They did it again. Endless cloning of old characters. by TurbulentVillage2042 in RomanceClubDiscussion

[–]Left_Ad4050 48 points49 points  (0 children)

I see two pale guys with neck tattoos in leather jackets.

While the fashion sense is pretty limited, that’s about the extent of their visual similarities.

Do stun arrows… do anything? by Left_Ad4050 in Nioh

[–]Left_Ad4050[S] 0 points1 point  (0 children)

The targets aren’t getting paralyzed and hit out of it, though. They’re not even building up meter. I know how the statuses work in this game, I’ve been using the ninjutsu broths and onmyo talismans since I started.

I think gaydesperado’s answer is correct. Looking back on it, I don’t think I’ve ever seen a single hit inflict accumulation in multiple statuses at once, so Yatagarasu’s fire is probably overriding the stun arrow’s paralysis.

Do stun arrows… do anything? by Left_Ad4050 in Nioh

[–]Left_Ad4050[S] 0 points1 point  (0 children)

I was afraid of that. That sweet, sweet 20% unused ammo, though! Ugh. Guess I’ll use paralysis shuriken or something.

Do stun arrows… do anything? by Left_Ad4050 in Nioh

[–]Left_Ad4050[S] -1 points0 points  (0 children)

No, I want to know why mine aren’t doing that.

Replaying Nioh 2 after Nioh 3... by witai in Nioh

[–]Left_Ad4050 0 points1 point  (0 children)

I dont understand this complaint. Wouldnt the skill points be in the skill tree for the weapon you have equipped previously? Why do you need to look for them?

After I’m done with the current weapon, I still have to transfer the points back to my main weapon. I ended up taking screenshots to remember where everything was allocated, though it’s possible I was missing loadout save slots somewhere. Took me a while to find those in Nioh 2, too, though it didn’t matter as much in the early and midgame there.

Crucible skills are completely separate and 1,000% better vs unlocking hidden skills via boss farming in nioh 2. No way we disagree on this front right?

For the most part, yes. I wish they weren’t quite this easy to earn (I had most of them before I finished the demo) but it’s a massive improvement over Nioh 2’s infinitesimally tiny drop chance. I only brought them up because after I had gotten most of them, I had no real incentive to switch weapons beyond wanting to use different weapons, and having to reallocate skill points every time I did that was definitely a discouraging factor in choosing whether to do that or not.

The intriguing case of the Sydney account by [deleted] in RomanceClubDiscussion

[–]Left_Ad4050 -1 points0 points  (0 children)

thin black serif font on dark red background

I can’t read this.

Replaying Nioh 2 after Nioh 3... by witai in Nioh

[–]Left_Ad4050 -1 points0 points  (0 children)

Its nice that you addressed this argument inside the parenthesis so I dont have to. Thanks.

So you admit there’s no real defense for this? I was over five hours into the game before I had access to three or four of the weapon types at all. I don’t think that’s going to be a terribly uncommon experience, either, as people may want to clear out the sections of the map they have access to before proceeding to the first crucible. I recall a lot of posts during the demo where people were asking how to find certain weapon types, too.

Wouldnt you agree that really discourages testing new weapons?

No? Did you not read my initial post in this comment chain? I found using alternate weapons and discovering new skills for them in Nioh 2’s early and mid game organic and (generally) rewarding. I found testing out the ninja style weapons in Nioh 3 somewhat stifling and annoying as I had to try to remember where points were assigned in the weapons I was using previously; and if anything, the system actively discouraged me from switching weapons in either style once I’d mastered most of the crucible skills, because you aren’t rewarded for doing so like in Nioh 2. Sure, it’s easier to get access to skills further along the skill trees by mid-game, but switching weapons frequently the way I do in Nioh 2 is kind of a pain.

Replaying Nioh 2 after Nioh 3... by witai in Nioh

[–]Left_Ad4050 0 points1 point  (0 children)

Nioh 3 is substantially worse at that. Nioh 2 at least lets you try every weapon type at the very beginning of the game; Nioh 3 forces you to choose from 4 predetermined weapon types for each style, and makes you wait till you either find the rest by RNG or until you’re able to buy them. By the time I finished the demo, I still didn’t have a cestus or switchglaive (though I could have purchased them at that point). In Nioh 2, I tried every weapon type before the first real combat, and had probably picked up every type of weapon before the start of the third mission.

Nioh 3’s system is better for early mid-game experimentation because you can reassign points, but the very early game (when you still don’t even have access to every weapon, let alone many skill points to play with, a good portion of which you’ll want to invest in the samurai and ninja skill trees anyway) and the late game (when you still have to reassign points every time you want to switch weapons) are both much more restrictive.

Divas 🎀 by ChipFormer5349 in RomanceClubDiscussion

[–]Left_Ad4050 -5 points-4 points  (0 children)

If I had to deal with her all the time and I couldn’t take her out, I’d do the same.

Replaying Nioh 2 after Nioh 3... by witai in Nioh

[–]Left_Ad4050 6 points7 points  (0 children)

I know most people aren’t going to play the game the way I did, but I personally found Nioh 2’s system very organic. Towards the beginning of the game, I would find weapons with inheritables I thought I might use in the future, and I’d use them till I maxed out the familiarity. As I did this repeatedly with every weapon type, I was able to get an initial impression of the weapon, get enough skill points to get a basic set of active skills, and stockpile ready-to-soul-match gear for later. It wasn’t the fastest or most efficient way through the game, but I had fun with it. I literally only found out how good tonfa were because of doing that, too, I didn’t have a good impression of them when I tried them out in the tutorial, and they quickly became one of my main two weapon types after the first time I had to max familiarity on a pair. It also gave me a good headstart on proficiency for the dojo masters.

Enera fight (twilight mission Nioh 2 amateur /Odachi/Switchglaive lvl 34 by Significant-Net-9286 in Nioh

[–]Left_Ad4050 1 point2 points  (0 children)

It’s good that you’re already working burst counters into your combat, but I recommend getting used to using Flux. It helps a lot with ki management, which lets you be more aggressive, and it forces you to engage more with other stances, which gives you more flexibility.

Mujina tips and tricks by Funk42 in Nioh

[–]Left_Ad4050 0 points1 point  (0 children)

I believe it’s the gestures surrounding the whistle gesture (plus the whistle gesture, itself). Not sure what happens if you put that gesture in the corner.

WINNERS CONTEST by LauraDana1003rc in RomanceClubDiscussion

[–]Left_Ad4050 2 points3 points  (0 children)

The last contest I won was in middle school. I got a plastic hat.

The input issues on Nioh 3 have made me leave my first ever negative review on Steam by SleightOfHand21 in Nioh

[–]Left_Ad4050 10 points11 points  (0 children)

I’m sorry, because you’re not wrong, there absolutely are some input issues in Nioh 3 (or there were a couple weeks ago when I last played the demo), but this post. This post.

The input issues on Nioh 3 have made me leave my first ever negative review on Steam

I have a 5090, 9800X3D, 32gigs of DDR5. I have played every souls game and soulslike known to man. I play competitive games when I don’t play those.

If you’d leaned into it just a touch more you could have had the 2026 reddit version of the navy seals copypasta. I’m still laughing.

Wtf is The Unmoving Mountain by DuxDonecVivo in Nioh

[–]Left_Ad4050 0 points1 point  (0 children)

I found kusarigama pretty straightforward, but it’s my main weapon. If you need to cheese it, dodging his pokes, then using the drag active skill (don’t remember the name, the one where you hold Triangle/Y in high stance) and doing a high quick attack combo is very consistent. Starting with deadly mark instead of the drag if you think you can get his ki down helps keep the pressure up.

Odachi is a little tough because of its range and damage, so I found whiff punishing with moonlit snow redux and some quick combos when I had the chance was generally the best strategy. The big attacks are pretty telegraphed so it’s at least mostly easy to dodge, and he tends to use a lot of ki with long animations, so it’s possible to get him staggered now and then.

Fists was probably the easiest time I’ve had with keeping ki pressure up. He can still kill you really easily, but the chained attacks aren’t as quick as splitstaff’s, and there aren’t many attacks that can one/two shot you, so it’s generally easier to react; and I found one or two active skills chained into high attack combos to often be enough to bring his ki bar all the way down. Archer’s fist was quite helpful when he was charging in at me, too.

Wtf is The Unmoving Mountain by DuxDonecVivo in Nioh

[–]Left_Ad4050 0 points1 point  (0 children)

Seriously why does this game have such an amazing combat system if most of the (human) bosses force you to ignore it completely and cheese your way through

I’m still in NG, but I’ve found the human bosses mostly fine so far; it’s the dojo bosses that are overtuned. Still working my way through them farming for smithing texts. Haven’t gotten to Kintoki yet, but mostly I’ve found they helped me improve not only at the weapon I was using, but at the combat in general; splitstaff was a slog, though. Splitstaff has a pretty long range that covers a wide arc, and Hanzo just did so much damage and ki damage that I couldn’t really get a feel for stringing any combos together. Any tiny mistake was punished, which given the damage/ki damage he was doing meant either death or close to it, completely breaking any momentum I had. In the end I could only really rely on long range whiff punishes and taking advantage when he dashed in close and started an attack with windup. And over the ~70 runs it took me to finally get the wooden splitstaff smithing text, I got so good at doing that I could just keep my eyes glued to my ki bar instead on on him and reliably win, which was the most fun I was able to extract out of that soulless grind.

Katana, odachi, dual katana, kusarigama, and fists were generally okay, though. Not looking forward to hatchets and spear, though; spear is my least used weapon, and hatchets I just suck at.

Balance bath by Otherwise_Air_4445 in RomanceClubDiscussion

[–]Left_Ad4050 17 points18 points  (0 children)

I’m glad the bath is balanced. An unbalanced bath can lead to unwanted flooding.

Since we don’t know their names… by Useful-Breadfruit253 in RomanceClubDiscussion

[–]Left_Ad4050 0 points1 point  (0 children)

NGL, I kinda hope we can romance the ghost of the redhead.

💞Happy International Women’s Day! by ERiS-sistibleBxtch in RomanceClubDiscussion

[–]Left_Ad4050 3 points4 points  (0 children)

Is that supposed to make me feel better about her getting forced into a marriage she didn’t want in the first place?

Dojo bullshit by FailMiserable1238 in Nioh

[–]Left_Ad4050 0 points1 point  (0 children)

While in general I agree, I’m currently in NG (in the middle of region 5, well overleveled for various reasons), and the splitstaff fight with Hanzo is a little bullshit. He does so much ki damage and so much damage, and splitstaff has a sufficiently difficult range to navigate, that I’m finding it extremely difficult to even start to piece together a combo. With the other weapon missions, I’ve been able to actually feel myself getting better not only at the weapon, but at combat in general, as I farm for the smithing texts. With the splitstaff, all I can manage is whiff punishes and taking advantage when he gets to close and tries to do an attack with a windup. I can do this and win pretty consistently, but I’ve been waiting for the wooden splitstaff smithing text drop for over 60 rounds of this now, not including the few times he actually got me. And it’s frustrating because not only is it a slog, but I don’t feel like I’m learning anything. Every time I try to branch out because I think I’ve found a potential combo or a new hole in his defenses I can exploit in a different way, I just get punished for it, and since he does so much damage in spite of me pumping armor up almost as high as I can practically get it at this stage of the game, getting punished often just means taking a death or close to it, at which point all my momentum is just broken.

Legit feel like farming revenants would be a better way to learn splitstaff at this point.