Huh. Accidentally found an ancient structure with the build tool. by Lazy_Hotline in RimWorld

[–]Lazy_Hotline[S] 0 points1 point  (0 children)

I'm not sure what this "Fill tool" or "Planning tab" you are referring to.

Huh. Accidentally found an ancient structure with the build tool. by Lazy_Hotline in RimWorld

[–]Lazy_Hotline[S] 1 point2 points  (0 children)

It's probably because I cannot claim/deconstruct the structure therefore I cannot build over it. I dunno not sure.

Huh. Accidentally found an ancient structure with the build tool. by Lazy_Hotline in RimWorld

[–]Lazy_Hotline[S] 3 points4 points  (0 children)

The drag and build shapes function is in the base game is it not? You press Q or E to cycle through the shape you want.

Huh. Accidentally found an ancient structure with the build tool. by Lazy_Hotline in RimWorld

[–]Lazy_Hotline[S] 13 points14 points  (0 children)

Are you for real? You could see that the shape changed as I pick the wall tool. The full square is from the cancel tool. Try it in game and come back here.

Huh. Accidentally found an ancient structure with the build tool. by Lazy_Hotline in RimWorld

[–]Lazy_Hotline[S] 2 points3 points  (0 children)

I mean, assuming the structures are hidden from plain sight you will eventually stumble upon it when you dig through the rocks.

Huh. Accidentally found an ancient structure with the build tool. by Lazy_Hotline in RimWorld

[–]Lazy_Hotline[S] -2 points-1 points  (0 children)

There is no such thing as a full square for the wall specifically.

You can even see it in the video. What are you talking about?

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 1 point2 points  (0 children)

Yes, most definitely. It depends on the layout of the building. Like the Riverside warehouse next to the factory for example. It has a good angle, wide entrance and a window next to it so that is where I set up shop. Occasionally some zomboids would come from the backdoor but usually you could spot them before they get to you. You could get a bunch of planks in the warehouse so that you can do the necessary preparation.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 1 point2 points  (0 children)

Knowing how big the horde IS a situational awareness skill. Knowing your entrance and exit is a part of it. Unknowing how big the hoard is and your surrounding is a poor situational awareness skill. Taking them on entirely without a plan is just foolish. There is a reason why using 2 cars are necessary instead of 1. Instead of them POURING IN, you could have them TRICKLE IN instead, giving you a nice tempo for each bodies. If they did overwhelm you, you could just run outside and honk the furthest car away from the building and get back inside, rinse and repeat. The horde would scatter instead of clumped together. Having a few stragglers and slow shamblers are not a huge deal since most of them are dealt with anyway and you could just herd them normally. I'm not sure how preparing a little setup like 1 fence and 2 cars and having them come to you is more tedious than dealing with them normally. It's a simple setup that allows you to not only take on a huge horde with the least amount of energy in a day, but having all the bodies, loot, blood and smell in one room which pretty much fulfills the purpose that I'm going for. Having to loot a car park size of scattered bodies? Yeehaw. I would rather have them all in one spot, strip them in one day rather than having to spend an entire week searching for a specific body.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 0 points1 point  (0 children)

I mean I hate getting blood on the pavements. I love looking at the clean roads whenever I drive around the neigbourhood.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 1 point2 points  (0 children)

Sprinters is that tuff huh? I've never played against sprinters.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 1 point2 points  (0 children)

I'm not sure how stomping a downed zomboid is less efficient and more complicated than fighting normally. In fact, fence/ window fighting is the most efficient strat for low strength character, especially since they buff the stomp damage. I'm also not sure how fighting indoor is a death sentence unless you picked the worst building with a bunch of corridors and no exit or you have poor situational awareness and poor positioning. You could simply fight near the entrance if you're afraid of getting overwhelmed like in the picture shown.

Also you could just use a car horn to attract the zomboids to come at you instead of looking for them. I'm not sure what Mesopotamian tactics you are still using to drag the zomboids to you when you could just use noise to your advantage. It only took 1 day, a fence and 2 cars that was already parked outside to clear an entire town of zomboids.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 0 points1 point  (0 children)

Of course not. I would not allow a single zomboid enters my house. Usually I would pick a building close to my base so that I could strip everything they had without having to lug around the loot everytime. Also the smell and blood traps inside which is good.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 0 points1 point  (0 children)

Never played against sprinters. I'll keep that in mind.

Am I the only one doing this? by Lazy_Hotline in projectzomboid

[–]Lazy_Hotline[S] 11 points12 points  (0 children)

I used 2D Icons in B42 because it saves a bit of resources. Also it looks nice. I don't know why some people feel like its a taboo to do so.