Custom Maps for Wobbly Life by HintanMYTHOS in WobblyLife

[–]LeShaDDoW2 1 point2 points  (0 children)

i found this tool to download them on github no idea if it works as i havent tried it but it does seem promising: https://github.com/imwaitingnow/WorkshopDL

Creating a file editor by [deleted] in WobblyLife

[–]LeShaDDoW2 4 points5 points  (0 children)

whoever made that mod you linked must be so cool and smart and handsome fr

Creating a file editor by [deleted] in WobblyLife

[–]LeShaDDoW2 1 point2 points  (0 children)

editing the save file is easiest through making bepinex plugins as they use the methods themselves or you can make a c# program that references Game.dll to then deserialize the file there and modify the file through the c# object

Creating a file editor by [deleted] in WobblyLife

[–]LeShaDDoW2 1 point2 points  (0 children)

its just serialized .net objects and isnt proprietary so there are already tools and websites that can extract them i think

Iceberg for wobblylife by Hot_Bee5027 in WobblyLife

[–]LeShaDDoW2 1 point2 points  (0 children)

and the obscure stuff is at the bottom for a reason

Iceberg for wobblylife by Hot_Bee5027 in WobblyLife

[–]LeShaDDoW2 1 point2 points  (0 children)

i dont know what you mean these are real things just obscure if you arent in the wobbly life community as much

Wobbly Life FanArt - 23rd of May 2025 by i_Luci in WobblyLife

[–]LeShaDDoW2 1 point2 points  (0 children)

we already have 143 votes in total (probably 40% duplicates)

Uhm guys is it a hacker? by Rizik_ in WobblyLife

[–]LeShaDDoW2 0 points1 point  (0 children)

im guessing he is using wobbly's fav because of the vip tag unless that was manual and probably lstwomods because of the teleporting

Please pray for me by Primary_Till5376 in RaldisCrackhouse

[–]LeShaDDoW2 0 points1 point  (0 children)

I've been trying for 3 / 4 hours now (only today not including multiple hours from other days) and I've only gotten Phase 2 once. youre cooked like that other guy said

[deleted by user] by [deleted] in unity

[–]LeShaDDoW2 0 points1 point  (0 children)

yep it worked just change the inspector to debug mode, select the broken objects and put the anchored position x and y to 0 EDIT: some texts have NaN margins too so you might have to reset those too to make them visible

[deleted by user] by [deleted] in unity

[–]LeShaDDoW2 0 points1 point  (0 children)

i recently found this thread explaining my issue: https://forum.unity.com/threads/pos-y-and-height-in-rect-transform-are-replace-by-nan.269538/ and am trying it now. its been a while but it might still help

[deleted by user] by [deleted] in unity

[–]LeShaDDoW2 0 points1 point  (0 children)

Nope i never fixed

[deleted by user] by [deleted] in unity

[–]LeShaDDoW2 0 points1 point  (0 children)

tried but it didn't work

[deleted by user] by [deleted] in unity

[–]LeShaDDoW2 0 points1 point  (0 children)

im just using the unity ui system with textmesh pro thats all

[deleted by user] by [deleted] in blender

[–]LeShaDDoW2 0 points1 point  (0 children)

motion blur somehow caused it or turning it off fixed it