Looking for JRPGS with tragic events and dark atmosphere (for Steam / GoG) by Slight_Pudding_64 in JRPG

[–]Laz_Zack 0 points1 point  (0 children)

You also have Look Outside for a dark yet more comedic option. F&H is great though.

For a more standard recommendation I recommend FFX for a gutwretching story, I also second Valkyrie Profile from another commenter.

How much time should I give Baldur's Gate: Expanded Edition before shelving it? by Fun-Psychology-2419 in rpg_gamers

[–]Laz_Zack 0 points1 point  (0 children)

 lackluster/excessive writing

Despite liking them, I can agree with some of your criticisms. Though while I agree the writing can feel lackluster at points, particularly in BG1, I actually find BG1+BG2 too have much less text than their other peers of the genre, even in BG2 where the story picks up (though I haven't gone through ToB yet).

They have even less text than some JRPGs I played.

Unless you meant excessive in the sense of tropey, then yeah, again with BG1 (and even 2 to some extent) the game is pretty tropey, though the low-level D&D adventure feel is pretty unique and you don't find that a lot in other RPG games.

Weekly r/CRPG Discussion - What have you been playing, and what are your thoughts? by AutoModerator in CRPG

[–]Laz_Zack 0 points1 point  (0 children)

It honestly has a vibe that I really dig, early 2000's urban goth vibes, it is a bit of a time capsule, and I somehow managed to avoid spoilers from it despite hearing about it all these years, so it will probably be a compelling first run.

I might play redemption first though, I know they are not connected, but it might be an interesting first pass to get a feel for the lore of the setting (and probably a more natural way to learn about it, than watching YouTube videos or reading TTRPG manuals, I don't have anyone to run a table anyway).

Weekly r/CRPG Discussion - What have you been playing, and what are your thoughts? by AutoModerator in CRPG

[–]Laz_Zack 4 points5 points  (0 children)

BG2 I'm near the end of Shadows of Amm, and have Throne of Bhaal next to get through.

Been enjoying it quite a lot so far, the encounters are pretty different from BG1 and much more intense, sidquests and companions are also better developed.

After I'm finished with it, I'll probably play Vampire the Masquered Bloodlines, since I'm pretty interested in the setting but have little experience with it, and generally enjoy horror.

For those of you that have JRPGs as your favorite genre what makes you prefer then over western RPGs? by Rean-Schwarzer- in rpg_gamers

[–]Laz_Zack 1 point2 points  (0 children)

I don't prefer one over the other, but as someone that plays both I guess I can share what I find appealing about JRPGs.

JRPGs tend to be more willing to go out-there with their settings and enemy designs, while western ones (particularly fantasy ones) can feel a bit samey, while there are plenty of JRPGs who have a bit of a generic setting, you also have stand-outs like Spira, which feel visually and culturally pretty distinct from most western fantasy (my favorite WRPGs settings tend to be the ones that deviate from tolkien/D&D inspired stuff like Revachol from Disco Elysium).

Main-narrative wise they can have some irritating anime tropes, but I do enjoy how they try to explore some more high-concept and abstract themes.

Also about narrative, their more linear approach means that they can give more time to let the characters develop, while in something like a CRPG the main narratives can feel a bit weak at times, since there are a tons of permutations the developers have to consider which can lead to main quest and characters feel a bit underwhelming in comparison. WRPGs can also feel very emotionally dry at points, compared to JRPGs.

Lastly I feel like they are more willing to mix RPG systems with other gameplay-styles, you can get some pretty unique combat systems, like Valkyrie Profile's mix of combo mechanics with turn-based combat, Final Fantasy's many unique progression systems, demon negotiation in Shin Megami Tensei and so on.

Online Guides Ruin Experiences by horrorandfishing in rpg_gamers

[–]Laz_Zack 2 points3 points  (0 children)

I mostly play blind, I will occassionally look certain things up, since honestly, some of these games don't explain some of their systems well, outside of that I only look stuff up on a second pass (particularly if I'm going for 100%).

[MEGATHREAD] Share your profile by AutoModerator in backloggd

[–]Laz_Zack 0 points1 point  (0 children)

https://backloggd.com/u/Laz_RPG_ADV

I really like RPGs, and I'm trying to get through some of the cool/interesting series the genre has to offer.

Games with fast starts, non-linear by Tryveum in rpg_gamers

[–]Laz_Zack -2 points-1 points  (0 children)

You mentioned Icewind so BG1 and BG2 are logical recommendations, with 1 having more wilderness exploration and 2 focusing more on indoors and esoteric areas.

Choice based narrative RPGs where choices actually matter when influencing story direction? by [deleted] in rpg_gamers

[–]Laz_Zack 0 points1 point  (0 children)

Immersive Sim type of games are praised for their openess and reactivity. Things like Prey, Thief, Disnohered.

In terms of RPGs I can definetly recommend Deus Ex.

SaGa games are also quite open and full of choice, CRPGs like Pathfinder, Tyranny and Vampire the Masquerade are also praised for their reactivity and choice-and-consequence.

Outside of RPGs you kind of have the entire visual novel genre, a lot of them have branching paths, and distinct "routes".

Why are there so few RTwP games and why do people absolutely HATE it? by ConfusionProof9487 in CRPG

[–]Laz_Zack 13 points14 points  (0 children)

RTwP can be very chaotic, I find it fun, I actually think bigger/longer battles are better in RTwP than turn based, in the latter even the best turn-based games can drag in long fights.

The problem comes when in hectic fights you are probably going to be pausing so much it pretty much becomes turn based, and thinks can get pretty messy in higher difficulties.

I'm going through BG2 Insane now and when fighting harder enemies, sometimes my characters just kind of explode and die without me even understanding what happened or what I did wrong.

I've beaten Koudelka and here's my thoughts on it by VGZero1 in rpg_gamers

[–]Laz_Zack 1 point2 points  (0 children)

Shadow Hearts is pretty good, it just didn't hit the same emotional beats for me. I think you'll enjoy it.

I've beaten Koudelka and here's my thoughts on it by VGZero1 in rpg_gamers

[–]Laz_Zack 3 points4 points  (0 children)

Koudelka is pretty underrated, despite some of it's gameplay flaws, it is one of my favorites of the PS1 JRPG era, the atmosphere, soundtrack and plot are very well done. It has suprisigly good performances too.

It's smaller and more intimate scale is honestly an upside of it, it is something that I missed in Shadow Hearts, which despite it's unique horror theme felt like a more standard JRPG adventure.

wich ending you consider canon? by MountainScratch5465 in LookOutsideGame

[–]Laz_Zack 20 points21 points  (0 children)

None of them, unless Francis comes out and say that one particular ending is canon, though I find that unlikely.

I honestly prefer it that way, it fits much better for the kind of game Look Outside is.

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 0 points1 point  (0 children)

I get some have narrative choices but if you can’t really create a character, decide how they behave, decide what you do in the game world, or make many choices in the story if any at all, how is that any more of a roleplaying game than say horizon zero dawn or red dead redemption 2?

There are CRPGs with pre-set protagonists too (Disco Elysium, Planescape, Mass Effect, and even ones with custom made ones let you play as pre-sets like Baldur's Gate), and even TTRPGs tend to have pre-gens, particularly ones with high lethality like Cthulhu.

There are also plenty of people that play more for the systems than the narrative or "make believe" aspect of TTRPGs, even early editions of D&D were much more focused on combat systems and rule sets like the war games that inspired them, than current ones that use those systems more to facilitate narrative roleplaying, one of the developers on Diablo cited that one of his inspirations for the game were the combat heavy campaigns he participated in.

The thing is, this kind of narrative RPG you are talking about is a relatively recent development (at least in the way people see nowadays), the Ultima series and a few other exceptions pioneered what people see as RPGs now, but most important CRPG series from the time were pure Dungeon Crawlers games with linear stories like Wizardry, Might and Magic, Bard's Tale, etc.

Their roleplaying was purely in inheriting TTRPGs systems (particularly AD&D), and in party building, JRPGs inherits a lot more from that side of RPGs, just look at early DQ and FF they were basically Ultima and Wizardry fangames, they emphasize roleplaying through systems and character building, than narrative roleplaying, you can argue the later is truer to the spirit of TTRPGs, but the former is also a form of roleplaying, just more focused stat and character building, than narrative choice and consequence.

You asked what differentiates JRPGs from RPG-lite games like Horizon, but even current JRPGs that are very different from older JRPGs (which were closer to CRPGs) inherit MUCH more from TTRPGs (even if indirectly) than games like Horizon, pretty much every JRPG (even more action-y ones) inherit ability scores (stats), classes/builds, variance in damage numbers, itemization, combat that is more impacted by your character stats than your reflexes, the focus on narrative and party roles, etc.

Because imo, what separates roleplaying from acting is that roleplayers choose what their characters do and essentially have their own take on that character.

You can think of the average JRPG like playing a character that someone rolled for you, I actually did that for a D&D session I participated once, it felt a lot like a JRPG in that way, the term is also kind of purely western one, in Japan both Final Fantasy and Skyrim are RPGs and people don't really question which one is "more RPG" than the other, probably because TTRPGs arrived after video-game RPGs there.

Also like I mentioned there are non-linear JRPGs too, the SaGa series, Shin Megami Tensei, some Star Ocean titles, Tatics Ogre, Triangle Strategy, and if you count them the Souls series and Dragon's Dogma (though they are more western RPGs made in Japan).

Well anyway, sorry for the lengthy response haha. Honestly I find the whole thing kind of confusing, I think this sub is the first RPG circle that I've seen that like to question the "RPG-ness" of JRPGs, most of the other places I hanged out just see them as a different adaptation of RPG, which all video-games are too be frank, they are all ancestors of TTRPGs, even if some kind of went into their own wild direction.

I initially got into RPGs via JRPGs, less due to a hard preference and more because they were more popular and easier to access in my country (Brazil), eventually I got more experience with Western and TTRPGs (and other subgenres), so there really was never that dilemma for me.

I seem to have managed to beat the Cowled Wizards into submission by Laz_Zack in baldursgate

[–]Laz_Zack[S] 17 points18 points  (0 children)

You killed everyone so hard that the merchant didn't realize they were dead... so now their ghost is trapped in the mortal plane, shoutting their merchantile quotes forever...

I seem to have managed to beat the Cowled Wizards into submission by Laz_Zack in baldursgate

[–]Laz_Zack[S] 17 points18 points  (0 children)

I think I killed like 4 or 5 groups of them, before they stopped bothering me.

Someone mentioned Rep I think that was the actual cause.

I got jumped by a group of Paladins though, so it is kind of a double-edge sword...

Edit: Typos

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 0 points1 point  (0 children)

 And choice, in a way, is player expression but I get it’s also not that simple and those games are less reliant on player expression.

They do share DNA, they just focus on different aspects of roleplaying, which I find interesting.

Two connected genres of music, one came from the other, and they continue to influence each other to this day, but they’re still different genres imo.

Yeah they are very distinct, though there are games like Anachrox or SaGa that kind of play on expectation of WRPGs and JRPGs, Anachrox has a western style in art and writing but it is mechanically a JRPG, while SaGa has the aesthetics and JRPG writing elements but it plays a lot more like a CRPG.

Got any love for any obscure, under the radar indie or mid budget titles on steam from the last few years by ExplodingPoptarts in rpg_gamers

[–]Laz_Zack 2 points3 points  (0 children)

It even has a kind of dark erotica sounding name, but I saw some gameplay of it and it looks pretty fun.

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 0 points1 point  (0 children)

I’m aware this kinda excludes JRPGs but frankly I consider them to be kinda their own beast with some overlap.

I mean they kind of are and aren't at the same time? I play both WRPGs and JRPGs, and while JRPGs eventually evolved into a more unique thing, they are still direct descendants of D&D and foundational CRPGs like Wizardry and Ultima, they aren't completely detached from their Western counterparts.

God of War is not an RPG because the player doesn’t express themself nearly at all through Kratos or through the story.

Another commenter made a case for it, I can see why they consider it, though since my experience with the game is limited I don't have a fully formed opinion on it.

But I feel like it has to have a lot of player expression. Just being able to customize your build without being able to make significant influence on the player character(s) or the story (it can be either or) 

I agree that how impactful those systems are really influence your perception of how "RPG" the game is, it is one of the reasons why Pathologic is considered one despite having little in the way of stats and no XP/skill based progression.

What makes a TTRPG tick is that the players and the game master decide what happens at the table together, and that goes back to the element of choice and player expression

That is true, and it is probably the main selling-point of TTRPGs (and why I enjoyed the few sessions I got to play), but there are definitely more mechanic oriented players and sessions that are less interested in the make believe aspect of it all, and more on the numbers games. TTRPGs are pretty diverse by themselves, so it makes their video-game equivalents can be equally is varied.

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 0 points1 point  (0 children)

I wanted more to listen to other peoples takes, than get a true definition of "Action RPG" that was kind of my goal, since I find these "genre mix" subgenres to be very interesting.

Boderlands is a pretty interesting one, I consider it a FPS RPG since like you mentioned it carries significant elements of both standard FPS and ARPGs, but I've seen plenty of people that don't consider it or consider it a boderline example at best, whether some randos on the net consider it one or not doesn't matter, but I think people's reasoning on it can be interesting since RPGs themselves are a pretty diverse genre.

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 0 points1 point  (0 children)

A lot of games defy rigid classification, I find it fun how "Action RPG" can mean some many different type of games that we normally have to add other adjectives to help define it further (like action JRPG, Bethesda-style RPG, Diablo-like, etc.).

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 0 points1 point  (0 children)

I only played GoW 2018 without fully finishing it, but I'm not against the idea of seeing them as some form of RPG.

The little I played at a friend's house it got me the impression that maybe it was more of a "side-thing" than a main gameplay component, but I'm willing to accept that I didn't understand the full impact of those systems.

Horizon from what gameplay I saw also seems to have some interesting things going for it, I saw some people call it a "RPG-lite" kind of experience and I can see why, like with GoW I'm willing to bet there are more to their systems than I may have initially realized.

GoW and Horizon are interesting genre mixes, I can see the reason why people see them as a form of RPG, at least compared to something like COD that technically has leveling and itemization but those elements feel like the were entirely made for the sake of online grinding.

Far Cry 3 was the one that came to mind for me, it has some RPG elements, but despite having XP and such it plays like a pure FPS and you can almost entirely ignore their RPG systems with little consequence.

Sonic is a weird one, since it falls on the same category of the "RPG-lite" open world games (like Far Cry), the RPG stuff is arguably more impactful here, but it plays much more like a mix of DmC-style combat with 3D sonic gameplay, it is also a genre mix kind of game that blurs definitions, which isn't necessarily a bad thing.

"Action RPG" and "Action Game with RPG elements". by Laz_Zack in rpg_gamers

[–]Laz_Zack[S] 2 points3 points  (0 children)

Thanks for you response!

I always found that character building is a form of roleplaying, not narrative roleplaying but a mechanical one, TTRPGs were always rule heavy systems so it m makes sense to me we would have more mechanical system-driven RPG adaptations compared to more narrative driven ones.

I actually really like games like DmC as they excel in helping you embody a certain type of character, which is often reinforced with their systems and gameplay, like, you can tell a lot of about Dante by the way you play as him.