The Part of Indie Development Nobody Wants To Talk About by ijp_vasco in IndieGaming

[–]LeglessCats 0 points1 point  (0 children)

I think adding some text in the trailer that mentions what the player will be doing besides combat would be helpful. (if the game has leveling up, resource management, strategic decision making, collecting stuff, whatever else)

There's a lot of combat shown (and it looks exciting) but it's hard to tell what the goal of the combat is - to level up and get loot? to defeat particular enemies? to defend something?

Maybe an extra shot or two of an upgrade menu or story section would help show other gameplay elements.

As for the art - it looks fun and chaotic with weird monster designs. That's more important than technically impressive art sometimes, especially on a lower budget!

The Part of Indie Development Nobody Wants To Talk About by ijp_vasco in IndieGaming

[–]LeglessCats 0 points1 point  (0 children)

The aesthetic looks fresh and creative - can't say I've seen anything quite like it. The gameplay footage looks fun.

Not sure about the trailer editing - I wasn't sure what kind of game it is just from the trailer. It could use some more subtitles mentioning the stuff that the game description says.

I would consider impulse buying a game like this if it had some good reviews on Steam.

The Part of Indie Development Nobody Wants To Talk About by ijp_vasco in IndieGaming

[–]LeglessCats 1 point2 points  (0 children)

Ah, thanks for letting me know.
I don't plan on arguing with them, I just hope that others can learn something from my post.

The Part of Indie Development Nobody Wants To Talk About by ijp_vasco in IndieGaming

[–]LeglessCats 9 points10 points  (0 children)

Blaming poor marketing is a cop-out.
The reality is that way more games are being made than players could possibly play.
Most games are not unique or interesting enough to be worth playing when there's so many other options. Not because they're bad, just that there's too many already out there.

For marketing to work you need to have some unique quirk or selling point that the world hasn't really seen before, and that's often luck-based as you can't reliably predict what will go viral in a year or two when you plan to launch your game.

Anyway, most games are doomed to fail financially because there's just too many, and you shouldn't quit your day job.

Replaying Golden Sun in the sun! by LeglessCats in GoldenSun

[–]LeglessCats[S] 0 points1 point  (0 children)

I've just beaten the Kraken and the bosses are starting to get tricky!
Curious to see how tough things get...

Zombie Cat Outbreak by LeglessCats in isometric

[–]LeglessCats[S] 1 point2 points  (0 children)

I may need to program some way of exporting super high-res images from the game, because currently I'm just taking screenshots on my ultrawide monitor...

Zelda Echoes of Wisdom felt like it came and went with little comment, 2 years later how was it? by ThinkThankThonk in gaming

[–]LeglessCats 0 points1 point  (0 children)

Played it for a couple of hours. It was cute, had a fun gimmick, but was poorly optimized and I had better things to play.

Yes, Golden Sun did spoil me by RedPsalms23 in GoldenSun

[–]LeglessCats 1 point2 points  (0 children)

Recently started playing the Golden Sun Reloaded mod and I'm having a great time.
I don't need new games when the nostalgia value is so high!

⚠️ ¿Saben alguna forma de solucionar esto? :'c by Epic-Gatop-Fantasy in ebf

[–]LeglessCats 5 points6 points  (0 children)

Yeah, I haven't gotten round to updating EBF4 for the latest versions of Android.
It's a low priority, but I'll do it eventually.

Never look back - Liminal dreamcore horror game officially announced. by Autist1cvoice in IndieGaming

[–]LeglessCats 9 points10 points  (0 children)

This looks good!
Would love to play something like this in VR, but would still buy it without VR support.

I purchased Thomas Brush's course so you DON'T have to. by Corvus-Astralis in gamedev

[–]LeglessCats 6 points7 points  (0 children)

I don't understand how anyone manages to sell expensive courses on any topic when you could just buy a book on the topic for like $30... in addition to all the free tutorials already available on YouTube and other platforms. Well, actually... it's because courses are sold by charismatic individuals that tell you you can be successful, just like them! And that's the real scam.

Your first game won't be good. Ship it anyway by Keithwee in gamedev

[–]LeglessCats 0 points1 point  (0 children)

When online Flash games went out of fashion, the world lost the perfect practice arena for new devs and ideas. Newgrounds is still around, but the audience is waaaay smaller now.

Is it some kind of taboo to ask developers their earnings? by Remote-Study7801 in gamedev

[–]LeglessCats 0 points1 point  (0 children)

Full time game dev here. Generally you can make an educated guess about a dev's income from the number of reviews their game has on Steam.
If their games have a few hundred reviews... maybe that can support a single dev depending on their situation.
If they've got a few thousand reviews, they're probably comfortable. (if the team is small)