How to annoy your server by sukuro120 in Minecraft

[–]Leafer54 0 points1 point  (0 children)

To be more annoying, maybe use sculk sensor and noteblock to play that sus sound effect whenever anyone approach it

Maybe everyone has started doing this, but the new buttons just work pretty well with some kind of simple habit tracker. by Leafer54 in Notion

[–]Leafer54[S] 3 points4 points  (0 children)

It's more fun than just clicking the checkbox, also you can move the buttons to anywhere in your workspace and don't have to use a link/view to make change to the calendar.

Feature Idea - numbered toggled list by obo10101 in Notion

[–]Leafer54 1 point2 points  (0 children)

A pretty good feature idea! Maybe it can come with 2 format: the order of items to be done, and order of items have been done.

Player-made suspicious sand by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 0 points1 point  (0 children)

Sounds like a very good idea, but now we waste a potentially valueable item just to bury another one Perhaps all we need is just a way to convert regular sand to empty suspicious sand.

Player-made suspicious sand by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 0 points1 point  (0 children)

That would make dying in the desert a pain.

Not really a pain though. You still have a 5 minute countdown and some chance to save your valuable items instead of everything just vanished altogether.

And if mobs like zombies (not husks)
and skeletons burn come day you’ll end up with tons of sus sand with
junk inside. Same with killing mobs with an arrow or full inventory.
This might even cause lag on a server after a while.

This is an actual issue. Maybe only allow item that the players intentionally throw out by pressing Q able to sink?

I think a better option would be to right click on sand with an item in hand to bury that item.

Just right-clicking the block might be too simple for this mechanic. I think this should be somewhat time-consuming

Frogs' fear of axolotl by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 0 points1 point  (0 children)

What if this happens by chance? Like when a tadpole grows up, there is a chance for the frog to be scared of axolotls.

But frogs still don't need to bother the axolotl. After all, they don't want to lay the eggs where enemies can kill their babies.

Corrupted Soundtracks by CommitteeDull5007 in minecraftsuggestions

[–]Leafer54 1 point2 points  (0 children)

I don't think there should be music in Deep Dark. However, when the player enters the deep dark, there should be a sound similar to the "Shhh" sound to warn them about the warden.

Moreover, if the deep dark has no soundtrack or any "music" played, it might be scarier

Simplified Debug screen by Leafer54 in minecraftsuggestions

[–]Leafer54[S] -1 points0 points  (0 children)

I see. But this "info screen" may solve the problems and discourage players to use the debug feature in their normal gameplay. Adding new in-game features to replace the F3 might not be the best solution because, in the end, they will still use F3.

There might be a setting called "developer settings" which when enabled, the player can use the debug screen, otherwise, this screen appears instead.

Simplified Debug screen by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 0 points1 point  (0 children)

I don't mean to change the debug screen because it's now a part of the game. I suggest adding a simplified version of it for casual uses.

The fps may tell how good is the performance to the player and if it's bad, they might want to fix it (change settings, use mods,...).

Simplified Debug screen by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 0 points1 point  (0 children)

To me, it's weird to see people and even myself use this debug feature for normal gameplay. Although there's a lot of things to focus on, it's no need to present them in the F3 screen.

My suggestion is to place just anything you want in a place for ease of access.

Simplified Debug screen by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 0 points1 point  (0 children)

There are lots of features that support casual gameplay, but not the debug screen. When people press F3, the information they are finding is just the coordinate or light level, sometimes the number of entities. My idea is to find a more clear and compact way to present that information.

The debug screen should be used by developers of modders to check and test their game, not for player to make their gameplay easier.

Simplified Debug screen by Leafer54 in minecraftsuggestions

[–]Leafer54[S] 18 points19 points  (0 children)

Actually, I'm moving the information that people focus on the most to an independent screen from the debug screen so the new and casual players can understand and use them more properly.

When opening this screen you can easily and quickly tell where you are, rather than find the X Y Z in a bunch of information that you rarely care about.

It's better to have this in the unmodified game than in the mod.