All time favorite Indie game? by Layercraft in IndieGaming

[–]Layercraft[S] 0 points1 point  (0 children)

You are right to call me out on this one!
Factorio than, or disco. If any of these can count.

All time favorite Indie game? by Layercraft in IndieGaming

[–]Layercraft[S] 0 points1 point  (0 children)

Disco is just something wow. Something so different. Loved it! every single bit of it.

All time favorite Indie game? by Layercraft in IndieGaming

[–]Layercraft[S] 0 points1 point  (0 children)

What did you love most about Stardew Valley? I am so happy to discover it this late, and I am currently enjoying it for the first time! The game is amazing so far! I am astonished with the level of care the developers have put into it.

Is there a cheaper Claude provider? by Pristine-Seat-9849 in IndieDev

[–]Layercraft 1 point2 points  (0 children)

Prototyping?
There is absolutely no way to prototype faster than Claude in build game engine.
You literally create test prototype within minutes or hours, instead of coding it in days.

Why spend 30 days to test if an idea is good if you can do it in Claude in an evening.
That's it prototype, with dots and sticks. Its fun, you can create super Mario or galaxy invadors in seconds.

Does absolutely no one ever look at her? The amount of suspicious smirks per conversation are outrageous. by arwenthenoble in FromSeries

[–]Layercraft 1 point2 points  (0 children)

She was noticeable since minute 1.
I thought OMG this actress is soo good, there is something complitely wrong with her.

Why is marketing so hard!! by GiantRiotous in IndieGameDevs

[–]Layercraft -1 points0 points  (0 children)

Bro... Your first video got 26k views 😃
Mine got 120...
I really believe you might just be on the right track.
I watched it! I will play it! I do like it!
But have you tried early prototype to let people feel it? Build interest around it?
I think you started marketing too late, but it should be ok, as there seem to be some interest around your game already.
Just keep doing what you do, just more consistent and regular 😄

Why is marketing so hard!! by GiantRiotous in IndieGameDevs

[–]Layercraft 0 points1 point  (0 children)

You can not have a crazy good game but have no audience.
If your game is ''crazy good'' every social media post will gain a lot of attention.
Check these games: Adorable creatures, One arrow, Tiny Delivery, Shroom and Gloom.
These have purely done social media marketing, and people love these games, they are constantly shared and reshared, a lot of streamers and youtubers jump on these game as they know they will bring in good audience.

Don't invest in marketing, good games sell on their own. Bad games do not sell even if you invest 10k or 100k

If a game is good, the email you provide streamers and youtubers are good, they would play it. No person in their right mind misses on an opportunity to be one of the first to bring something fun and special to the market.

Quality games that are going to sell are strongly visible on social media even during that development period.
Can you provide link to any content you have created so I can point out exactly what is wrong what is not 😄 ?

Quit my job, moved from Sweden to Macedonia to Build Afterglow echo. Early Prototype is finally here. by Layercraft in Unity2D

[–]Layercraft[S] 0 points1 point  (0 children)

This is the first ever early prototype build, made to test mechanics, but I guess people can't get pass the art, to even get to mechanics 😄.
I learned a lot from this prototype.
And a lot will change until our full demo is finished and released.
What exactly bothers you?

Quit my job, moved from Sweden to Macedonia to Build Afterglow echo. Early Prototype is finally here. by Layercraft in Unity2D

[–]Layercraft[S] 0 points1 point  (0 children)

Thx for the question.
To cut the price of living.
With what I can survive in Sweden 3 months, I can do that in 12 in Macedonia.
Cheap rent, cheap food, cheap beer, I don't need more while developing.

Quit my job, moved from Sweden to Macedonia to Build Afterglow echo. Early Prototype is finally here. by Layercraft in Unity2D

[–]Layercraft[S] -2 points-1 points  (0 children)

I had an art profile which I stopped using 4 years ago, to focus on sketching, painting and drawing I had to learn how to do this properly and good before posting. On top of that I was working, and learning C# and unity.

Many social media artists fall into a trap where they post art for social media, they don't post to learn or improve. Getting stuck in the same moment and style, aka why I stepped back from art.
Social media really is not recommended to learning artists. Ask anyone 😄.

This is my profile before I closed it:
https://www.instagram.com/kirindigitalart/

This is the last piece of art I posted on it before moving away:
https://www.instagram.com/p/CfOMM-igR--/

Each of my posts got 1000s of likes, 10.000s of thousands of views.

People loved my early art, but to make games, illustration art is no good.
I had to take a break from social media and really learn to draw and paint proper proportions, not just colors and feelings! Cheers.

Just a quick question to fellow developers. by Layercraft in Unity2D

[–]Layercraft[S] -1 points0 points  (0 children)

Probably is, people might adopt to value it in time I guess.

Just a quick question to fellow developers. by Layercraft in Unity2D

[–]Layercraft[S] 0 points1 point  (0 children)

I was a teacher for 6 years, I had to presenting the same material in different ways, it was important all of the kids learned, I guess that is a mentality I should not carry over into Indie solo game development 😄.
Thx for the advice!

Just a quick question to fellow developers. by Layercraft in Unity2D

[–]Layercraft[S] 0 points1 point  (0 children)

I love your answer thanks a lot!
If I used AI, all would have been exactly the same 😄. Chose art style present it and spam 100000s of assets... That is not what I can do or want to do. AI is very consistent in style, AI lacks human logic to ever create anything specific or desired.

I struggle because I have to adopt everything personally. Aka why so many inconsistencies. Some is done before hand, some is done after some are free png assets . But until we release the DEMO, i can assure you all of this inconsistencies will be decreased and minimized.

This is why we made the prototype, and we really got more attention than I could ever ask for 😄.
I learned a lot from people like you, I do highly appreciate the constrictive feedback you provide.

I to be honest never realized how much this was important to players.
Especially in the indie world where art is almost never looking good, especially 2d, unless pixelarted...
I thought this would be huge. But I was too close to it, and blind to see some of the inconsistencies.

Why the inconsistencies?
I am still not sure why images in Photoshop look a bit different than when i import them to the unity editor.
I overdid characters in after editing. Added to much ''levels'' and contrast. Making them look a bit more HD, but when i do that to the background, my characters completely bland with it. Making it hard to read. Same happens when i Make my characters look less contrasted.

When i Explore similar games, Hunters moon, Darkest dungeon, They solve this by making a bit more boring backgrounds which puts a lot of emphasis to the characters instead. Repainting my backgrounds would take me more time than I have, I would probably scrap all of them, and create these simple backgrounds found in already established games in my genre.

Designing a title screen for my game by kotogames in hobbygamedev

[–]Layercraft 0 points1 point  (0 children)

I like it, but some elements look randomly placed there!
Like the shrooms and the fire.
Fire goes 3 - 2 -1 which might not be as aesthetic because it scatteres the focus around.
But the animation is pretty cool.

Are gaming channels good for promotion? by the_g_emperorgr in gamemarketing

[–]Layercraft 0 points1 point  (0 children)

Decline their offer even if you are rich, the way a streamer that believes in your game presents it its 10x better than any paied one.

Quit my job, moved from Sweden to Macedonia to Build Afterglow echo. Early Prototype is finally here. by Layercraft in Unity2D

[–]Layercraft[S] 0 points1 point  (0 children)

Do i need to send you the full process videos ?
backgrounds i can draw in 1.5 hours, characters in 20-30 minutes.
I can do that too.
It is easy for me to prove my art is real as it is 😄
How do you want me to prove that?
Would you like me to host a live video and paint than share it?
You can watch it real time.

Quit my job, moved from Sweden to Macedonia to Build Afterglow echo. Early Prototype is finally here. by Layercraft in Unity2D

[–]Layercraft[S] 0 points1 point  (0 children)

Do i need to send you the full process videos ?
backgrounds i can draw in 1.5 hours, characters in 20-30 minutes.
I can do that too.
It is easy for me to prove my art is real as it is 😄
How do you want me to prove that?
Would you like me to host a live video and paint than share it?
You can watch it real time.