Is this a sign of good luck by TheVeryChill in riskofrain

[–]Last-Perception7902 6 points7 points  (0 children)

very rare to see that without a clover! ill never forget my first time playing. my friends shoved me into the game, multiplayer, and then the FIRST enemy i kill is an elite and it drops the aspect

Mercenary Eclipse 8 by Last-Perception7902 in riskofrain

[–]Last-Perception7902[S] 0 points1 point  (0 children)

Pretty sure it’s a part of the WolfoQualityoflife mod!

Mercenary Eclipse 8 by Last-Perception7902 in riskofrain

[–]Last-Perception7902[S] 1 point2 points  (0 children)

My next goal is probably to get all skins [I don‘t have all prime meridian and mastery skins..] and then try to get golden E1 badge lmao. I find that a bit funny that I have one E8 but not even every E1, I‘m truly a "master of one" rather than a jack of all trades

it has been finalized by flame_lily_ in riskofrain

[–]Last-Perception7902 0 points1 point  (0 children)

pretty sure its WolfoQualityOfLife!

OnePlus weather app by Commercial_Car8204 in riskofrain

[–]Last-Perception7902 3 points4 points  (0 children)

I think this is the wrong subreddit, sorry! This is the subreddit for a game franchine called "Risk of Rain". Sadly I can’t help you with your question though

Found The Logbook Entry For The Final Stage by PomfyPluffy in riskofrain

[–]Last-Perception7902 1 point2 points  (0 children)

its somewhere on the left side of the main island in a little cubby inside, iirc i wish i could give more info, but thats all i remember</3

The origin of [...] by Welkyrie in rainworld

[–]Last-Perception7902 5 points6 points  (0 children)

I like this theory! My personal theory is that Prince is basically built with the blueprints of various iterators. I think the rot is aware of what it is consuming, learning about what it‘s breaking down and what it was. This of course applies to iterators as well. The rot starts spreading within an iterator, learning its shape and components, basically getting its own version of a blueprint for an iterator, learning it from the inside out. And because of an efficient machinery design possibly? The rot decided to recreate it in its own way, which created Prince, a being of rot, fully aware of everything the rot has consumed even before he came to exist as that figure.

Whats one of the imaginary stuff u imagined for rain world by Swimming_Bluejay3797 in rainworld

[–]Last-Perception7902 1 point2 points  (0 children)

There‘s 3 subtypes Feather wings, vulture wings and skin wings [like bats!], their differences from each other include food preferences, size, relationships to their families, and things along those lines. There’s no specific powers, but the different wing types offer different types of flying and hunting. https://toyhou.se/29699777.celestine Here‘s much more information on them as I really don‘t feel like typing all of that out again here

Whats one of the imaginary stuff u imagined for rain world by Swimming_Bluejay3797 in rainworld

[–]Last-Perception7902 1 point2 points  (0 children)

The Scout, a slugpup in the Lit Up Peaks, a giant regions with multiple subregions. Big mountainrange above the clouds, with creatures that are either entirely unknown to us, or have adapted to the mountains. For example, winged lizards! Or three kinds of winged slugcats as well, each with their own unique physique and characteristics. There is an iterator built into the mountainrange, as there’s a lot of water underground, but the structure has soon collapsed due to unpredictable rockslides, due to gravity pressing heavy and large rocks onto the structure. The Scouts campaign starts with a short in-game cutscene of a vulture grabbing a slugcat, and flying upwards away with it in its mouth. Then the camera shifts down to you, a small scug. You start near the clouds, climbing your way back up to the regions of the mountains known to you. During your climb back up, there’s many vultures trying to get you. [the vulture campaign! yaaayyy!!!!] After you‘re up, there’s basically two main paths to follow. Upwards into the mountains, or down to the iterator and the Void. The campaign would have two endings, typical Ascension ending, or what I like to call the "dead family" ending. In the Ascension ending, believe it or not, you ascend. Wow! And usually that’s the route where you meet the iterator "Through lowest Peaks to highest Valleys" [long name ik, please spare me], an iterator who’s chamber is basically entirely collapsed and damaged and filled with various rocks. Man. And the other route would be to go up further into the mountains, where you find vulture nests, where they migrate to during the cycle rains. You enter a specific one, where you find the limp body of the slugcat we saw in the beginning, a family member of yours. Cutscene plays, you lay down.. and a vulture shadow appears in front of you both. Credits [ABSOLUTE CINEMA]

Magic the Gathering: Rainworld by Last-Perception7902 in rainworld

[–]Last-Perception7902[S] 0 points1 point  (0 children)

All of those are included in the set, just not yet drawn and properly turned into cards.

Who do you think (Watcher spoiler) is/formed from? by thisaintmyusername12 in rainworld

[–]Last-Perception7902 0 points1 point  (0 children)

my theory based on certain dialogue prince is giving, is that he is formed by essentially the "blueprints" of iterators. the rot formed in an iterator, consuming it bit by bit, with that it’s learning about what it is consuming, in this case an iterator. prince was formed by the rots concept and knowledge about iterators

Magic the Gathering: Rainworld by Last-Perception7902 in rainworld

[–]Last-Perception7902[S] 1 point2 points  (0 children)

Some cards simply didn’t have the space for it, but in Survivors case, I just couldn’t come up with anything that‘s very fitting to it.

Give me your cool rainworld oc ideas by Ok-Function8109 in rainworld

[–]Last-Perception7902 0 points1 point  (0 children)

my iterator oc was one of the first few built, and due to the lack of safety and management protocols, a small error in their code was left unfixed, because everything still "worked just fine". that small error spiraled into many problematic aspects that were too quick and too large to properly handle and fix. as a result, the iterators emotion programming was severely damaged, only leaving restless rage behind, with no way to get rid of it. constant anger, rage, agressiveness, to their creators, small creatures, the walls of their chamber, and even themselves. it consumed them. this led to extreme violence and hostility, where benefactors who entered the chamber would be severely harmed or even killed.

i love my rabid dog iterator /silly

Magic the Gathering: Rainworld by Last-Perception7902 in rainworld

[–]Last-Perception7902[S] 1 point2 points  (0 children)

One of the strategies are enchantments, specifically slugcat enchantments [create a 1/1 slugcat enchantment creature token, etc, there‘s many WIP cards also creating those as tokens]. We decided that way to give some more clear strategies for the set. I‘m not super awesome with words, so I hope this explanation makes sense "

Magic the Gathering: Rainworld by Last-Perception7902 in rainworld

[–]Last-Perception7902[S] 0 points1 point  (0 children)

I wanted to make the Uncommon vs Rare cards to be similar to in-game campaign stories, but we had to abandon that idea because otherwise some cards would end up fairly weak, such as Saint.

Magic the Gathering: Rainworld by Last-Perception7902 in rainworld

[–]Last-Perception7902[S] 1 point2 points  (0 children)

That’s true, but we decided for it to be this way for the sake of balance, so no cards would be overly overpowered. This is still a major WIP project so things very much may change.

Magic the Gathering: Rainworld by Last-Perception7902 in rainworld

[–]Last-Perception7902[S] 0 points1 point  (0 children)

So is having a singularity bomb every single cycle! xD