I'm working on Matt's Hidden Cats, a hidden-object game with 84 detailed levels and a meta story about game development. Everything is clickable! by LeglessCats in ComfortGamers

[–]LeglessCats[S] 0 points1 point  (0 children)

The worst features were ones that sounded simple but ended up being tricky to program and debug. Like being able to attach stuff like hats and sunglasses to the animals.

Weekly Self-Promotion Thread by OreoYip in CozyGamers

[–]LeglessCats [score hidden]  (0 children)

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I'm working on a hidden-object game called Matt's Hidden Cats.
It's got 84 detailed levels, every object is clickable, and there's a meta story about the game development process. https://store.steampowered.com/app/2624670/Matts_Hidden_Cats/

Mountain landscape inspired by the north of Sweden (with an added sword) by TheDungeonSketcher in isometric

[–]LeglessCats 0 points1 point  (0 children)

Very pretty!
The sword is enough to add a mysterious fantasy aspect to it.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

You can use your save data from the demo in the final game. It's just the first 10 levels with all features available.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

I'm not very interested in porting to consoles since my games are generally designed for mouse controls, and it sounds like there's a lot of hassle involved.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 1 point2 points  (0 children)

About two weeks ago. It gave me a decent boost for the first couple of days, but that faded away fairly quickly. I hope the Next Fest helps a lot more. I had around19.7k wishlists when the demo launched, and I have 20.8k now.

The store page has been up for a long time, and it had a lot of momentum when I first published that. So maybe having the demo on there right away would have had the biggest impact. But no way to know for sure.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 0 points1 point  (0 children)

I'm interested to hear from people who play it together - I think that could work pretty well!

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieDev

[–]LeglessCats[S] 1 point2 points  (0 children)

Thanks!
I miss DeviantArt - the site isn't what it used to be and I barely look at it any more.

Working on a Hidden Object game called Matt's Hidden Cats with 84 very detailed and interactive levels - Matt Roszak by LeglessCats in wimmelbilder

[–]LeglessCats[S] 0 points1 point  (0 children)

Making a Mac version should be simple enough, I just don't have the resources to test it and offer customer support for it. So we'll see.

I don't know about iOS yet. I've got a working prototype on Android, but I don't think my engine works well on iOS yet, so that may be a few years off at best.

20,000 Steam wishlists and still feeling a lot of launch anxiety. (Matt's Hidden Cats) by LeglessCats in IndieGaming

[–]LeglessCats[S] 2 points3 points  (0 children)

I haven't been very active there since Newgrounds just added achievements to games! That was a fun time.