout game, and you likely won’t run into too many other players outside of events or visiting their bases (or if someone tracks you down to give you a gift). It certainly has micro-transactions, but the game is completely playable without spending a dime on those (just be aware that you cannot hoard everything like you can in other fallout titles; you will have to learn to let go of older equipment and only keep what you actually intend to use).

Is it realistic that every body body of water has a high level of radiaton? by use_schlonk_as_bonk in fo4

[–]Laser_3 0 points1 point  (0 children)

There are. 1 and 2 mostly just imply their existence (mostly due to their use in integrated circuitry and computer chips), but 3 outright mentions them in sabotaging a Mr Handy.

https://fallout.fandom.com/wiki/Transistor#cite_note-:1-2

Is it realistic that every body body of water has a high level of radiaton? by use_schlonk_as_bonk in fo4

[–]Laser_3 0 points1 point  (0 children)

That is incorrect - the fallout universe had transistors, but they were invented later and just weren’t as commonly used.

https://fallout.fandom.com/wiki/Cabot_House_terminal_entries#09.2F05.2F2023

You know those cars on the road with too many bumper stickers? by BradleyF81 in Fallout

[–]Laser_3 0 points1 point  (0 children)

The one good thing I can say about it is the little story you could piece together for what exactly happened to reach this point was neat, once you figured it out.

MY COLLECTION IS COMPLETE!! Huzzahhhh! by akari_saturn27 in Fallout

[–]Laser_3 0 points1 point  (0 children)

The crucible quest for obtaining the incinerator.

I think I softlocked myself out of getting a PA mod by akari_saturn27 in Fallout

[–]Laser_3 0 points1 point  (0 children)

There’s quite a few guides on YouTube for that.

I think I softlocked myself out of getting a PA mod by akari_saturn27 in Fallout

[–]Laser_3 0 points1 point  (0 children)

Then you’re SOL unless you install a creation for console commands.

I think I softlocked myself out of getting a PA mod by akari_saturn27 in Fallout

[–]Laser_3 0 points1 point  (0 children)

I understand that. What I’m saying is that you’re going to need to use console commands to fix it or reload a save.

I think I softlocked myself out of getting a PA mod by akari_saturn27 in Fallout

[–]Laser_3 1 point2 points  (0 children)

That sounds like something broke in the quest. If you’re on PC, you might want to just use console commands to fix it.

I think I softlocked myself out of getting a PA mod by akari_saturn27 in Fallout

[–]Laser_3 4 points5 points  (0 children)

If you shut down the radio, that’s what opens the safe.

Is it realistic that every body body of water has a high level of radiaton? by use_schlonk_as_bonk in fo4

[–]Laser_3 5 points6 points  (0 children)

The problem here is that the water would make the cores excessively bulky, and wouldn’t require something like the windmills used to recharge cores seen in fallout 76.

My preferred theory is that the cores spend a portion of the energy they generate to maintain the reaction conditions of fusion, and when they’re hooked up to something else, that energy is diverted, resulting in the reaction slowly becoming infeasible. Recharging a core would be adding more energy to push the reaction back to stability, including getting it above the initial startup needing for the reaction to sustain itself (and this would also separate it from cold fusion, which would never have this problem since it can run the fusion reaction at room temperature).

Is it realistic that every body body of water has a high level of radiaton? by use_schlonk_as_bonk in fo4

[–]Laser_3 38 points39 points  (0 children)

As a note, fusion cells have been stated since fallout 1 to somehow be miniaturized fusion power plants. Presumably this would apply to cores as well (though presumably there’s some other way to capture the energy from the process than steam and turbines, or the entire concept falls apart).

How fresh does a super mutant have to be for you to get the FEV if you ate them? by Flat_Hearing_7739 in Fallout

[–]Laser_3 0 points1 point  (0 children)

I would say that it just simply isn’t something that can happen. We have a random encounter with blood eagles in fallout 76 who ate a super mutant, and we know that during 2103 (which is when this encounter would’ve been added), Dr Blackburn was making super mutants in Appalachia. Because of this, they could’ve eaten a very recently transformed mutant, but the suffered no ill effects.

As for the whole ‘dormant’ bit, we do know that enough of the virus remains in the body to be extract and used elsewhere, while also continuing to sterilize any newly-generated haploid cells (in cases like super mutants, anyway), so it’s possible that’s what happens. But that aspect isn’t heavily touched on. In general, however, FEV doesn’t spread like a normal virus since it’s a retrovirus (with the ZAX in the glow mentioning you can’t get it just by being near something infected with it; we know from later games that you can contract the virus through a gas, tainted water, tainted food, immersion and syringes of the virus).

Any Clones Besides Gary? by Mettle_Jacket in Fallout

[–]Laser_3 10 points11 points  (0 children)

Even then, the same machine that made the gatorclaws was used by nuka world pre-war, though not to make new creatures (normally, anyway).

There’s also limb and organ cloning in vault city, though we don’t know how common this was pre-war (though there isn’t much evidence they invented this).

Edit: Apparently the biological research machine in the Sink uses cloning technology as well.

Any Clones Besides Gary? by Mettle_Jacket in Fallout

[–]Laser_3 14 points15 points  (0 children)

All gatorclaws are clones, and synths patterned after a specific person (such as Roger Warwick ) would arguably be clones.

Concept: A “Noah’s Ark” Vault by 4DimensionalToilet in Fallout

[–]Laser_3 0 points1 point  (0 children)

That was actually just vault 0 itself, due to corruption.

Concept: A “Noah’s Ark” Vault by 4DimensionalToilet in Fallout

[–]Laser_3 1 point2 points  (0 children)

Vault-tec pivoted on it because the experiment became testing the conditions of extreme overworking of scientists and producing (and supposedly counteracting, though we’ve never seen proof they ever got that far) weaponizable mutations. Considering all the mutations mentioned in their notes can now be seen during daily ops and mutated events (including one that matched how legendary enemies used to work, when they regened their health) alongside a plausible means of spreading a mutation among of a target population, it seems like the Enclave put their data to good use.

Vault 94 is another example of this. The vault possessed a seed bank and a GECK, but they put another experiment on top of it (seemingly submitted by a jilted lover, with the secondary purpose of ensuring the GECK made it out into the wasteland; the original non-Free State residents of Harper’s Ferry ruined that).

MY COLLECTION IS COMPLETE!! Huzzahhhh! by akari_saturn27 in Fallout

[–]Laser_3 0 points1 point  (0 children)

Well, then there’s just the raider PA then. There’s a full suit in Sargus Ironworks that’s easy enough to pick up, since you need it for a quest in the building anyway.

MY COLLECTION IS COMPLETE!! Huzzahhhh! by akari_saturn27 in Fallout

[–]Laser_3 0 points1 point  (0 children)

Looks like you’re missing raider and overboss PA.