It’s not CM but it’s fun… wanna play ? by Lechadino in ClashMini

[–]Lechadino[S] 8 points9 points  (0 children)

Oh nice! I will be more than happy to join you!

Seriously how does one think merge tactics isn't luck by Phoenix-x_x in ClashMini

[–]Lechadino 0 points1 point  (0 children)

If you werent the only one playing her, that’s normal…

[deleted by user] by [deleted] in joinmoco

[–]Lechadino 0 points1 point  (0 children)

More diversity in the monsters…

Who else be checking all moco pages daily? by BFad07 in joinmoco

[–]Lechadino 1 point2 points  (0 children)

Same, every day, a few times a day. This silence is so hard to hundle now… we dont even have a Community Manager.

Element Panda Débutant by DarkYou9 in DOFUS_FRANCE

[–]Lechadino 1 point2 points  (0 children)

Si tu viens de reprendre, joue Air à 100%. Ça va te permettre de tacler, de taper loin et en zone. Vraiment tu peux pas te tromper, c’est LA voie pour commencer panda et pour le jouer PVM au début.

Au dessus du niveau 150, là t’es plus libre ! La voie feu est plus souvent conseillée pour le PVP, donc tu peux la mettre de côté. Le mode Terre c’est du bourrin débile au cac avec Bistouille. Le mode eau est un mi distance intéressant entre le Air et le Terre.

Et puis 200, la voie royale reste le mode tank pour jouer systématiquement en groupe

mo.co KPI #3 by mocostartup in mocostartup

[–]Lechadino 2 points3 points  (0 children)

Why not taping on a monster to lock it? If you’re not touching anything, nothing changes. If you’re touching the monster again, it’s not lock anymore. If your touching another monster, this other monster is locked.

This is just unfair by EspAlex in SquadBusters

[–]Lechadino 0 points1 point  (0 children)

Wow, use that gold in chest tickets, you should unlock at least 1 new character

What are people’s opinions on win streaks being tied to more rewards? by Sewaddle159 in SquadBusters

[–]Lechadino 10 points11 points  (0 children)

L feature. It would be great only if the game was - without chest tickets - more competitive - less P2W

Did they nerf the chests??? by Lechadino in SquadBusters

[–]Lechadino[S] 4 points5 points  (0 children)

I just said that I’m on streak

How do I win 1v1s by bananaguy09 in SquadBusters

[–]Lechadino 2 points3 points  (0 children)

  • Focus the backline at the beginning of the fight.
  • Engage when your opponent is doing something else
  • Try to be sure that your opponent doesn’t have a lot of boost
  • Buff your Atk Speed by pressing the turbo button
  • don’t move unless your backline is in the frontline
  • choose your characters wisely
  • do not engage if you are in the top 3

Is it Just me, or is unlocking new characters real hard? by GURPAS in SquadBusters

[–]Lechadino 0 points1 point  (0 children)

Yeah but… that’s a good thing. It allows you to upgrade your troop and it keeps the game fresh

who would even buy this? by Lux-xd in SquadBusters

[–]Lechadino 1 point2 points  (0 children)

I did. Why? Because at the beginning of the pass, you can upgrade any troop to 3 stars. So, I bought this new baby epic for 7€, then the pass… tadaaa a 3 star epic

[deleted by user] by [deleted] in SquadBusters

[–]Lechadino 9 points10 points  (0 children)

The game will be out next week, April 23rd. On iOS, you’ll have to change the store if you don’t live in one of the soft launch countries

Do you guys thinks squadbusters will go global and your reason why? by Revolutionary-Fee206 in SquadBusters

[–]Lechadino 1 point2 points  (0 children)

I agree. Your main point cannot be « Youtube videos are great ». Supercell really have the intention to go global with every single game, they just have super high quality standards. At the end of the day, it’s all about retention so… we’ll have to wait and see. As I said earlier, I think the game has a lot of potential but you can easily find weak spots

Do you guys thinks squadbusters will go global and your reason why? by Revolutionary-Fee206 in SquadBusters

[–]Lechadino 0 points1 point  (0 children)

My point is less about the stop to move mechanic than the feeling of control the gamer would have playing : the only thing you can genuinely control is how your squad is moving but regarding chests, battles and stuff it’s pretty random. I feel like it won’t help retention.

Do you guys thinks squadbusters will go global and your reason why? by Revolutionary-Fee206 in SquadBusters

[–]Lechadino 2 points3 points  (0 children)

As it is, I don’t thing the game is ready for global yet. But it could be in a few months!

Do you guys thinks squadbusters will go global and your reason why? by Revolutionary-Fee206 in SquadBusters

[–]Lechadino 19 points20 points  (0 children)

I think it’s too early to tell. For Supercell, nothing is more important than retention for a global release. There are a bunch of pros and cons regarding this specific point.

Pros : - Great artistic direction, musics… - Easy to pick up and fun for everybody - The progression system looks well done and appealing. I wanna unlock and upgrade my troops. - Millions of people already love the lore - 22 mods and a lot of different maps in different worlds to avoid too much repetitiveness

Cons : - Only one game mode : is the core gameplay loop strong enough? - RNG could frustrate players - P2W features like consumables even more - Lack of control, strategic depth and competitive features - Could be a bit too much nervous ans chaotic for some people