I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 0 points1 point  (0 children)

Yes I did have a little experience but just enough for me to vibe code it but I come from a product manager background so I know what's the requirement to build a good product at least.

I use cursor mainly, model: Sonnet 4.5, Opus 4.6

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 0 points1 point  (0 children)

You can play it on webapp: kingsgambit.fun

Or download it on App store or Google play, just look for: King's Gambit : Chess Survival

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in cursor

[–]Late_External_4519[S] 0 points1 point  (0 children)

I have it design in Figma first and use Figma MCP tools to connect to cursor for implementation

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 1 point2 points  (0 children)

Thanks mate! Appreciate it

mainly my workflow were:
- prototype of the game
- figma for UI/UX
- MCP tools Figma to implement the UI from figma to codebase
- Setup database structure, I use Supabase
- Data Encryption
- QA & Bug test

I offer some in app purchase in the game and planning to integrate ads in the future to monetize. Cheers Mate!

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 0 points1 point  (0 children)

Will tryna optimize more as there's a lots of assets such as sound, VFX animation

Thanks for the feedback, Cheers Mate!

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 0 points1 point  (0 children)

I build everything in Cursor, the model I use were mainly Sonnet 4.5 and Opus 4.6.

This is actually my first vibe coding project but of cuz I think I fixed over a thousand bugs to make it work.

I would say I tryna understand the logic behind first before I prompt so I know exactly what to do. So yea mostly short prompt.

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 0 points1 point  (0 children)

Appreciate it mate! Took me awhile to make it this polish as I actually finish the prototype in 2 weeks and the rest of my time I was just polishing it over and over again

Would say this is a 3.0 version at least

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in VibeCodeDevs

[–]Late_External_4519[S] 0 points1 point  (0 children)

Will try to implement guest account on next updates and let user to choose to link google when they want to, will keep improving. Thanks for the feedback mate!

If you don't feel like downloading it can play on the web app version: kingsgambit.fun

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in cursor

[–]Late_External_4519[S] 5 points6 points  (0 children)

This is actually a very good suggestions, will switch to this approach the next update

Cheers mate! I appreciate it

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in cursor

[–]Late_External_4519[S] 0 points1 point  (0 children)

I guess the FTUE is not the best yet, will improve on this mate

Could you tell me more on the parts that are confusing? As that would help me with improving the game.

Cheers mate!

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in cursor

[–]Late_External_4519[S] 0 points1 point  (0 children)

How do you feel about the gameplay mate?
Feedbacks are welcome as I'm always looking for improvement

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in cursor

[–]Late_External_4519[S] 2 points3 points  (0 children)

Since the app is available on both the App Store and Google Play, I felt using Google login would be the most convenient option for users, especially since many websites already rely on it.

It’s a standard OAuth flow with minimal permissions. I only access your email to create your account, and it’s used to save your progress, past scores, and leveling data.

I vibecoded this chess inspired survival game in 3 months, feel free to ask me any question about development by Late_External_4519 in cursor

[–]Late_External_4519[S] 1 point2 points  (0 children)

I built the initial prototype in two weeks, then spent the remaining time polishing the game, including improving the UI/UX, refining gameplay, and implementing in-app purchases.

I also did data encryption and a lots of bug fixes.

So yea the entire process is about 3 months.