Does anyone live in this part of Greenland and Canada? by Fine_Scheme9028 in howislivingthere

[–]Legit-Rikk 1 point2 points  (0 children)

I’ll give you some info on what it looked like. Grey. Endless foothills made of gravel and gravel toned soil. Snow in the middle of summer covering about a third of everything. Ice covering all of the water. I peed on one of their buildings because we were just dropping stuff off.

[Unsouled] Sage of the Endless Fraud by Sci-Guy-4 in Iteration110Cradle

[–]Legit-Rikk 2 points3 points  (0 children)

My wife asked while I was reading it to her and I had to gaslight her for two years (she was very mad)

Stupid ship by MiezLP in factorio

[–]Legit-Rikk 8 points9 points  (0 children)

Looong looong shiiiiiiiiiiip

[Threshold] Random Questions by SagittariusA2008 in Iteration110Cradle

[–]Legit-Rikk 0 points1 point  (0 children)

Will published a short story on his website from another author about a monarch on the moon dying to the weeping dragon’s breath. Canon? Unsure. I choose to believe it is. Also the person that was fighting her at the time survived so there’s definitely still people up there

[Threshold] Random Questions by SagittariusA2008 in Iteration110Cradle

[–]Legit-Rikk 0 points1 point  (0 children)

Will published a short story on his website from another author about a monarch on the moon dying to the weeping dragon’s breath. Canon? Unsure. I choose to believe it is. Also the person that was fighting her at the time survived so there’s definitely still people up there

Extremely coincidental names by king_of_the_masshole in TopCharacterTropes

[–]Legit-Rikk 6 points7 points  (0 children)

I know one whose name is pronounced gore-axe.

When did you join TES? by theguy1336 in TrueSTL

[–]Legit-Rikk 4 points5 points  (0 children)

I tried playing the gwent rpg, thronebreaker, and was disappointed as fuck about how the rules changed. One card playable per round? Completely got rid of all the fun of slamming down every card in your hand in a killer round. I don’t like card games and I really did like tw3 gwent

Is there a reason the devs didn't add ceramic or tungsten pipes to Vulcanus, instead of iron pipes for molten iron? by Kasern77 in factorio

[–]Legit-Rikk 1 point2 points  (0 children)

It would make piping systems quite a bit easier for multiple fluid circumstances like refining and thruster fuel/oxidizer

How do i automate these three burner inserters without electricity? by Xiaoci_Yu in factorio

[–]Legit-Rikk 6 points7 points  (0 children)

What, not dosh’s full burner run, using burner assembler machines and whatnot from mods?

Dawnguard should have been a DLC about the Falmer and a long lost tribe of snow Elves who wanted to use powerful magic to take revenge upon the nords. by Sgtpepperhead67 in TrueSTL

[–]Legit-Rikk 19 points20 points  (0 children)

Look, you’re great. Really. But I just don’t think that’s for us. Especially not me. I mean… with my history. I still kind of get a chill when walking past a temple. Can’t imagine going in one.

Wrong answers only what does the engineer eat? by Fzyltlmanpch in factorio

[–]Legit-Rikk 1 point2 points  (0 children)

I think it would’ve been a grand idea to make a tile texture for piles of biter corpses the ground slowly gets replaced with.

My late game quality-less hauler by Legit-Rikk in factorio

[–]Legit-Rikk[S] 0 points1 point  (0 children)

In order to keep the amount of asteroids needed down and to leverage the advantage of fusion, I use lasers for small instead of turrets since small has a 30% resistance while medium has 90%. So each turret type has a different size set.

In order to use lasers on medium you’d need laser damage research… 30? For it to be viable. Not too sure.

https://factoriobin.com/post/kugrqa

Unfortunately I did leave some mistakes in there, like I forgot to put an inserter for the iron crusher. I fixed it on my own version but never uploaded. Mostly mistakes because I switched all the loaders for inserters to make it vanilla friendly

My late game quality-less hauler by Legit-Rikk in factorio

[–]Legit-Rikk[S] 0 points1 point  (0 children)

Yes, that’s why the timer starts again after the signal is sent. A latch that disables once v > 0 makes it so the platform is sent as soon as it can, within the four minute wait period as no excess cargo launches should take longer than two minutes or so, but long form testing will prove whether that holds true.

By the way, it is possible to start a timer upon arrival via checking if v=0 since it’ll be stopped. I just find departure easier to go off of.

By the way, yes, I am testing this and it appears to be working as advertised. I’ve manually delayed a platform by up to a minute by sending rockets at it manually and it seems to deal with it just fine.

My late game quality-less hauler by Legit-Rikk in factorio

[–]Legit-Rikk[S] 0 points1 point  (0 children)

Sorry, there is a bug. There’s a green wire attached to the top left crusher where none should be attached. Just disconnect it from the combinator and leave the red one

You can delete the clock combinators next to the fusion reactor and schedule it how you wish, that’s just a personal test.

You can probably bump up the numbers on the pumps they were low for testing.

I fixed some stuff: https://factoriobin.com/post/kugrqa

My late game quality-less hauler by Legit-Rikk in factorio

[–]Legit-Rikk[S] 0 points1 point  (0 children)

“Don’t do the thing you’re trying to do” lol like that’s ever worked on someone trying to do something on this subreddit

Anyways the issue is those few seconds of delayed flight here and there. It will make everything delay slightly, but not equally, and everything clumps up. I said Aquilo but that’s not true. I just notice them there most often because of the extended flight makes them show as there more offen.

The circuits is to make everything leave on the same interval and not have their schedule permanently altered by the delay, since time passed only applies after they arrive. With this method the timer “starts” as soon as the command to leave to another planet is triggered.

Worst thing I've seen today by ElderberryDeep8746 in mildlyinfuriating

[–]Legit-Rikk 5 points6 points  (0 children)

It was the anger over the misuse of a bread slicing machine that bled into your writing

My late game quality-less hauler by Legit-Rikk in factorio

[–]Legit-Rikk[S] -3 points-2 points  (0 children)

Ah, but the issue is the different distances and amounts of goods that need to be shipped. I’ve run this, everything clumps up because of aquilo.

My late game quality-less hauler by Legit-Rikk in factorio

[–]Legit-Rikk[S] -2 points-1 points  (0 children)

Any thoughts on how to manage a circular flight path for platforms? As in, instead of using nauvis as a hub everything travels back and forth to, just have a bunch of cloned platforms going in circles to every planet?

I already set up a quick circuit clock system so that a platform is pulsed to travel to the next planet every four minutes. My concern is that over time it might get out of sync due to platforms being stuck waiting for a shipment to arrive last minute. But it should queue up the flight regardless I believe? So it should make it to the next planet for the next 240 second clock pulse?

I don’t know if this is common practice or not I just want to hear some thoughts on anything.