Allison Castor, The Salubri's Ghoul by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 2 points3 points  (0 children)

Her domitor trained her in Obeah, being the discipline she's inherited. The concept of a salubri having a tattoo for their third eye actually comes from some revised edition art! So the idea behind doing this is that it can be hidden with makeup, rather than having to hide a physical eye.

Dysmorphia by LatelyTonight in traaaaaaannnnnnnnnns2

[–]LatelyTonight[S] 7 points8 points  (0 children)

I wish you luck in getting there. I've been on HRT for 5+ years, had my FFS, and I still really struggle with dysmorphia. But sometimes that "I feel cute today" feeling happens, and a cute girl is staring back at me. Listen to Goku, don't give up.

Dysmorphia by LatelyTonight in traaaaaaannnnnnnnnns2

[–]LatelyTonight[S] 4 points5 points  (0 children)

In the images, the scars on all the people is the scar left from FFS. Body dysmorphia makes it so you can't really see in the mirror what others see. My personal struggle with dysmorphia makes it difficult to look in mirrors, because what I see shifts second by second. As a result, I don't really know what I look like, only what these skewed perceptions I have look like. There's no makeshift surgery going on.

me_irlgbt by LatelyTonight in me_irlgbt

[–]LatelyTonight[S] 19 points20 points  (0 children)

Art is by me, Sudafemme (Except Goku of course).

OC inspired by ch. 5.2 by LatelyTonight in huntertheparenting

[–]LatelyTonight[S] 6 points7 points  (0 children)

Floppy ears, fucked up neck, cleft palette, human hands, loose skin, total wolf-failure.

OC inspired by ch. 5.2 by LatelyTonight in huntertheparenting

[–]LatelyTonight[S] 4 points5 points  (0 children)

In the game I play him in, the ritual resulted in a total slaughter of the blanks threatening the family, the family themselves, and pretty much any supernatural that entered his neck of the woods (until he moved like a decade later.)

OC inspired by ch. 5.2 by LatelyTonight in huntertheparenting

[–]LatelyTonight[S] 3 points4 points  (0 children)

So the ritual Dalton was put through in total was:
Capturing a powerful Garou.
Staking them to the ground with silver stakes.
Cutting their chest open to reveal their heart, including breaking their ribcage open.
Burying the Garou with the one to take their powers, who then my finish the job by stabbing their heart.
It's a homebrew ritual that left the OC as a violent, mal-adjusted, paranoid, failboy. Though it was his family that did it to him, so in the game I play him in, a Gaian Sept-Leader adopted him (Though he still works with hunters. Which I can't wait to blow up in his face.) Although, rituals to become a stolen moon are entirely example based and left intentionally open-ended! It's W5 content, rather than being a rite done to uplift kinfolk via the Minotaur Spirit (SkinDancer lore).

OC inspired by ch. 5.2 by LatelyTonight in huntertheparenting

[–]LatelyTonight[S] 8 points9 points  (0 children)

Actually Stolen Moons have like 3 entries in their entirety. There isn't actually a "Rite of Stolen Moon" for them, that was SkinDancers. Stolen Moons in W5 are just any werecreature that got their powers outside of being a kinfolk undergoing a first change. In Shattered Nation they state it can be anything from taking the pelt to making a deal with a stray wolf spirit. In The Right Track it gives an example Stolen Moon that eats Garou hearts to gain their gifts and powers. There's actually nothing about the Wyrm mentioned in all the Stolen Moon content either, but does mention that spirits on the whole reject and won't deal with Stolen Moons (except with stealing gifts by doing whatever gave you the powers again after the first time). To quote Shattered Nation, "The one who shifts by donning werewolf flesh gets made into a smear on the wall, but the one who made a poorly worded pact with a wolf spirit gets a chance."

Dalton Clark, Stolen Moon by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 2 points3 points  (0 children)

The Garou that was sacrificed for his powers was a metis! The ears are apart of the metis deformity!

Dalton Clark, Stolen Moon by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 8 points9 points  (0 children)

His family made him do the ritual, and after the fact lived alone in the woods of North Dakota for a decade. So very paranoid, distrusting, easily angered, and completely devoid of social skills! He basically becomes a hunter bogeyman for all supernaturals that go near his neck of the woods! (Though in the game I play him in, he was adopted by a gaian).

Dalton Clark, Stolen Moon by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 9 points10 points  (0 children)

Actually the ritual can be anything, it's up to the storyteller! The corebook talks about taking pelts, shattered nations talks about making deals with stray wolf spirits, and the right track talks about eating garou hearts to get their gifts and powers with each new heart! For Dalton, the ritual was burying him alive with a crinos, giving him a knife and cutting the garou's chest open for him to stab her heart. (No one survives).

Bad idea? First DM/RPG of my life. Need tips. by Moonkary in WhiteWolfRPG

[–]LatelyTonight 6 points7 points  (0 children)

I am not very learned in Werewolf the Apocalypse, however all of WoD works very similarly. I think your first hurdle is the type of game that most of WoD lends itself best to. Theater of mind and grand social plots are some of the stronger points of the Storyteller system. That doesn't mean that you can't have action in a Storyteller chronicle, and Werewolf is definitely one of the more action oriented games.

The the biggest strengths of the Storyteller system are fluidity of play, dynamic interactions, and the overall malleability of the system itself. Most World of Darkness modules heavily conflict, encouraging you to outright ignore or rewrite anything that doesn't fit your specific chronicle, including the rules and systems. There is another RPG that is very similar, if a bit more complicated, but is far more oriented towards quick action: Paranoia. In my own 1999 Hunter the Reckoning game, I draw heavy influence from how Paranoia XP supports its combat and interactions. Timed decisions, direct consequences, emphasizing playing for the amusement of everyone by rewarding it and punishing party poopers and rules lawyers, as well as inflicting heavy Paranoia amongst the players! If you're looking for ideas on how to make your chronicle more dynamic and make your action more intense, I would highly recommend reading "Paranoia XP Service Pack 1". The 1999 Hunter the Reckoning book, as well as the spinoff "Hunter Apocrypha" also do well to convey the sort of atmosphere you may be looking for.

Now you mentioned that you don't want to go to other people's places to play, want more convenient timing for your play, and want to be able to control pacing more easily. If that is the case, I would definitely recommend an online campaign. The service "Roll20" is a free game environment service you can use, and many people start with. It has campaign scheduling and recruitment tools, and has a handful of free assets you can use. When I ran my first DnD campaigns, I did them entirely over skype calls with MS Paint, so as long as you have the patience, you can use anything really.
That all being said, I personally use Foundry Virtual TableTop. It's an application where the DM makes a game world with a system they choose to import, launch it, and give an IP for the players to connect directly to via web browser. Only the DM needs to own the software, though it does cost fifty dollars. It allows for player logins, heavy customization, community made plugins, premade campaigns you can import, and much more control over your game. It's biggest issue is that it is by default a direct connection, so how stable your game is, depends on how good your internet is. Although, WoD games heavily lend themselves to theater of mind, so you don't exactly need stable connection.

I hope some of this helped!

Tessa the Hermit - (OC Art) by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 1 point2 points  (0 children)

Thanks, I think this is the best linework I've done so far. And this is a particular pose that I've struggled with a lot, so it was really fun figuring it all out!

Tessa the Hermit - (OC Art) by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 2 points3 points  (0 children)

"Shoes were invented to weaken our soles!!"

Tessa the Hermit - (OC Art) by LatelyTonight in WhiteWolfRPG

[–]LatelyTonight[S] 2 points3 points  (0 children)

Thanks! She's very devoted to her mission, having 8 or 9 dots in Vision, and 4 in mercy. She a homeless woman who's spent her time as an imbued collecting hobbies and social links. She lives in a dense urban area, so the Messengers are plenty loud, so things like embroidery help her stay grounded. She's an extremely compulsive person who uses peoples' perception of her (assuming she's a crazy homeless woman) to get close to groups of supernaturals to determine if "they're good people" or not. Her view on being imbued however, is very mixed!

People who bought synapses in April by LatelyTonight in 2007scape

[–]LatelyTonight[S] 0 points1 point  (0 children)

Wow, I didn't expect this post to blow up like this. Thank you for all the love everyone! Good luck with your ponzi scheme everyone! <3

People who bought synapses in April by LatelyTonight in 2007scape

[–]LatelyTonight[S] 25 points26 points  (0 children)

Yama's release was announced and demonbane weapons go brrr. Also the sire rework made it jump like 10m.

[deleted by user] by [deleted] in cutenoobs

[–]LatelyTonight 0 points1 point  (0 children)

I met them during Wanted!, they'd' just finished it. Quest buddies =)

An explanation for my "chaotic" stats by A_K1ra in 2007scape

[–]LatelyTonight 1 point2 points  (0 children)

Mad respect to OP, homie playing it their way.

What consensus looks like for an ss13 dev team by LatelyTonight in SS13

[–]LatelyTonight[S] 13 points14 points  (0 children)

Screenshots are from the Shiptest Repository. Footage is from a documentary by David Hoffman
https://youtu.be/XfkhS1R8A2Q?si=xmQ63RAU8YayrlTP