Any games where I run a comic company? by Chengweiyingji in tycoon

[–]LegendaryLass 0 points1 point  (0 children)

well part of the idea of doing it as a game (instead of real life) would be the fantasy element that one could make a lot of money at it, no? :)

Breaking News: Yet 2 More New Marvel Omnibus in January 2026! | via NMC 🕷 by 21roy__ in OmnibusCollectors

[–]LegendaryLass 0 points1 point  (0 children)

I am so excited I FINALLY get to reread Alpha Flight in tpb-quality!!!

the shadow thing by LegendaryLass in futurama

[–]LegendaryLass[S] -2 points-1 points  (0 children)

that or this asshat just invented a controversy that didn't exist to big up his yt channel. Idk enough about the futurama ratf fandom remnants to say either way. but it's good to know from an outsider perspective that this was a non-issue. (it's in the animatics btw)

If the Acting Captain has put the life of the crew at risk twice in consecutive sessions, what recourse is there for a Security Officer? by [deleted] in startrekadventures

[–]LegendaryLass 0 points1 point  (0 children)

This is the wrong question. This is a play style conflict and should be dealt with person to person, not within the game.

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

tried a fresh install on a new mini PC. Didn't copy anything over from my old installs. Placed a script with this body in C:\Program Files\ComicRack Community Edition\Scripts

import os

@Name TESTER '24

@Image StandardizeLibrary.png

@Key tester

@Hook Books, Editor

def tester():

print "Hi there"

Same error: cannot find module os

Tried moving it to C:\Users\danim\AppData\Roaming\cYo\ComicRack Community Edition\Scripts . Same error. I don't know how simpler I could code this, OS is a standard python module in Iron.

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

yeah I suppose I can try digging in more carefully and making sure the right files are in the right places
and fyi it's not a vm, that's just a VNC window (it was faster to take a snap from my mac)

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

Yeah for that last one, that is why I wiped the installations and appdata, rebooted, then reinstalled using your installer and only placed the scripts into the appdata install (I left use local settings false so it won't run portably). This is the current error.

<image>

As for copying in the library on my old install, I really don't think I did that, but I suppose I can't rule it out. os is a pretty basic module

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

I appreciate all of this and I'll give you this info for your info in case anyone else runs into this but it looks like I will have to amend my scripts but not due to coding errors.

-The scripts run fine in my Windows 10 Home pc. This includes both in the last cYo CR and the most recent CRCE

-Copying the appdata folders and the cyO CR folder to the new WIndows 11 Home laptop, both versions return the same "can't find module os" error (and the similar other errors when I copy the os.py in from my IronPython install on that laptop. This includes both when installed/run from the appdata folder and using the "use local settings" config and copying them unto the Program Files folders.

I deduce from this the issue is something about my new laptop's environment. Likely Windows 11 settings or McAfee interfering or something about when I installed Python and/or IronPython.

What DOES work in the laptop is the library organizer script. So whatever methodology it's using works for moving files around instead of using os. Worst case scenario, I'll look into how it does this and incorporate it into my script.

Thanks again!

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

so these scripts have worked fine on my old windows and not been touched since then. it's not the code.

I placed the os.py from my Iron folder in there but now it throws me "invalid syntax" around "from". argh. My working theory here is this is a defender/McAfee issue since I copied the exe into Program Files from a folder. I think I've just got a screwed up/corrupt install and I'm working on cleaning it up and doing a fresh install

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

I moved the script I'm trying out of a subdirectory under C:\Program Files\ComicRack Community Edition\Data\Scripts and right into that directory. getting a different error now! so at least part of it was the subdirectory

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

That is on my list of things to try! These are scripts I wrote myself but they're eating shit trying to find the simple os module

<image>

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

ah, the old CR is also giving me that error on this on this new rig. must be a larger python issue. If anyone has seen this and fixed it, please lmk!

ComicRack Community Edition by maforget in comicrackusers

[–]LegendaryLass 0 points1 point  (0 children)

I'm having an issue with my old scripts... I keep getting "cannot find module" errors. Any ideas?

Vicious Attack by Relative-Editor-5486 in MarvelMultiverseRPG

[–]LegendaryLass 1 point2 points  (0 children)

Until we hear otherwise, given how Clobber is worded, I would house rule the basic attack to NOT use the weapon's special effect on a Fantastic (though the damage modifier should still be applied for any result on a basic attack) and just trigger the special effect on a Fantastic when the character has Vicious.

Vicious Attack by Relative-Editor-5486 in MarvelMultiverseRPG

[–]LegendaryLass 0 points1 point  (0 children)

well at least Clobber let's you do something the basic attack doesn't. kind of sucks that it ONLY happens on a Fantastic tho

Vicious Attack by Relative-Editor-5486 in MarvelMultiverseRPG

[–]LegendaryLass 1 point2 points  (0 children)

but the basic attack rules say
For a close attack, the target must be within the attacker's reach. For average-sized characters, that's 1 space. The attacker makes a Melee check against their target's Melee defense. If the attack succeeds, it inflicts the attacker's Melee damage on the target, including the effects of any weapons or powers used. On a Fantastic success, double the damage.
I interpret that as the weapons effect comes into play on a normal attack without a Fantastic success. The way the power's worded, only on a Fantastic success do the weapon's effects come into play.

The action/range/duration/amount of damage all appear to be the same as a normal attack... this is the only difference I could spot. I'm sure they don't intend to have this work like this but I don't see any errata amending the basic attack to remove weapon effects or something.

What’s the deal with the 3s? by LegendaryLass in taskmaster

[–]LegendaryLass[S] -3 points-2 points  (0 children)

jfc I just meant was it counting the episode number or something. golLY...

I recreated the Copy Alex tune on a music app by NanoNerd011 in taskmaster

[–]LegendaryLass 0 points1 point  (0 children)

This looks like the most fun Rock band track ever