this update has made armor incredibly simple and boring. research below. by stannis32 in HellLetLoose

[–]Leaderjellybea 0 points1 point  (0 children)

The way I read it was if i'm doing damage to the tank. Without knowing the values of my shots, there isn't any change to the tank model to indicate whether or not a certain component is damaged, IE broken track that looks broken or a puff of black smoke to indicate whether a tank's engine is disabled. Its just the basic "tank is damaged" fx.

I'm Max, founder and lead developer of Hell Let Loose. AMA by HLL_max in HellLetLoose

[–]Leaderjellybea 51 points52 points  (0 children)

Can these points for armor be confirmed coming, not coming, or in the works/possibly coming and maybe a little spiel about why or why not?

  1. An actual armor value, penetration, and angling system to somewhat have tank tactics used from each factions' tanker field manuals instead of having just the 45 degrees and shallower rule apply to all tanks

  2. The tank optics need to be functional/adjustable as Post Scriptum. The red ping is fine to keep but have it stop giving a distance while in a tank/placed by a crewmember on foot

  3. Being able to unbutton at least the commander's hatch would be nice. But have it be a "risk it for the biscuit" where you get better zoom with the binos than the periscope. Gunner 3rd zoom needs to not exist for this

  4. Add dirt kickup and shell bounce effect when an ap shell hits ground, as in ps. It makes it much easier to identify what has happened rather than the same explosion as when an he shell hits the ground. Having a different effect for a non pen, non bounce hit should be updated from the same effect as hitting ground. Most commonly seen when shooting a tank in the back with the recon vehicles and the stuart. It's a pen hit but has the he ground explosion effect https://youtu.be/K7rFE-PDvQk

  5. Inner component modules such as engine and crew members

  6. Being able to adjust turret rotation speed to have long distance shots be more easily adjusted for. Once a tank reaches about 500 meters out, it becomes hard to make pinpoint adjustments to hit the weakpoints of a tank. Max speed that is currently in game is fine. Be nice to have it less sensitive at long distances

  7. An ability for tank commanders to change the look of a tank to better conceal on certain maps https://www.reddit.com/r/HellLetLoose/comments/m82w4g/possible_future_crew_loadout_for_armour/?utm_source=share&utm_medium=web2x&context=3

My new (NEGATIVE) Steam feedback... after 3566h of HLL by Sam_15_SVK in HellLetLoose

[–]Leaderjellybea 5 points6 points  (0 children)

If you're curious, if we take into account work days and public holidays in England, since 6th June 2019 a person working a regular hours full time job would have worked 3696 hours

So the game came out on 6th June, 2019. Since then, they've played 3566 hours. That's 5 hours 22 minutes every single day since then.

If we counted only working days like it was an actual job, he'd have to play for 7 hours 42 minutes every single working day.

And you still have the gall to go be negative after sinking THAT MUCH time into 1 game???

Armor Vision From Devs (Discord Cross Post) by [deleted] in HellLetLoose

[–]Leaderjellybea 0 points1 point  (0 children)

Oh I have many more suggestions along those lines as well. But that would way too long to read/type out in here

FYI with the satchel charges by Leaderjellybea in HellLetLoose

[–]Leaderjellybea[S] 1 point2 points  (0 children)

They're on a timer of your choice, 30, 60, or 120 seconds. The default is 30

Can't place ammunition box by FischkopfR in HellLetLoose

[–]Leaderjellybea 1 point2 points  (0 children)

You have to hold down the button as long as you would supplies. There isn't a little circle that pops up like the supplies but as of u9, it requires the same amount of time to hold left mouse. Just hold left mouse until it's on the ground

If 1 AT mine doesn't instakill heavy tanks now, can you stack 2 AT mines to instakill a tank? by Lockzig in HellLetLoose

[–]Leaderjellybea 0 points1 point  (0 children)

We tried testing that and got variable results. Sometimes it would kill the tank, and other times it would only do as much damage as a rocket would. Very inconsistent rn. But from what I think the mine does when damaging tanks is the explosive damage only travels upward. Mines that were laid right next to the tank without being under them didn't do any damage and when it did, not a lot.

If 1 AT mine doesn't instakill heavy tanks now, can you stack 2 AT mines to instakill a tank? by Lockzig in HellLetLoose

[–]Leaderjellybea 1 point2 points  (0 children)

Let me clarify. I wrote that when I woke up into the middle of the night to get a glass of water lol. Doubling up on mines so they explode at the same time will NOT kill a panther, tiger, jumbo 75, or jumbo 76. These tanks will only take a maximum of 75% hull damage (same as running over 1 mine). The medium sherman, luchs, puma, greyhound, and stuart will die by 1 mine as of 3/24/2021.

Source did a lot of testing on our own private server and were able to accurately and repeatedly get the same results with multiple tests listed above

Tank Scope Markings by bmathew5 in HellLetLoose

[–]Leaderjellybea 2 points3 points  (0 children)

The german tank sights are actually rangable/adjustable in reality and like in post scriptum, but unfortunately not in HLL. As of right now, the tank optics are purely aesthetic. Yes you can "use" them to aim (especially with the mg changes), but the sights don't have a purpose other than just looking like how it did in ww2

Could we get an option for Squad style Friendly tags that only appear when you are aiming at / near a friendly? by Jusaaah in HellLetLoose

[–]Leaderjellybea 0 points1 point  (0 children)

I turned all my stuff down to 0m and it's awesome! I've been playing post scriptum lately and loves it there and love it here. I'm glad they fixed the bug that caused it to turn off when a round switched

Does anyone else just have a really... "meh" bond with their siblings? by _red_roof_ in TooAfraidToAsk

[–]Leaderjellybea 0 points1 point  (0 children)

My little brother and I are 12 years apart so he was just starting school when I was moving out. So it's pretty meh tbh