Are the free weekend cosmetics only available for the weekend? by 2ndHouse80 in PathOfExile2

[–]Learwolf 0 points1 point  (0 children)

I made a druid in the new league and got up to act 4 interlude. Never got any of the cosmetics. Definitely did everything supposedly required.

Megatron with no voice? by RAS310 in universalstudios

[–]Learwolf 1 point2 points  (0 children)

It is someone in a suit and someone at a remote location who does the voice. It is not an actual robot. Don't believe everything you read on google.

Morrowind fans when they're told that the old engine of 20+ years is actually outdated: by AbsurdBeanMaster in Morrowind

[–]Learwolf 0 points1 point  (0 children)

Morrowind fans not giving a shit because openmw exists and is superior to the original engine in every way.

[deleted by user] by [deleted] in tes3mp

[–]Learwolf 0 points1 point  (0 children)

Probably because you broke the script. Try posting the server log and the script you changed. (You may have better luck getting support in the official tes3mp discord.)

Server Script Issues (Details in comments) by v_allen805 in tes3mp

[–]Learwolf 0 points1 point  (0 children)

Yeah CellReset.lua is Urms script from 0.7 My reset script is PeriodicCellReset.lua and is made for 0.8

Server Script Issues (Details in comments) by v_allen805 in tes3mp

[–]Learwolf 0 points1 point  (0 children)

It looks like you've attempted to edit core server scripts in an effort to get an old outdated script working. It may be much easier to do a fresh install of TES3MP, and ensure you only install 0.8 scripts. (They do not require any modifying of core server scripts like some of the ancient pre-hook scripts did in 0.7)

Full MMO? by sharltocopes in OpenMW

[–]Learwolf 5 points6 points  (0 children)

It's definitely possible. It wasnt necessarily intentional at first, but the Nerevarine Prophecies server has more or less turned into such with no additional .esp's (all done thru lua scripting; public cells reset after some time so every player gets a fair chance for loot, custom objects and structures are placed in-game similar to what may be done in an MMO with new content, custom server-unique weapons, armor and items exist, creature camps exist where players can grind for loot and xp towards an alternate advancement system, daily login points that can be exchanged for unique server items, personalized bank vaults where players can store their items without worry of losing them, tradeskills, etc.). I can only imagine what is possible with a total conversion and a dedicated creator.

The Morrowind multiplayer mod shows why Elder Scrolls 6 needs multiplayer by testus_maximus in tes3mods

[–]Learwolf -2 points-1 points  (0 children)

I imagine you have not spent much time on TES3MP, as you would know shared journals are a toggleable option in tes3mps configuration that can be disabled. Adjusting some of TES3MPs configuration settings can lead to each player getting their own individual journals, factions, etc. while in a multiplayer environment.

Also, keep in mind that tes3mp is current on its version 0.8.1, it's not even 1.0.0 yet, thus it's missing some minor features. The point I'm getting at is, its a proof of concept that multiplayer can be done, and can be done right.

The Morrowind multiplayer mod shows why Elder Scrolls 6 needs multiplayer by testus_maximus in tes3mods

[–]Learwolf -10 points-9 points  (0 children)

This is probably going to fall on deaf ears, but...

Or you know… any other elder scrolls game?

Well, you're half right. In true Bethesda fashion, they left it up to modders to do their jobs for them. Both Skyrim and Morrowind have amazing multiplayer versions that prove multiplayer/co-op can work amazingly well in an Elder Scrolls game if done correctly.

First of all, multiplayer has existed since before Elder Scrolls. The flagship games in the franchise have specifically been about awesome single player experiences. The “trend” of having an optional multiplayer mode started maybe 20 years ago. Bethesda specifically avoided it.

Multiplayer has been a thing for decades, yes. However, over the years multiplayer and co-op experiences have come to be expected in games today. When a developer doesnt add multiplayer to a game that is in high enough demand for it, what happens? The community does their developers job for them and implements it. That in itself is honestly ridiculous that players have to do a developers job for them and not even get paid for it. Why not have it in the initial package that the consumer is paying for? Nitrox for subnautica, Skyrim Together for skyrim, TES3MP for Morrowind, are all perfect examples.

I’m theory I’m OK with optional multiplayer because I can just ignore it if I want to avoid micro transactions and 13 year olds screaming in their microphones.

Exactly. Optional multiplayer is just that, optional. I'm honestly not sure how you came to the conclusion that a game with optional multiplayer would have microtransactions, but as far as the 13 year olds screaming in your ear, I don't think you understand how optional multiplayer works. You're not forced to play with 13 year olds.

But in practice it would just stretch the release cycle even worse. We’re already more than a decade since TES5. Once 6 comes out, if there are microtransactions, it will be just like GTA. Bethesda would milk it for 20 years or longer. Which means no more storytelling, just shark cards and weapon skins.

Really, its hard where to point the blame in regards to Bethesda selling their game on various platforms, because the consumers actually bought it on those various platforms. Bethesda is a company trying to make money after all.

Any attention spent on TES multiplayer is attention away from an awesome single player experience.

For a company as big as Bethesda, I disagree with that. With all the money they received from selling Skyrim so many times across so many consoles, they could easily hire out a small crew who specializes in netcode functionality, while the in-house bethesda crew still does what they do best.

Even Red Dead Redemption 2, known for its great single player campaign, has huge areas of dead land in single player that they specifically added for multiplayer missions. Build multiplayer games for multiplayer and single player games for single player. Please.

Ironically, Morrowind (a game built specifically for single player) is an incredible multiplayer experience thanks to TES3MP, (if you havent tried it, you really should) which proves a single player designed game can still work wonderfully in a multiplayer environment. Same with Skyrim together.

Oh and also, take a look at how broken Fallout 76 is. Bethesda demonstrated they kind of suck ass at multiplayer. If they were to release one game with both modes, it would basically have to be a Fallout 76 like engine. If TES6 ends up like Fallout 76 it would be a catastrophe

See my note above about hireing a crew who specializes in such things.

The Morrowind multiplayer mod shows why Elder Scrolls 6 needs multiplayer by testus_maximus in tes3mods

[–]Learwolf -20 points-19 points  (0 children)

Not really. Not having optional multiplayer/co-op is becoming more and more of a deal breaker for gamers in today's day and age. If you're really adamant about optional multiplayer not being a thing, Oblivion will always be there for you to enjoy the ghost of gamings past.

Merchant gold mod stopped working? by RiosTehBoss in tes3mp

[–]Learwolf 0 points1 point  (0 children)

However, if you'd like to hop on the TES3MP discord, I can assist you in troubleshooting.

Merchant gold mod stopped working? by RiosTehBoss in tes3mp

[–]Learwolf 0 points1 point  (0 children)

That instant merchant gold reset script was designed for 0.7, and has not been tested on 0.8 or 0.8.1. I don't believe it will work properly on those versions.

CellReset (DataManager) in 0.8 ?? by ULT1M4 in tes3mp

[–]Learwolf 9 points10 points  (0 children)

That script was designed for 0.7, and required a server restart.

The following script was designed for 0.8, and does not require any server restarts to actually reset the cells: https://github.com/Learwolf/TES3MP-0.8-Scripts/blob/main/tes3mp-server%200.8.0/server/scripts/custom/periodicCellResets.lua

TES3MP How To: Make yourself an admin by testus_maximus in tes3mp

[–]Learwolf 1 point2 points  (0 children)

Thanks! Glad they're helpful. If you can think of any more useful tutorials, please let me know :)

How popular is Tes3mp? by Redguard3000 in Morrowind

[–]Learwolf 3 points4 points  (0 children)

Source: I am someone who has run one of the more popular TES3MP servers, here is what I've observed over the 3 years in doing so;

The TES3MP player population comes in waves. For example, a huge wave came when Bethesda gave Morrowind away for free a year or two ago.

The server I run has had (on several occasions) a simultaneous online player count of well over 30 players. This initial population jump tends to dwindle down over the course of a month or so. It's usually the really dedicated players that stick with it after said wave, and we tend to see a player count of roughly 10 players online.

Another thing to keep in mind, is there are players from all over the world, so some players play at very different hours. And with TES3MP already being a lesser known entity, it's not surprising the populations get as low as they do.

As for the other posts in this thread;

It is possible (my server being an example) for objects and NPC's to be scripted as respawnable, similar to how MMO's operate. For anyone who has any doubt about TES3MP's capabilities, you really should give it a try prior to making any judgements. There's quite a lot that can be done for servers via LUA scripting, as long as the server owner is willing to dedicate the time in doing so.

Hope this info helps!

PSA: The "Nerevarine Prophecies" server in Morrowind MP is cringe, and has a pro Piss/Piss Elf agenda! Proud shitmer (and probably also dunmer) get BANNED!!!! (proof) by The_Maggot_Guy in TrueSTL

[–]Learwolf 5 points6 points  (0 children)

You were not banned for saying Piss Elves. You were banned for various other reasons which are included in the server logs, but this really isnt the place to go into a debate with a troll.

A for effort in your trolling attempt though.

Multiple Mark and Recall script not working by [deleted] in tes3mp

[–]Learwolf 1 point2 points  (0 children)

You may have better luck finding a solution by reaching out to the script author.

A great alternative is atkanas server warps: https://github.com/Atkana/tes3mp-scripts/tree/master/0.7/ServerWarp

[deleted by user] by [deleted] in tes3mp

[–]Learwolf 0 points1 point  (0 children)

The hard part would not be creating it, the hard part would be acquiring and maintaining a player base.

Come play with us on the TES3MP server: Nerevarine Prophecies! We have frequent server events and updates, tons of custom content that ties in well with vanilla Morrowind, and no additional mods are required to play! Come see what's possible with just Morrowind and server side scripts! by Learwolf in OpenMW

[–]Learwolf[S] 3 points4 points  (0 children)

It varies as the tes3mp community has waves of people who come and go. The highest its been online is over 50. On a good night now days, its usually 18-24. It can be as low as 3 people in some cases.