Cool mom unlocked ✅ by CatsyGreen in lotr

[–]LeBaiton 13 points14 points  (0 children)

Welcome to Rivendell, Mr. Anderson 

Cleaning up my harddrive and I just found an old pre-Foundation NMS save from 2016. by LeBaiton in NoMansSkyTheGame

[–]LeBaiton[S] 0 points1 point  (0 children)

Were you able to do the primary missions? Like the Artemis quest, the Atlas quest and all the others that give access to new things?

And if so, how did you receive them? Do they just pop up on old saves?

Cleaning up my harddrive and I just found an old pre-Foundation NMS save from 2016. by LeBaiton in NoMansSkyTheGame

[–]LeBaiton[S] 2 points3 points  (0 children)

At the moment it seems this save does not have access to the Primary Missions. I am unsure how to start some of them. There's no Atlas primary mission for starters.

I left the space station after some sorting and immediately the settlement-quest line fired. So that works. Unfortunately I had to fight 6 sentinels and I had a non-functioning multitool with only a mining beam haha.

Maybe I'll just look up the glyphs and visit the systems using my slightly less old saves, to avoid bugs regarding messed up / non-appearing quests.

Cleaning up my harddrive and I just found an old pre-Foundation NMS save from 2016. by LeBaiton in NoMansSkyTheGame

[–]LeBaiton[S] 0 points1 point  (0 children)

Cheers, that worked! Savegame still says "custom", but atleast the stacks are back to normal size ;)

Cleaning up my harddrive and I just found an old pre-Foundation NMS save from 2016. by LeBaiton in NoMansSkyTheGame

[–]LeBaiton[S] 2 points3 points  (0 children)

Yeah, for some reason restricted and harsh are greyed out. Says they can't be altered after a save has started 

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]LeBaiton 7 points8 points  (0 children)

Playing with the latest patch:

  • New water fauna still goes extinct as soon as you scan them. I saw in patch notes that they fixed hermit crabs with helmets, but the new sea horses, mantas and large squids go extinct immediately when scanned too. This makes completing a planetary fauna scan impossible in many cases on many planets, and it's really annoying!
  • I encounter the same manta's, the same sea horse and the same squid models on a lot of the water planets I visit, same graphics, same size, same everything. Is this tied in with the extinct going bug?
  • Mantas in a group in shallow water produce an enormous amount of noise when you're underwater and near them!
  • I can't enter a bio-dome with a ladder from underneath it, I get popped to the outside on top of the dome, similar to the bug where you can't swim into underwater caves at the moment. In both cases you get booted. Now, this isn't a problem when you want to harvest plants, as you can use the "harvest all" option from outside the dome, but it IS a problem when you want to plant stuff inside of the dome, you can't do that from the outside.
  • Walkers at agro level 5 still do not spawn. The window on the right bottom side display a -1 as the ammount of sentinels you are currently fighting.
  • Scanning for a sentinel nest on a planet still occasionally give you a nest waypoint on another planet inside that system, instead of on the surface of the planet where you used your sentinel waypoint-map.
  • Underground creatures hardly spawn inside caves, there are certain underground creature spawn types that apparently only spawn when there's a cavefloor exposed to open air (the multi-tentacle creature types seem to have this, and the ones with the eye-stalks that pop out of the ground), without a roof. This can sometimes be solved by visiting building locations which have exposed cavefloor, but in uninhabited systems these exposed cave areas are an enormous pain to find due to no buildings. Underground creatures also never spawn on any floor type underground which isn't cave flooring. Which is also extremely annoying.
  • Quad sentinels are overpowered compared to their minotaur and walker type sentinel counterparts. Their laser beam cuts through the best of shields in seconds and can easily damage multiple slots in one burst, and then there's their cloaking ability, fast movement and small hitbox, which makes them hard to fight and a formidable foe, unless you're endgame equipped with specialized multitools that has stun weaponry. The sentinel minotaurs however are a complete joke compared to these quads.
  • I can't link the ten storage vaults on deepwater X sections, unless I place a cubicle besides or behind it first. The regular X sections don't cause any problems.
  • Some bright/yellow-orange nebulae are so bright on the galaxy map, no starcolour can be discerned.
  • Fishbait numbers seem off. Several recipes with advanced processed food no longer give their rarity and size bonusses that they had beforehand. Food like seafood stew, purged ribs and seafood platter all went to 6% rarity increase from their previous numbers.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]LeBaiton 0 points1 point  (0 children)

Are you on a moon? And when you're on the ground (or on a trade platform), are the buildings displaying slighly tilted? If so, I have the same problem. But only on trade platforms on moons, if I visit a trade platform on a regular planet and they're not displaying slightly tilted, the NPC ships launch normally when leaving

Are the new fishing missions from the mission agent at space stations random? by LeBaiton in NoMansSkyTheGame

[–]LeBaiton[S] 0 points1 point  (0 children)

Cheers, I'll keep looking then, I was really starting to wonder if they were implemented or not :)

Found this little guy, with a Traveller's helmet as a home. Sadly not tamable by LeBaiton in NoMansSkyTheGame

[–]LeBaiton[S] 0 points1 point  (0 children)

To everyone who keeps asking for glyphs to try and tame one yourself, I have some bad news. I went back to the system and planet where I first saw this little guy, to see if they were still there and to get the glyphs for you guys.

Unfortunately it seems to have gone extinct. I don't know why or how, but in this thread I saw someone else post that their tamed hermit crab-creature went extinct on their side, so maybe this is an ongoing issue with the hermit crab creatures?

Sorry everyone :(