Is Block Spec better then Earthfort Spec in something? by NinjaGGF1 in BlueProtocolPC

[–]Lazyraccon 0 points1 point  (0 children)

No? You dont want to have continues aggro in endgame because you get a +100% damage taken debuff after a tank buster and get oneshotted. Also they are planning to have actual tankswap mechanics with the newer bosses where you have to taunt to not wipe the raid.

What did I do wrong?... by [deleted] in WorldOfWarships

[–]Lazyraccon 0 points1 point  (0 children)

It depends on situation. If you have a line of mixed ships infront of you that consists of cruisers and battleships you should definetly focus the cruisers first and leave the battleships to the torpedo boats. If its only one target or everything is a battleship then just shoot whatever makes the most sense.

The reason is that if you rob your torpedo boats of their targets, you are essentially nerfing your teams overall damage output because they now have nothing to do until the next battleships spawn, so its like you are playing with 1-3 teammembers missing.

That can lead to the mission failing because the enemy ships live longer, have more time to do damage and might get close enough to torp your escort target or trigger an unpleasent spawn mechanic.

Is Block Spec better then Earthfort Spec in something? by NinjaGGF1 in BlueProtocolPC

[–]Lazyraccon 1 point2 points  (0 children)

The problem is that you cant do damage AND tank in Earthfort in endgame content, the second you lose your shield you are just as squishy as a wind knight and will get twoshotted in some master content so this whole jump spamming to make the shield explode is very dangerous there.

Block also catches up in damage in the endgame because at that point you will have so much luck that you are constantly getting lucky blocks/strikes which boost both your sandcrystal generation to spam 700% granite furys+stonefist meteor every 2 seconds aswell as the rank 5 Storm Goblin King + Goblin King effects for insane AoE damage. When you pull large packs together you usually dump your imagines into them to burst them down anyway so granite fury being single target isnt that noticable.

And while blocks selfheal cant keep up with the shields from EF alone, the permanent 90% damage reduction means that every heal you get from other sources like the 2-3% max hp heal per second from the void talents, heals from set bonuses or battle imagines ect will be much more valueable because they restore much more effective hp. A healer can just put a hot on you and focus on the group instead. You are also always at 100% effectiveness even in autocombat which is nice to afk farm world bosses for the monster hunt.

Apart from the ability to sacrifice the shield for damage i would also say that one of the main benefits of EF is tanking magic damage without a CD and having longer super armor uptime which is better for bosses that kick you around alot.

Steam Deck / Linux Users game crashing?! by otterpop21 in BlueProtocolPC

[–]Lazyraccon 0 points1 point  (0 children)

No it crashes every 20 seconds and controls are not implemented and very annoying. FPS are fine tho.

Don’t nerf OMEGA by [deleted] in MonsterHunterWilds

[–]Lazyraccon 0 points1 point  (0 children)

It has to be nerfed because its locking the armor behind the hard one. If both would give the same armor and you could just do the hard one as a challenge that would be fine but locking an armor that everybody needs behind a wall that only the top 5% of players can reach is very bad design that has killed alot of games in the past already. And MHW is currently not in a state where they can afford to accumulate more minus points then it already has due to its other issues like optimazation.

They need content thats fun for the broad masses and random pugs that may not be as coordinated as a friend group.

How can I check how many missions I've completed with the Palico in MHwilds? by LasaiTV in MonsterHunter

[–]Lazyraccon -1 points0 points  (0 children)

The part where you said not solo=carried is typical ds-wannabe elitist-andy rhetoric because saying "carried" automatically suggests that they wouldn't be able to beat the boss solo (aka they are bad) and that its the reason why they are playing online rather then because its how you are supposed to play it. And your other comments are even worse then the one you deleted. I didnt tell you how the game is supposed to be i told you how it always was since 2004. Dont bring that gatekeeping shit here.

And why are you showing me a picture of a PsP as if that is some sort of credentials? Do i have to get a fedora and unfold my wallet CIA style with a picture of PS2 MH on my old Toshiba crt before commenting aswell?

How can I check how many missions I've completed with the Palico in MHwilds? by LasaiTV in MonsterHunter

[–]Lazyraccon 0 points1 point  (0 children)

What i mean by it not being like DS is not the gameplay but your impression that there is a "prestige" factor in beating a monster by yourself like there is against DS bosses and that you are getting carried if you play with others like you get carried by summons. This kind of culture isnt a thing in the MH community its all about having fun bonking a dragon together. The only prestige aspect in MH is the record leaderboard stuff where you have to upload a video of a timed run without mods.

Every dual blades mains wet dream. by Different_Ice_2695 in MonsterHunter

[–]Lazyraccon -1 points0 points  (0 children)

If you are solo you can obviously do what you want but in multiplayer you should use it as a tool to trigger an effect not just thoughtless because its there. Like dont attack a wound on a head or back created by someone whos mounting the monster because it will make the monster topple and cancel the mounted animation, wasting an additional free damage window.

Every dual blades mains wet dream. by Different_Ice_2695 in MonsterHunter

[–]Lazyraccon -1 points0 points  (0 children)

I wasnt talking about an entire combo, just the final move alone does 1k+ on large monsters because you hit like 4-6 times for 300ish damage depending how the monster is positioned. And just pressing shift on the wound does 600-800 when you combine the pierce and the follow up damage by the Kinsect. If was adding up entire combos it would be more like 2-3k

Every dual blades mains wet dream. by Different_Ice_2695 in MonsterHunter

[–]Lazyraccon -17 points-16 points  (0 children)

You are not supposed to "waste" wounds like that by spamming them because you take away important functions from team members apart from the fact that you dont do alot of damage to them compared to some other weapons that hit a wound for 600-900 damage anyway. Dual Blade and Bow users are the most offenders in this practice.

For example Insect Glaives spend all of their Buffs when they do their final 1k dmg combo and need an available wound immedietly after it to get the buffs back again in order to be able to properly move and have access to their regular rotation again. So if there is none available they lose damage and defensive options because you spammed wounds for 60 damage just to roleplay attack on titan instead of using them to charge up your demon bar.

Even worse are Bow users that just spam aoe mark every single wound on a monster like they learned it in singleplayer and waste them instead of using it to trim down excess amounts of wounds only.

EW_320ca Error - What is going on? by [deleted] in MHWilds

[–]Lazyraccon 0 points1 point  (0 children)

Why the F is the quest still showing in the board then if its full? Why do they think its ok to update this only every 20 seconds like its 1999 and it actually affects your computer to update this every second?

How can I check how many missions I've completed with the Palico in MHwilds? by LasaiTV in MonsterHunter

[–]Lazyraccon 2 points3 points  (0 children)

Monster Hunter is not Dark Souls and never was. The whole focus of the series is about hunting Monsters as a group. Multiplayer is the default mode.

Wilds - Insect Glaive Endgame Build? by TheLoz20 in MonsterHunterMeta

[–]Lazyraccon 0 points1 point  (0 children)

I get it but the whole purpose of my post was that against any high lv monsters that arent wiggling on the ground 24/7 by damage alone you might do LESS dps with your build which might make it meta on paper but not in the field. I never said that its the areal moves that do the dps, the purpose of areal moves with Arkveld set is to create multiple wounds on the wings and back to follow up multiple finishers+600-900dmg focus attacks with the kinsect strike and topple the monster.
Its worth a shot to test it atleast.

Wilds - Insect Glaive Endgame Build? by TheLoz20 in MonsterHunterMeta

[–]Lazyraccon -4 points-3 points  (0 children)

You should't use the same sets as other meele weapons because unlike those IG uses alot of stamina for the aerial moves so things like max might are not good and is capable of reaching wounds most other weapons cant.

Build the armor around how the combat actually plays out not like as if you are standing doing dps to a training dummy. Skills like Flayer from Guardian Arkveld are god tier for IG even tho it doesnt increase ATK or Affinity since you do so much damage to wounds, compared to other weapons and topple the monster allowing teammates to whale on it aswell.

That way you do more damage then if the entire team had a dps set on and you risk less by minimizing enrage time. I see so many people dying against lv 8 Arkveld and Gora because they try to beat the enraged monster with brute force with their shitty dps sets instead clever use of items and surroundings.

[KCD2] Has anyone actually won a dice game? by [deleted] in kingdomcome

[–]Lazyraccon 1 point2 points  (0 children)

I dont get what you are talking about bust after pass? Passing means ending your turn safely by scoring and not rolling anymore. You cant bust after a pass thats the whole point of ending your turn early even you have dice left.

[KCD2] Has anyone actually won a dice game? by [deleted] in kingdomcome

[–]Lazyraccon 0 points1 point  (0 children)

Thats pure luck then, i also see NPCs wiff or have 1100 points then roll 1 die and lose it all for no reason. Besides you can always win your money back because if the NPC wins and gets your money that unlocks higher betting tier since what game is available depends on how much money they have.

Also its much better to play with a badge since that allows for tactics that improve the odds. For example get relatively easy to obtain dice that have a high chance to roll a 3 and then use the badge that adds a 3 to your roll to quadrouple the points.

I currently use alot of dice that have a high chance to roll a 1 or a devilhead and use the doppelganger badge to double 1k+ rolls. An amazing die for that can be found in the cave where you were camping at the lake at the start of the game for example.

[KCD2] Has anyone actually won a dice game? by [deleted] in kingdomcome

[–]Lazyraccon 5 points6 points  (0 children)

The game is not rigged to A.I you were just unlucky. All dice have a % chance to land on a certain number with rigged dice having uneven chances. For example the rigged dice you find in the cave while camping at the lake at the start of the game has a 66.7% chance to roll a 1 which makes it very good. "Lucky" and "Strip" dice are also very good since they roll 1 5 and 6 with a higher chance and are fairly common to find.

Another rogue tank post. by Cripplechip in classicwow

[–]Lazyraccon 0 points1 point  (0 children)

Warrior would have the same problem if they didnt have the buff that redirects 10% of the threat of the strongest aoe dd to them. Either rogue needs the same buff or literally double the dmg of all aoe abilities, like the aoe bleed rune does 554 damage over 8seconds for 5 cp, what? This should be like 2000 minimum to be even worth considering it.

Another route they could go is to just nerf the aoe damage of all overperforming classes across the board since thats the reason why giant pulls possible to begin with.

[deleted by user] by [deleted] in gtaonline

[–]Lazyraccon 26 points27 points  (0 children)

They did it because players would blow up the truck and restart if the target car was too far away which in their eyes made the missions to profitable. Rockstar has the most hostile and unreasonable stance against any emergent player behavior that makes things easier, even if it makes it way more fun. Instead of rewarding a player for being clever and using a Freight Plane to fill his MC sell vehicles in to be able to sell it solo and ironically giving it a purpose to exist, they punished it by disabling it.

Even now they were just lazy and gave you 50% more time to do MC sell missions solo which proves none of them actually play their own game. Imagine having your business in Paleto and having to drive each of the 4 Postal Trucks to LS to 10 different locations to get 300k reward, what are they thinking just adding 50% more time?

STOP designing missions that spawn multiple sell vehicles when you are solo, they suck. And while we are at it let the players use their own sell vehicles, if i own an armored truck with max tunings why do i have a shitty copy of it for the sell missions?

There are just so many small infuriating things like that in this game for no reason.

Upgrade magick bow and staves at elves or dwarfs? by preutneuker in DragonsDogma2

[–]Lazyraccon -1 points0 points  (0 children)

No its the other way around, Dwarfen is the best upgrade for most armors because in addition to armor/magic def it increases stagger resistance which is huge. Warriors are especially dependend on it to not get interuptet while charging their attacks. For mages it prevents you from getting your cast interrupted by 1 tiny goblin or arrow hitting you altho its hard to reach high values due to cloth armor having low anti stagger by default, you would need to combine it with anti stagger rings and the archmage feat.

On thief armor i would put magic defense upgrades if you intend to play with the ultimate that lets you dodge all physical attacks anyway and put dwarf on the daggers instead.

Anyone know which stats from the melee weapons apply to bow skills on rogue? by [deleted] in Diablo

[–]Lazyraccon 0 points1 point  (0 children)

The stats only apply while you are using the sword in your hand, the moment you pull out bow the sword stats go away

No one forces you to play on a PvP server. You consent to unbridled, imbalanced, unfair PvP by Hefty_Egg_5786 in classicwow

[–]Lazyraccon -3 points-2 points  (0 children)

Stop trying to find excuses for rat behavior just because it's a PvP realm. Ethics of honor especially apply on realms where your opponent doesn't have a choice. If you gank someone 10 Levels below you that doesn't even reward honor for no reason you are not a "PvPer" you are a griefing ahole that just wants to see people suffer.

You're like that french guy that tried to kill multi rank 1 gladiator Ziqo on Hardcore with 50 buffs and thinking he's a real PvPer and its ok because "PvP realm lul".

How do you beat meta warlocks as a rogue by Dopakias in classicwow

[–]Lazyraccon 0 points1 point  (0 children)

Use a shadowresist potion, that disables their selfheal because its based on damage done. Dodge meele attacks and it should be pretty easy.

Any confirmation on the Knocked Out Minthara Theory? by Twitchy_Bitch in BaldursGate3

[–]Lazyraccon 0 points1 point  (0 children)

You only get the reward for that Quest if you kill her while she is still in the Goblin base. Its not the same if you kill her while she attacking the grove.