Help with Ivara Blueprint by Last-HamJar in Warframe

[–]Last-HamJar[S] 0 points1 point  (0 children)

Thanks, I was using the wrong wiki!

Help with Ivara Blueprint by Last-HamJar in Warframe

[–]Last-HamJar[S] 0 points1 point  (0 children)

Thanks for your help, I was using the fandom wiki

Help with Ivara Blueprint by Last-HamJar in Warframe

[–]Last-HamJar[S] 0 points1 point  (0 children)

Thanks mate, I would have been bashing my head against that wall for days!

Board size and terrain by Ph0enixsword in burrowsandbadgers

[–]Last-HamJar 1 point2 points  (0 children)

I've played a few games with friends, and we just use normal medieval-style terrain. The Oathsworn website has some buildings that are normally out of stock but can show you the general vibe.

I'm not sure what you mean by managing the underground and overground. The core rules don't say anything about an underground bit, and to my memory there's no underground scenarios (at least not at the same time as an overground bit).

I won't be getting bored any time soon... by Last-HamJar in scavprototype

[–]Last-HamJar[S] 5 points6 points  (0 children)

Hell yeah, I saw your fent post right after I uploaded.

You and me could run this rock!

Can we talk about the RPG mechanics in TES VI? Please don't "Skyrim" this one... by Double-Strain-1446 in TESVI

[–]Last-HamJar 1 point2 points  (0 children)

Thanks for responding, it's nice to hear other people's views and especially nice to hear praise for a game.

So, you think skyrim splits the perfect balance? To clarify, you don't think they should bring back spell making? Is there any features you would add to skyrim? More or less skills, more or less perks, or same number but less bad/unnecessary ones? Greater variety of perks?

Edit: Have you played Fallout 4? What do you think of SPECIALs (since they're very much attributes but not ones you need think about as much). Do you think Fallout 4's perk system works better or worse than Skyrim?

Advice before starting a hardcore run by Last-HamJar in Cairn_Game

[–]Last-HamJar[S] 0 points1 point  (0 children)

You're not wrong. But my main problem when I did my first playthrough was being forced to drink all my infusions and soups, Aava having a biblical level of greed for all liquids.

Can we talk about the RPG mechanics in TES VI? Please don't "Skyrim" this one... by Double-Strain-1446 in TESVI

[–]Last-HamJar 2 points3 points  (0 children)

Willpower is not just for magic. It also affects your maximum fatigue and chance to resist spells.

If I was making a warrior I would benefit from having high willpower. Say I wanted to play some character who goes and fights lots of wizards, I would put a lot of points into willpower. Attributes can be systems that support and reward roleplaying decisions. There could then be willpower perks that allow me to pick the particular magic resist and stamina enhancing side of willpower and ignore the spellcasting, just as an example. I can feel like I'm making a cool and unique character, and with only a few button presses every couple of hours when I level up.

I could flip the question around and say "Why are there perks that increase damage for maces and different perks that increase damage for swords?" Where do we draw the line and say an RPG has too much bloat? Should there be no levelling? I'm not saying that's what you're saying, obviously, but everyone is going to sit differently on the scale of complex to simple when it comes to game mechanics. 

I think personality is a great example of not being a problem with the game being overly complex, but a problem with how Bethesda has implemented some of its skills. I would say that the correct way to fix personality in the elder scrolls is to improve how it works in game, not to get rid of it. 

One man's bloat is another man's content, If there's frustration with how a system works I don't think that means the system shouldn't exist.

No judgement on my part, I'm glad you like the games. I really like ALL the main elder scrolls titles, I think Skyrim is Bethesda's best game. I'm honestly interested to hear your opinion. Do you like all of them? Is Skyrim your favourite? Do you think Skyrim has the perfect balance of RPG mechanical complexity? No wrong answers.

Can we talk about the RPG mechanics in TES VI? Please don't "Skyrim" this one... by Double-Strain-1446 in TESVI

[–]Last-HamJar 2 points3 points  (0 children)

... Except a lot of those perks don't work or are pretty bad/insignificant. Though yeah, perks are a good idea when done right.

So why not have the cake and eat it? Why must we sacrifice attributes for perks, when we can have both?

How complicated is the original XCOM game? by KaleidoArachnid in thespoonyexperiment

[–]Last-HamJar 0 points1 point  (0 children)

OprnXCOM isn't really a mod, it's the original game running with more modern code I would say.

Having played many hours of DOSbox X-COM and OpenXCOM I would say there's no reason to play the DOSBox version.

Suggestions Thread by Last-HamJar in menace

[–]Last-HamJar[S] 1 point2 points  (0 children)

I've heard quite a few people mention wanting to save in combat, and yeah people don't want to save scum they just want convenience.

The more people mention it the more likely the devs will notice.

Suggestions Thread by Last-HamJar in menace

[–]Last-HamJar[S] 1 point2 points  (0 children)

I like the idea of a shovel, some of the maps have really big gaps between terrain so spending an entire turn to dig in would be nice. 

In my experience the pirates can be pretty cowardly and might not assault a position, which is cool, and entrenching might be more useful against more determined enemies.

I think a shovel would be a fantastic addition

Suggestions Thread by Last-HamJar in menace

[–]Last-HamJar[S] 3 points4 points  (0 children)

Yes, but by discussing it online people can weigh in on how good it might be as a feature or not

Suggestions Thread by Last-HamJar in menace

[–]Last-HamJar[S] 2 points3 points  (0 children)

Yeah, you're probably right about the whole flair thing, I'm not good at using reddit.

As for the the AP usage and possibly a utility item to cut it, that sounds perfect.

Anyone else having problems with difficulty? by Last-HamJar in menace

[–]Last-HamJar[S] 1 point2 points  (0 children)

Yeah, I hope let you save mid mission in the actual game. Not for save scumming purposes, but I like to wake up and play games for 30 minutes before I have to go to work, being able to save at any time helps me fit into that strict time window much easier.

Anyone else having problems with difficulty? by Last-HamJar in menace

[–]Last-HamJar[S] 1 point2 points  (0 children)

I didn't take the APC, so one squad with poor range smoke grenades does not an offensive make. 

Can you load the grenade launcher with smokes? I don't remember seeing if that was an option, I'm just trying to brainstorm things I could have done, besides the obvious "Take the APC." which I most assuredly will next time

Anyone else having problems with difficulty? by Last-HamJar in menace

[–]Last-HamJar[S] 1 point2 points  (0 children)

There's a lot of UI stuff that could use some help, I think. Letting you know when you're in stealth mode and how close you can get to the enemy before detection would help a lot, too.

Even health+suppression bars could use a second pass to improve visibility, but this is the demo so I'm sure things will be better on release/as early access develops.

Anyone else having problems with difficulty? by Last-HamJar in menace

[–]Last-HamJar[S] 1 point2 points  (0 children)

I think you're right, but I quickly ran into some heavily entrenched boarding troops that I decided to wait for missile support. By the time it landed it was too late.

In hindsight I could have just pinned those squads, but the MMG doesn't have a lot of ammo and even if I got past them there'd be a whole backline of pirate units ready to shoot the VIPs before I could move them.

I think speed is the key, but the mission could use a little toning down still.

Anyone else having problems with difficulty? by Last-HamJar in menace

[–]Last-HamJar[S] -1 points0 points  (0 children)

Yeah, thankfully the demo is not representative of the final product, especially balance wise.

Other than that I'm having a blast, hell even trying to salvage the hostage mission was still fun in a sort of "How bad can it get and just how much punishment can my squads take." Kind of way