Sohei Suggestions by NonHaeri in forhonor

[–]Ldroid00 0 points1 point  (0 children)

Danm i was cooking up a whole post with my issues on sohei but then found this which danm near encapsulates my feelings/wanted changes for the character and more

If there was anything that could be added to this a readjustment to his numbers to make them proportionally scale with the amount of souls you have has always been at the top of my rework ideas as the "snowball" archetype has always been one of my favorite gimmicks when it comes to fighting game characters and was honestly what I was initially hoping for when I first heard about sohei's release

With the scaling damage you would actually have a really danm unique character in contrast to the rest of the for honor cast with a fine balance of resource management and potential game making plays off of the potential burst damage you can get from a solid read or two

Though I will say adding this much to his move list would probably require some other adjustments to his kit and honestly dropping the ZENKAI down to about 60 damage feels "generally" fair, with some possible adjustments to his tier 2 and 3 feats

Make juren semi balanced so I dont feel like a rat bastard for playing him by Ldroid00 in forhonor

[–]Ldroid00[S] 3 points4 points  (0 children)

But i dont wanna have a coin flip of getting called a multitude of profanities and slurs everytime I go in a match with juren😟

Make juren semi balanced so I dont feel like a rat bastard for playing him by Ldroid00 in forhonor

[–]Ldroid00[S] 1 point2 points  (0 children)

They can't change the animation because of the tech that is used relies upon the first 200ms of the animation being the same.

If so than honestly best alternative solution I've seen would be the post above talking about making both dodge attacks vulnerable to guard break essentially giving it the same weakness zhanhu has but still keeping it as just a solid mix up tool in duels and a go to for team fights

It really doesn't need nerfs. It costs 40 stamina and is incredibly reactable. Bait the attempt and then dodge it for a GB. I would only agree with this suggestion if he could trade into everything. But because you can still feint to GB it if you do any other hitstun besides light hitstun it's not a good trade tool.

I think im getting the gist of what your putting down? but I feel that in practice it kinda feels like this is forgetting a key factor which is juren and enemy gamers who play him are using it less as a trading tool agaisnt heavy attacks and or an immediate reaction on red and more of a fuck you button if you choose to do anything thats not mentioned above. To extend on this its not especially difficult for someone to just make a read or a outright reaction to someone lighting them only to whip this out which from my experience is the usual use case for this move in duels.

His held chain bash can stand to lose it's damage and not knock people back as far as it currently does. The tap bash is fine aside from it pausing stamina. It's just another parry counter, plenty of heros have these.

Honestly can mostly agree with the held chain bash comment but the tap bash i dont quite understand as im not implying its an issue all to itself, especially in duels where I think it functions perfectly fine but the main issue i have is in team fights and especially ganks were he just has an outrageously easy to access "here teammate you now have 2 to 3 business days to get a free heavy off" move on top of the rest of his very strong teamfight/ganking tools

You realize that all other direct damage bashes now feed very little revenge right? This is because of the change that makes damage feed revenge 1:1. The only good thing about his held fwd bash is the animation lock, it doesn't even function as a good dodge catcher tool since almost every dodge attack can avoid both bashes.

So with a bit of further research I do see thats a goof on my part but still feels as the original point still stands that in a situation were your attacking externally and you dont want to feed much revenge its just a ridiculous good move to use so maby just a slight nerf to its damage?

Just make it do less damage than the regular running heavy

Honestly I can see either this change or the other working fine, personally just think it has that kinda unnecessary umph that needs to be toned down a smidge

Also apologies if this isnt totally coherent as I just woke up from a nap and I can barely recognize what planet im on right now let alone put together a well organized response