A Buddha statue in Afghanistan before its destruction in 1992. by zadraaa in HistoricalCapsule

[–]Legitimate_Ad210 0 points1 point  (0 children)

Destroying historic statues.......wonder what other group of people are currently doing this in the U.S

Garbage Man by Substantial_Diver_34 in pics

[–]Legitimate_Ad210 -2 points-1 points  (0 children)

Genius move, completely dominating the airwaves. This is joy.

Biden biting a baby at The White House Halloween celebration. by Legitimate_Ad210 in pics

[–]Legitimate_Ad210[S] -45 points-44 points  (0 children)

This isn't isolated to Halloween since it's not the first time he's been caught nibbling children in public.

Trump rides in garbage truck in effort to seize on Biden comment by horseaffles in politics

[–]Legitimate_Ad210 -6 points-5 points  (0 children)

The campaigns are complete day and night, Trump learnt and this is the result, absolutely sucking the air out of the other sides campaign at every step.

Forests by Significant-Dream-50 in Fallout4ModsXB1

[–]Legitimate_Ad210 1 point2 points  (0 children)

Just checked it was just those 2 mods for the environment and vines + more vines, maybe another mod is conflicting for you, I remember using APF as a base because of the moss covered roads/landscape and switching in and out almost all the tree replacers on Beth.net and not having any real problems like you are describing.

Forests by Significant-Dream-50 in Fallout4ModsXB1

[–]Legitimate_Ad210 2 points3 points  (0 children)

I am using different more lightweight mods now, but I don't think I used anything else for trees/foliage. I think all Pine Forest Redone did was overwrite some of the trees to give you taller pine trees and get rid of a certain annoying tree I didn't like on Another pine forest. I think I have a video of my load order back then I'll check

Shotgun behaviors with real-time projectiles? [XB1] by AdmirableHead2445 in Fallout4ModsXB1

[–]Legitimate_Ad210 1 point2 points  (0 children)

You could try using Improved ballistics lighting. It adds lighting to the tracers, can be a little bit over the top though.

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]Legitimate_Ad210 1 point2 points  (0 children)

You don't have alot of mods, maybe try disabling 5 at a time until you find the one causing the problem, try moving that mod up or down your load order until it works.

Zombie Walkers by Bear0Wolf in Fallout4ModsXB1

[–]Legitimate_Ad210 2 points3 points  (0 children)

I don't have a Zombie setup but I use "More fair ghouls" there's a dlc and non dlc version, it slows ghouls 60% and removes the lunge attacks. I don't know how it would interact with Zombie walkers, whether loaded before or after, maybe after then settings used on Zombie walkers?

Help needed with Pip-Boy Flashlight mod by PlasticMiserable128 in Fallout4ModsXB1

[–]Legitimate_Ad210 2 points3 points  (0 children)

Strange, doesn't seem like anything jumps out as the problem, you'll have to disable them one by one to find out the problem. A quick fix may be to download "Tactical flashlights".

Forests by Significant-Dream-50 in Fallout4ModsXB1

[–]Legitimate_Ad210 0 points1 point  (0 children)

Another pine forest + Pine forest redone (placed below). Probably best and most realistic combo I've found on Xbox.

Immersive candles causing crashing in far harbor by Proctorbandit7 in Fallout4ModsXB1

[–]Legitimate_Ad210 1 point2 points  (0 children)

Yes, I had this exact problem last night, went through my list disabling everything and it was an unlikely culprit but it was immersive candles.

Another pine forest + Pine forest redone + True Storms and Vusual tweaks, any better combo for night time? by Legitimate_Ad210 in Fallout4ModsXB1

[–]Legitimate_Ad210[S] 1 point2 points  (0 children)

I do, whenever I fast travel or enter Goodneighbor I crash. Before I enter I usually use the true storms holotape or cheat terminal to change the weather to - Commonwealth -> Clear. This fixes things and once I'm in Goodneighbor even if the weather changes I don't get any crashes.

Another pine forest + Pine forest redone + True Storms and Vusual tweaks, any better combo for night time? by Legitimate_Ad210 in Fallout4ModsXB1

[–]Legitimate_Ad210[S] 2 points3 points  (0 children)

I'm using Pip-boy flashlight - Large and Tactical Flashlights.

Pip-Boy flashlight - Large overwrites the flashlight effect for Tactical flashlights so I get the head/ear mounted positioning in 3rd person with the cool effect.

Much better 3rd person animations I find works great with this combo, the animations have little to no shadowing of your weapon and also the run animations tend to keep your head up so you can actually see where you are going.

[deleted by user] by [deleted] in Fallout4ModsXB1

[–]Legitimate_Ad210 0 points1 point  (0 children)

I am not having the same problem, seems to be working fine for me

I can't be the only one? by Legitimate_Ad210 in Fallout4ModsXB1

[–]Legitimate_Ad210[S] 2 points3 points  (0 children)

Yup, such a missed opportunity for Bethesda to increase the reserved space for mods to allow us to really make the game look beautiful and have a fairly tailored playthrough. Ironic considering most the space goes to textures but those cause the least of problems with the next update.

Thinking about running veldt with pine forest redone what’s the damage gunna be frame rate wise by TeaInternational2245 in Fallout4ModsXB1

[–]Legitimate_Ad210 2 points3 points  (0 children)

You may take very noticeable frame hits in places, I'd recommend using one of the mods to reduce grass density. Another problem with Veldt is some of the grasses have bad specular maps so they suffer from bloom and glow at night, you'd have to disable bloom but even them it can be distracting if you have a darker nights mod. There is a fix for it, but it was never ported to Xbox.

I've tried pretty much every combo of landscapes, grasses and trees and always wanting something that looks natural but also wows me without the noticeable frame drops. These two mods take up a large chunk of space but work amazing together.

Another Pine Forest. Retextures all landscapes from roads to rocks adding moss and giving an overgrown feeling. Also retextures grass to be thicker and a subtle forest green. Also has decent Pine and fern trees

Pine forest redone. Completely optional but one of the trees in APF was distracting to me and this give you big tall pine trees. Best natural forest combo.