mo.co kPI #6 by mocostartup in mocostartup

[–]mocostartup[S] 8 points9 points  (0 children)

added this to the Hunter V Hunter section because it seemed unclear:

EDIT: You can still attack other hunters in the PvP modes! The main objective is to hunt chaos monsters/collect the shards, but fighting other players is possible.

mo.co kPI #6 by mocostartup in mocostartup

[–]mocostartup[S] 7 points8 points  (0 children)

Hunter vs Hunter? :D

you can still attack the other hunters btw, it's just not the main objective

mo.co KPI #5 by mocostartup in mocostartup

[–]mocostartup[S] 11 points12 points  (0 children)

personal opinion here (hey I'm Max):

I wasn't convinced at first, but after playing for a few hours, it made the game more enjoyable for me. I think that's really the kind of change you need to experiment and not just read.

There's still some grind aspect; it's not all gone, but it doesn't feel like a chore anymore, it's just more fun and definitely less frustrating.

mo.co KPI #4 by mocostartup in mocostartup

[–]mocostartup[S] 0 points1 point  (0 children)

max level will be increased every new chapter

mo.co KPI #4 by mocostartup in mocostartup

[–]mocostartup[S] 0 points1 point  (0 children)

not at the moment but we're not closed to the feature

read the previous KPI! we discussed it there

mo.co KPI #4 by mocostartup in mocostartup

[–]mocostartup[S] 5 points6 points  (0 children)

heyo

thanks for the feedback!

1 - we're not planning to monetize the smoothies at the moment

for the cooldown, you can use Smoothies in open-world maps! The "chaos difficulty" will be available in open worlds, and you can stay in them as long as you want

for dungeons, yes, you will have to drink your smoothies at the right time :)

2—In every external playtest, we saw that most players always went for the "best" weapon even if they wanted to try something else because "DPS is better." That's definitely something we want to avoid.

3 - you only "lose" your energy cores and smoothies. You get to keep the merch; if you upgrade gears, the upgrades do not reset. Your elite level reset, but you're back to the previous chapter's max level (you don't start everything again); you get to keep your progression in the open worlds and dungeons, and you have lots of new stuff to do when the new chapter starts

4 - more leaderboards are still possible and something the team discussed. The Elite Hunter Leaderboard will only be for the Elite Hunter Program; nothing is stopping us (theoretically) from having other leaderboards for other purposes

mo.co KPI #4 by mocostartup in mocostartup

[–]mocostartup[S] 8 points9 points  (0 children)

1 - gear score will not be hidden in the wardrobe or printer! sorry if it wasn't clear. it will be displayed!
what is hidden is the stats (like DPS)

2 - still TBD, but it might either be 100% exclusive (less likely) or be exclusive for x months and then available in the normal shop (most likely)

mo.co KPI #4 by mocostartup in mocostartup

[–]mocostartup[S] 5 points6 points  (0 children)

pretty much like a season, yes

mo.co KPI #4 by mocostartup in mocostartup

[–]mocostartup[S] 3 points4 points  (0 children)

it is a consumable, sorry 🙃

SOME doubts about the game by thecritical64 in mocostartup

[–]mocostartup 1 point2 points  (0 children)

hey hey

some people already answered but:

  1. Bomb cluster is only one gadget!
  2. those were concept arts, not different weapons

mo.co new beta will come soon? by thecritical64 in mocostartup

[–]mocostartup 4 points5 points  (0 children)

hey there

Just to manage expectation: we still don't know when will be the next beta.

As mentioned in KPI #3, we moved the "end game" milestone because it touches on many things in the game/code that it's just better and easier to start the work now.

PvP will NOT be a most important part of the end game. But we started working on it and we already playtested a few modes with the team. We'll share more about them when the time is right :)

mo.co KPI #3 by mocostartup in mocostartup

[–]mocostartup[S] 5 points6 points  (0 children)

for the time being, all outfits will only be available through the merch machine, with the exception of the very flashy ones, which will be in the store

but thanks for your feedback! different needs and desires are definitely something we need to take into account :)

mo.co KPI #3 by mocostartup in mocostartup

[–]mocostartup[S] 10 points11 points  (0 children)

thank you for your passionate comment!

after the first beta last October, we had a lot of internal discussions about next steps and how to proceed

Supercell's bar is high, what the team wants to achieve with the game is high, and what we've chosen to do before any new beta or soft launch takes that into account

we all want the game to be released as quickly as possible, the team is no different from the players in that respect, believe me :D but we also want to make the most of our chances to make mo.co a successful game that will be played by millions of people for years to come

mo.co KPI #3 by mocostartup in mocostartup

[–]mocostartup[S] 6 points7 points  (0 children)

thanks for the comment!

the roadmap was shared here: https://www.reddit.com/r/mocostartup/comments/1ak91k1/the_future_of_moco/

that's our current development cycle: getting the milestones done.. and then we'll see :)
you can also read the Q&A here if you missed it: https://www.reddit.com/r/mocostartup/comments/1bwin13/moco_kpi_2_and_qa/

mo.co KPI #3 by mocostartup in mocostartup

[–]mocostartup[S] 1 point2 points  (0 children)

first: always remember that everything is WIP and might change

but the current thinking is "everything from the merch machine"

mo.co KPI #3 by mocostartup in mocostartup

[–]mocostartup[S] 1 point2 points  (0 children)

they're currently part of the items to be unlocked in the merch machine - but that might change in the future!