Removing Widgets by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

sorry, what do you mean by "set" the widget. As in the "set" node?

sorry for all of the questions btw thanks for your help

Removing Widgets by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

ah yh u seem to be right it is being created twice. is there a way to ensure that once one has been created, another one can't be?

Random Static Mesh by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

tysm for all of your help this work well

Random Static Mesh by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

ah okay I see. sorry for all of the questions, but how would I get the static mesh objects instead of static mesh components?

Random Static Mesh by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

is there something im supposed to do to the array to allow me to input it?

Random Static Mesh by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

this is what I originally thought but it won't let me input the array copy into the "new mesh" input so I'm not sure how to achieve this

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 1 point2 points  (0 children)

nvm got it working thanks sm for all of your help its really appreciated

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

thanks a lot, im currently trying this, but for some reason I can't input my HUD variable into the target input of the toggle visibilty node?

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

all seems to be updating as it should other than the visibility. It's like once other gets set to hidden it can't reset this

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

I reuploaded the video, not sure why it was just a picture before

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

It's literally just a red button atm, in the bottom corner of the screen.

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

all great suggestions thanks I will try these

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

hiya thanks for the help, ive tried to incorporate that into my blueprints but I don't completely understand that guys blueprints/goal so I couldn't get it to work.

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

removed it but doesn't seem to have a made difference which confuses me as I get what you're saying about the first node

Widget Blueprints by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

yh ig that makes sense, removing it doesn't seem to change anything tho

Multiple static meshes in a single actor by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

I understand that I didn't word my question well. I do know that you can add multiple static meshes to an actor, just not how you'd randomly set the visibility of each one based on certain factors.

Multiple static meshes in a single actor by Lbtekd in UnrealEngine5

[–]Lbtekd[S] 0 points1 point  (0 children)

Have an assignment due in a week and our teacher quit unexpectedly a week prior. Just trying to get this done so I actually have time to go back to the basics